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"DawnIng Hero" Huangquan Advanced Raiders

【Awareness and Operation】An article learns Huangquan and plays the hero ceiling

"DawnIng Hero" Huangquan Advanced Raiders

Today brings the advanced strategy of Huangquan.

Huang Quan has been tepid as an old hero in the current season. According to the latest statistics, last week, Huangquan had an 8.76% appearance rate and a 49.96% win rate, both at the level of the midstream of the full hero.

Hero Profile

Positioning: Mage

Location: Middle Road

Advantages: Three persistent damage, passive attribute bonus, group damage sucking blood.

survive:

skill:

harm:

difficulty:

This hero skill mechanism is simple, so it is easy to get started (easy to operate).

But because the mechanism is simple, it is difficult to play with the advantage (it requires awareness and operation).

In this article, we will mainly explain consciousness and strategy.

"DawnIng Hero" Huangquan Advanced Raiders

The main level is 1 skill, the secondary level is 2 skills, and there are big points.

Combat skills are only recommended to accelerate the pocket watch: with the movement speed bonus of the big move, you can fight flexibly during the opening period, and the pursuit ability is full.

"DawnIng Hero" Huangquan Advanced Raiders

Comments: The full floor can provide 1350 health points and 300 mana strength, which is equivalent to two god suits.

"DawnIng Hero" Huangquan Advanced Raiders

Review: This skill has two highlights. One is that the negative state of the equipment can be continuously refreshed (slowing down, seriously injuring, vulnerable, etc.), and the second is that the killing target can be transmitted to other nearby targets, and the clearance and consumption ability are good.

Tip: Spread this skill beyond the enemy hero by killing bloodied creeps and monsters.

"DawnIng Hero" Huangquan Advanced Raiders

Comments: The main control skill, the only skill that needs to be aimed, is easy to hit or be dodged by the enemy, and even after hitting, it is easy to be pulled apart and broken.

As Huang Quan's only skill linked to operation, there are many tricks that can be used to improve the hit rate.

1. The final release of the combo increases the hit rate.

2. Use the equipment to trigger the slowdown and release the target.

3. When the distance is close, the "smart cast" hit rate is high (as long as the target does not open acceleration and displacement).

4. Target release skill stiff moment.

Keeping a distance to prevent the chain from breaking free mainly relies on the following four means

1. Big move acceleration

2. Accelerate pocket watches

3. A skill triggers frost lamentations to continuously slow down targets

4. When releasing, get as close to the target as possible and keep your distance by walking

"DawnIng Hero" Huangquan Advanced Raiders

Review: Group damage, blood sucking, with a movement speed bonus. Kaida Meng Po can rush to kill the enemy position with impunity. With economic advantages, one dozen or two is not even a problem. The only question is whether others will fight with you.

In addition, this skill is severely restrained by the severe damage effect.

"DawnIng Hero" Huangquan Advanced Raiders

This set of equipment, while ensuring maximum output, also provides a large amount of life absorption and an important slowdown mechanism.

Since Huang Quan was as close to the target as possible when he broke out, the increase in damage of the [Earth Binding] was more in line with the skill characteristics of Huang Quan during the regiment's wartime.

If you want to play the Main Consumption of Yellow Spring, you can replace the "Binding of the Earth" with "Evil Thoughts".

Outfit concept: This hero mechanism is too simple (except for the two skills are all tracking hit skills), and more meat can not improve too much fault tolerance, but will make their continuous damage and blood-sucking ability drop significantly. Huang Quan should improve his survivability by walking and prejudging, so that he can hit the maximum limit of this "simple" hero.

"DawnIng Hero" Huangquan Advanced Raiders

Astrolabe I recommend this set of mages to penetrate the regular astrolabe, the biggest highlight of this set of astrolabe is the output ability and life absorption ability greatly enhanced, while taking into account the movement speed, skill speed, damage reduction and health points, and comprehensively improve Huang Quan's combat ability!

Orange Star Stone Recommended 【Spirit Fox】

This Star Stone only has a 4-second CD, and the actual CD is 4 seconds plus the flight time of the Spirit Fox effect.

Huang Quan, as a hero with sustained damage, can refresh the Spirit Fox's attack effect multiple times in a single battle. Overall damage is much higher than falcon pounces.

(Secret) Spirit Fox Skills:

During a matchmaking period or encounter, the first hand attack followed by a skill can trigger the Spirit Fox twice in a row. Because the Spirit Fox CD is only 4 seconds, the duration of a skill is 4 seconds. Unleash a skill after the general attack, and the damage of the last skill will trigger the spirit fox that has just cooled down. (As long as the other party does not run too far, the special effect flight time will not be too long)

"DawnIng Hero" Huangquan Advanced Raiders

Huang Quan is a very simple hero, her strong period and weak period are clearly distinguished, it is easy for the enemy to avoid the strong period, and drag to the weak period to counter.

Skill Strength Period: After opening.

At this time, Huang quan has the ability of group damage, group slowdown, large number of blood sucking, and single killing.

Skill weakness period: when there is no big move.

At this time, Huang Quan only has a delayed trigger control and a consumption skill. Possesses the ability to reap and consume, and cannot kill enemies full of blood alone.

Let me tell you how to play during the strong and weak periods of skills.

How to play a good [skill strong period]?

First, before opening a big, the first thing you have to consider is whether you can beat it.

The number of opponents, skill configuration, you need to have a rough estimate, to avoid the opening of the big entrance after the tragic control, fire, serious injury by the second. In particular, there are the number of enemy control skills, the effect of serious damage, and the cooldown of the [Battle Trial] (60% of which deals 3 seconds of serious damage).

Second, under the premise of having a chance of winning, the secondary question you need to consider is whether the other party will fight with you? If he runs, can you catch up?

The opponent's economy, health, head ratio, and skill CD situation will often reflect his courage points at this time.

Under the premise that the target looks very "confident" and is very likely to fight with you, it is the best choice to open your hand first.

While the target is most likely to run away directly, you can chase on foot and use a skill to consume/slow down a wave to see if the opponent's escape means (whether displacement and acceleration are used), and open a big move (or turn on the acceleration pocket watch) when you are sure to catch up. In order to avoid being deceived and forced into a weak period.

As long as you can do the above two points well, you can beat and catch up with each big move, then you must be a god-level Yellow Spring. But what is simple to say is often the hardest. It requires a very good understanding of each of your opponents.

The key is that you need to have a deep enough pool of heroes (or a sea of heroes), to have a rough prediction and estimation of each hero, and you need to have enough patience to observe your opponents.

How to play a good [skill weakness period]?

When there is no big move, you must first understand that you do not have the ability to kill blood alone, and do not take the initiative to risk death. At this time, Huang Quan must understand what his goal is?

1. Can be consumed by the target, find any enemy, Yellow Spring can be stuck at the farthest distance to release a skill consumption and then run.

2. Teammate's pursuit target, Huang Quan's one skill matching equipment for 4 seconds can provide 4 seconds of deceleration, and two skills to assist teammates in pursuit.

3. The goal of residual blood, through a skill to complete the harvest and "human-to-human".

4. Pursue your own target, use two skills to defend the pursuit, counter the enemy (or even counter-kill).

At this time, Huang Quan should face up to his own weakness, use the "no damage consumption" and "continuous deceleration" of one skill to disgust the enemy, and do not give the enemy a chance to kill you.

"DawnIng Hero" Huangquan Advanced Raiders

Advanced: Operational awareness

Huang Quan is a hero who relies heavily on the strength of her own data, and her economic conditions and attributes directly determine the probability that she will "fight" in the encounter, as long as this probability is large enough, she can accumulate numerical advantages faster.

When the Yellow Spring numerical advantage crushes the enemy sharply, the Ability of the Yellow Spring Snowball is very terrifying, rolling faster and faster - until it reaches the tower/abuse spring.

Operational awareness is especially important to quickly stack data intensity.

1. Economic operation

Gain a lot of economy by taking lines, rubbing lines, rubbing assists, taking heads, collecting passing Ono, assisting teammates to control dragons, and increasing their data strength by equipping attributes.

Second, passive layer operation

In the early stage, after closing the line, we must find more opportunities to rub assists/take heads, and refresh the passive layer accumulation value as much as possible.

Assist Tips:

1. In the early stage of the regimental war, try to achieve "rain and dew even dip", give priority to rubbing the people nearby (close to the big move or even the general attack), and then go to the targeted outbreak output, so as to rub as much as possible to the passive layer in a team battle.

2. In the middle of the battle-intensive game, see the target that cannot be beaten, but also try to consume/slow down as much as possible (run when the skill card distance is finished), and if he is killed by his teammates in the next ten seconds, you can also get assists and rub to the passive layer.

As long as you run it properly, you'll pile up a terrifying number in the middle of the game. This will make you use simple skills to create a terrifying effect that is daunting

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