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HaraJin: Ayajin Gladiator Set Damage Test, Fish with Past Life Set Booster!

Hello everyone, here is the play café small editor, bring the latest game information. First of all, there is the actual combat damage of Ayajin, in addition to the improvement of the "Past Life Set" of the new sacred relic, and the function of 2.6 brightness that can be adjusted by itself.

【I. Ayajin Shenli Practical Battle】

HaraJin: Ayajin Gladiator Set Damage Test, Fish with Past Life Set Booster!

Players only test the output of the Divine E skill under the "Four Gladiator" set. The panel is: 2000 Attack Power 100 Critical Hit 150 Blast Damage, 0 Lives 1 Specialized Martial Arts "Wave Chaos Moon White Jingjin" 10 skill damage. The first knife is 6434, the maximum damage of the Instantaneous Water Sword is 8713, and the damage is 6434, 7573, 8713, 7489, 8101, 8713, 7489, 8101, 8713... The regularity of the completion of a total of 15 water swords. (On the left, there is no suit effect)

Analysis: So, what about this injury? If it is only at first glance, many people will think that it is analogous to the attack methods and numbers after General Raiden opened the big, and feel that it is not remarkable. However, this is the "Four Gladiator" instead of the "Four Remembrance Set", "Four After-The-Ring Set" or the "Water Four-Piece Set", and it has 150 blow injuries and is a single teammate.

Replaced by Gongzi Dadalia, 2250 attack power, Winter Pole White Star, 185 blasts, single first knife is about 5K (do not eat Winter Pole White Star passive, eat 7-8k), so Aya ren E skill is OK. And the above test does not have the blessing of teammates, so there is no passive trigger for special weapons. Damage is approximately damage under the single four-star weapon bow and water four-piece set.

Overall: Just look at the naked injury damage (over 10,000 is not so difficult), and the speed of 6S can be 15 times (2.4 times per second), in fact, it is OK.

【II. About the Improvement of the Fish Wearing the Past Life Suit】

HaraJin: Ayajin Gladiator Set Damage Test, Fish with Past Life Set Booster!

Test Panel: 2000 Attack 100 Critical Hit 200 Blast Damage, Fine 5 Sky Gun, Skill 10/13/13 (no set) for big moves for 3W head damage. After changing to the Past Life Set, kaida continues to lose blood, and after stacking four layers of attack power bonus passive, the attack power is increased from 2184 to 2676, and the damage is 4W.

Sacred Relic Set Comparison: If it is 2 Memories + 2 Gladiators (two 18% Attack Damage Increase = 36% Attack Damage), 4 Past Lives Set, it is (18% + 48% = 66% Attack Damage). However, most people should wear 2 wind suits + 2 gladiators/reminiscences, and the total amplitude is about 10% more. (Belongs to the classic improvement)

Evaluation: If there is already a relatively good 2 wind set + 2 gladiators, and the team stably carries Bennett's attack power bonus, we can see that the big move lasts 15S, the Bennett big move lasts 12S, plus animation, buff and other time, there will be a certain time, the fish (big move does not lock the panel, so you can eat weapons and holy relics passive blessing) can not eat Bennett big move

HaraJin: Ayajin Gladiator Set Damage Test, Fish with Past Life Set Booster!
HaraJin: Ayajin Gladiator Set Damage Test, Fish with Past Life Set Booster!

In this case, the four-life set (bleeding after opening, increasing the attack power by 12%), the four layers of passive, 66% attack power, is still quite impressive. Generally for the larger world environment. Abyss, if you have been bound to these two characters, the increase is relatively small under the dilution of the attack power multiplier of Bennett's big move.

【Third, 2.6 brightness adjustment optimization】

HaraJin: Ayajin Gladiator Set Damage Test, Fish with Past Life Set Booster!

It was previously revealed that and on the PS side is a feature that has always existed and will be implemented on other ends in 2.6. It is more favorable for small partners who "feel that the light effect of characters such as General Raiden is hurting their eyes", and players who "feel that it is not bright enough".

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