laitimes

Hearthstone: A new version of the Supermodel Orange Card? The rise of mechanical law? Gaia --

The new version of the current issued quite a lot of cards, it is estimated that it is also because of the return of the environment, to be honest, these versions of the supermodel orange card seen at a glance is the most, in the absence of a full card construction, the single card quality is very high. Let's elaborate.

Hearthstone: A new version of the Supermodel Orange Card? The rise of mechanical law? Gaia --

The first is one of the more controversial mage oranges: Gaia Ultraman. Ah no, Gaia Giant Force Mech, to be honest, the single card quality is not weak at all, his effect is completely linked to the derivative, the giant derivative has two raids, the stable hit 4 points specify + 2 points enemy total damage (Gaia passive), the most annoying thing is that this card can perfectly solve the Hell Demon Dog Hilage, dk orange card: Then I go?

Hearthstone: A new version of the Supermodel Orange Card? The rise of mechanical law? Gaia --

Stable trigger two point aoe + 4 attack raid, its own stature is not bad absolutely good card, but what is confusing is that this is a mage card, the mage has not launched a mechanical series of cards, the glory of the mechanical law of that year is still vivid, the number of mechanical cards launched in the new version is not enough, this card can not enter a large number of spell core mage construction in the short term. But in the future, if the designer wants to lift hard, and then launch the machine, the mage's may return to the peak of the fast attack, because there is a precedent for the mechanical law, so it is a "future-promising" card, and even the ice sa that is separated for several years can be lifted, right?

Hearthstone: A new version of the Supermodel Orange Card? The rise of mechanical law? Gaia --

In contrast, the warrior's orange card is not only easy to build, but also the maximum quality stability limit is high, 7 costs 5/5 slightly lost model beast card, the war roar found the same binding derivative effect, the derivative's dead language is to put the found crew into the hand into 1 cost.

The reason why they are recognized as invincible is that the pirates have become a standard environmental race that can never be ignored after being replenished by Stormwind City and the Death Mine, especially Mr. Heavy Fist, as soon as you find a heavy punch (this card cannot be repeated, the crew is an independent individual) will take off on the spot. The hand is often more than 10 points of 3 fee charge kill, and the derivative is taunt, the trigger is more stable.

Hearthstone: A new version of the Supermodel Orange Card? The rise of mechanical law? Gaia --

Then the problem is the construction of this card subordinate problem, although he is a pirate-related card, but it is not suitable for pure fast attack pirate warfare, more suitable for defensive warfare or medium-speed type of warriors (if the new version has), because the 7 fee itself is not really strong, pirate warfare needs a steady stream of offensive pressure, this card is more suitable for fighting resources. If you meet the priest druid, you just don't understand your pirate ship, only the body, 2 attacks scraping sha is meaningless, dead language has not been able to get. The more passive the delay, the more war prevention will not worry about this problem.

Hearthstone: A new version of the Supermodel Orange Card? The rise of mechanical law? Gaia --

In addition, the old friend Hook tooth appeared in the new version of the promotional film, the background of The Nasshatar in addition to Naga and various undersea creatures, is also the home of pirates, once again made as a thief high-quality orange card, if it can be found, it will be a hand of warrior orange card (the same as before the discovery mechanism, it should not be).

Hearthstone: A new version of the Supermodel Orange Card? The rise of mechanical law? Gaia --

The new version of the orange card revolves around two key points: Naga and Giant, although the mage giant orange card does not match the existing system, but the other Naga is a solid existing system good card, Naga in the hand, released three spells can be roared and then get back three spells, 4 cost 3/5 small loss, but the effect is really supermodel, the mage's recent versions have added a lot of low-cost spells, for the task law is completely to improve the killing line again, and the general mage with this card has little impact, As long as it is triggered, it is earned, and the trigger is too simple. With spells as the core, there is no conflict, and there is a high probability of becoming a resident guest of the mage deck.

Hearthstone: A new version of the Supermodel Orange Card? The rise of mechanical law? Gaia --

She is the boss of the Eternal Palace in Warcraft, and the design strength of this card is worthy of her status as a "wild group killer" that is quite difficult to fight in Warcraft.

Hearthstone: A new version of the Supermodel Orange Card? The rise of mechanical law? Gaia --

The Naga of the Druid is also a stable strong card, the effect of the War Roar Summoning Companion is very similar to the previous King Fauris, but the cost is lower, if the Druid touches it, 7 fees can stabilize the pressure field, more efficient than the king, but the disadvantage is uncontrollable, must accumulate enough spells, otherwise the effect will not be very good, but the Druid really does not lack growth and card means now, it can be said that giving other classes are average, giving the Druid is very strong. At present, the quality of new cards is generally very high, and buddies already want to play with new cards.

Read on