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What gameplay would you like to add? What new elements will be more interesting to add in the future of pro evolution soccer mobile games?

preface

When participating in the event at the Team League Finals on New Year's Day, I learned in small talk with the official staff that although konami has plans to launch master leagues and other games on mobile phones in the future, even if it is finally on the shelves, the national service will most likely not follow up.

The reason is that the Master League is unlikely to be a built-in module in the existing mobile game, it is likely to be an independent game, if it is listed in China, leaving aside the issue of separate agents, perhaps even the version number must be re-applied.

The version number is currently difficult to get, on this threshold is basically announced, want to play the master league on the mobile phone, or have to scientific Internet. This will greatly limit the popularity, which makes me feel extremely sorry, so I wonder if the national service can learn from some of the modes and gameplay of the terminal game, launch it with activities as the carrier, or develop built-in modules to enhance the game experience.

Today, a thousand men with the surname will share the gameplay that I personally hope to see in the live football mobile game. Because it is only imagination, what insurmountable problems will be encountered in the implementation of these games, how to achieve revenue, we do not have to study in detail, this is not what we should worry about.

01

Masters League

What gameplay would you like to add? What new elements will be more interesting to add in the future of pro evolution soccer mobile games?

In addition to the necessary playing matches, the core gameplay of the Master League has two points.

Player trading system

Buying and selling: Players hold a certain amount of initial funds for buying or leasing their favorite players, or they can list their unwanted players for sale or rent, with 40 player slots.

Funding: How strong a lineup you can build depends on your cash flow and the salary cap you can afford. Funds can be accumulated through profits from merchandise such as tournament prizes, tickets and jerseys, or through the sale of players.

Player development system

What gameplay would you like to add? What new elements will be more interesting to add in the future of pro evolution soccer mobile games?

Attributes: Players in the team can increase their experience points through matches, thereby increasing various attributes.

Skills: When some attributes reach certain values, you can learn certain skills associated with them. For example, players registered as wingers, full-backs or full-backs can learn accurate cross skills after reaching 80 in attack and 85 in the air.

Style: Player style can be adjusted according to the player's playing style needs.

Position: Players can improve a player's adaptability to certain positions they are not good at. However, training skills, style and position may result in injuries in the workout, affecting participation.

丨Personal ideas

If you want to move these two core gameplay into the mobile game, become a separate module, and you can PVP. My thoughts are:

The initial squad held in this mode, like the path to advancement, is a random low-power player. Cultivate this piece, you can still use props to achieve. Funds, on the other hand, can use Bluecoin. None of this has to be as complicated as the Master League, the most important thing is the buying and selling of players.

In the Masters League, if my team has a player, such as Ronaldo, there will never be another Ronaldo in other teams. In this case, you can adopt a registration system like the current invitational tournament, and relax the quota and schedule, such as one group for every 20 players. Players in each group can trade players with each other, after all, it is unrealistic for only 1 person in the full suit to have C Luo.

In short, it is a league format green game, and the addition of player circulation, squad building and player development functions within the private domain (does not affect the team data of other modes such as ladder competition), which will greatly improve the playability of the green game and also strengthen the interaction between players. Of course, details such as promotion and relegation, rewards, new players joining the league, and old players exiting the league are issues that need to be solved.

02

One goal to fame

What gameplay would you like to add? What new elements will be more interesting to add in the future of pro evolution soccer mobile games?

The early name of one-goal fame is called The Legend of Green, and there are two main ways to play it:

Self-built characters

After the player sets his name, appearance, model, location, style and other elements (the age defaults to 17 years old), the system will randomly give various attributes and total ratings (basically all copper levels) according to your style and registration location, and the player can keep switching until random to the point where they think it is acceptable.

The system then asks the player to choose a league to land in, and after the selection, the player will randomly join a club in this league group to start a career.

Active players

Players select a player who already exists in a certain game, and use the player's initial attributes, age, location and other information to compete in the career.

Regardless of the above process, the player can only play the protagonist fixedly, and the rest of the teammates are all AI. In addition to the game, there is also a master league-like cultivation system that can improve the attributes of players, increase skills and positional adaptability. And as players develop, they can transfer and fight for various honors.

This model should be combined with the needs of mobile games' networked battles, and it may be difficult to build a self-built role. At the same time, because players control a player, not a team, they do not have the interactivity of trading. Therefore, to achieve a goal of fame in mobile games, it must be greatly changed.

The main thing is to change the team that the player wants to join into a guild, and then there are multiple players in each guild, who can play at the same time to participate in the game, each controlling their own role (the same guild can not have multiple players to control the same player, for example, only 1 person can hold the role of Mbappe), cooperate with each other, that is, open a group, and play a guild battle.

If you feel that you have completely changed into a multiplayer PVP, you have completely lost the original characteristics of one-goal fame. Adjustments can be made in terms of player development, such as starting with level 1, playing more if you want to upgrade attributes, and receiving regular rewards for skills and positional adaptability. In addition, a transfer is the process of leaving the original guild and joining a new guild.

03

Functional props

What gameplay would you like to add? What new elements will be more interesting to add in the future of pro evolution soccer mobile games?

In the PES 2013 Masters League, which is named a classic god, there is such an interesting way to play. That is, there are many different real sneakers in the game, different models, which can increase the growth rate of different attributes.

In later masters' leagues, this feature still existed, but not through sneakers. Instead, players can set their own growth weights for attributes, such as a center forward, who can reduce the growth weights of these unwanted attributes of double defense and add quotas to attributes such as shooting and speed. In this way, the growth will be more targeted and can meet the practical needs of players.

I personally think that if you want to put the function of sneakers into the mobile game, it is difficult to modify the growth law of attributes, which is a fixed setting after all. Therefore, you can only add points directly to the original attribute after putting on the sneakers. For example, some sneakers are lighter and allow players to run faster and jump higher, which is also in line with the reality.

Of course, there will be a lot of players who don't like this kind of stuff that looks like it's meant to be for krypton players. So I think it can replace the existing shine bonus, this way of increasing the attributes of the player can not find a realistic basis, it is not as reasonable as the sneakers to explain. According to the coachman's idea, it may also be possible to pull the sponsorship of the sneaker brand side for the game, but correspondingly, the players in the game really have to wear these shoes.

04

Other ways to play

Format

1. Modes such as the GreenErry Tournament can be set by the homeowner as the Golden Ball System (the first ball side wins in overtime), the Silver Ball System (the half-time lead wins in overtime), or there is no overtime.

2. Modes such as the GreenErry Tournament can be selected by the homeowner in penalty shootout mode.

3. The number of full-mode substitutions is increased to 5.

4. Modes such as the GreenEry Tournament can be set by the homeowner for restrictions on combat strength, ball color, card type or team set, such as setting it to only play with all gold, silver, copper and white balls, and can only activate the team set lineup to participate.

5. Modes such as the GreenErry Tournament can randomly exchange a number of players from both sides of the competition, which will be automatically returned after the game.

environment

1. Increase the random presentation of rain, snow, cloudy and sunny weather.

2. Modes such as the green race can be set by the homeowner to play at night to avoid the yin and yang field of sunny weather during the day.

3. Add a stadium and use the game to extend other functions, such as home battles, and the audience has the sound effect of singing the home team song.

other

1. Adjust the draw animation and modify it to a more exciting and participatory effect (such as opening the door next door).

2. Welcome everyone to leave a message and share their good ideas.

Editor-in-Charge: Qianyue

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