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Glory of Kings: The four weakest mages in the current version, with no output in team battles and extremely poor self-protection ability

With the continuous update of the version, the status of the mage in the team is getting higher and higher, although the mage is not the core output of the team, but an excellent mage player can not only play a suppressive advantage in the middle of the road, but also can support teammates in time, team battles can also help the team to make up for the damage, since there are strong mages, naturally there are weak mages, the current version of the weakest four mages, team battle has no output, self-protection ability is extremely poor, by high-end game players called "points machine".

Glory of Kings: The four weakest mages in the current version, with no output in team battles and extremely poor self-protection ability

Self-deprecation

I believe that many players have used Daji, because the hero has low difficulty in getting started, and the single body explosion ability is also good, and it is liked by many new players, but this mage is called "points machine" by high-end game players, although the full level of Daji has a set of skills seconds ability, but it can only be damaged by squatting grass yin people, the peak game of more than 1800 points, basically can not see the figure of Daji, and the hero is at the bottom of the peak game mage winning rate list, only a pitiful 40.8%, Moreover, Dai Ji did not have the ability to protect himself and control the regiment, and the output of the regiment during the battle was also pitiful.

Glory of Kings: The four weakest mages in the current version, with no output in team battles and extremely poor self-protection ability

Angela

This mage was questioned by many players about being darkly slashed by Tianmei, the peak winning rate was only 43.2%, the full mage win rate was the second to last, Angela skill hit the enemy can increase its own damage, and the fourth level has the ability of the second person, although the big move has a shield and no control effect, but it is not a hegemonic body, many times during the release of the big move, it is equivalent to the enemy's live target, because it is the mutual second version plus the defense value of the magic resistance suit, it is obvious that Angela is not suitable for the version, It is estimated that the new season planning will strengthen the hero.

Glory of Kings: The four weakest mages in the current version, with no output in team battles and extremely poor self-protection ability

Zhen Ji

The hero's situation is actually similar to that of Dai Ji, the peak game is difficult to see her figure, the peak game win rate is 43.8%, the win rate is the third to last, Zhen Ji although she has control skills, but the skill delay takes effect for too long, and it can be said that there is no self-protection ability, Zhen Ji's control skills, players with a little consciousness can perfectly dodge, especially the delay in the big move is more serious, once Zhen Ji is targeted by enemy assassins, it is basically abolished, and it is also called "points sending machine" by high-end game players.

Glory of Kings: The four weakest mages in the current version, with no output in team battles and extremely poor self-protection ability

Joe

This mage has suddenly dropped a lot of intensity this season, although the official has not weakened it, but Xiao Qiao's winning rate is only 44.7%, the fourth to last of the whole mage' winning rate, so the data does not conform to Xiao Qiao, in fact, it is because of the accelerated pace of the version, Xiao Qiao's late damage is very impressive, but the pace of the version is accelerated, the military line economy in the middle road has not satisfied the normal development speed of Xiao Qiao, many times the equipment has not yet taken shape, the game has ended, in fact, Tianmei only needs to add Xiao Qiao's late damage to the early stage , the win rate should be much higher, because the hero's playability is still very high.

Glory of Kings: The four weakest mages in the current version, with no output in team battles and extremely poor self-protection ability

Well, the above are the four mages with the lowest winning percentage in the current version, how do you think Little Joe should adjust to rise strongly? Welcome to leave a message below, let your comments be seen by more friends, we discuss together!

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