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The Eastern Han Dynasty, the hegemonic power of the Central Plains in the hands of the AI of "Gathering Heroes", is weak in the hands of players

In the game "Gathering Heroes", we can always see that in the central region of the map, the Eastern Han Dynasty became the hegemon of the rising army. On the whole, the quality of the Eastern Han Dynasty itself is not very high, but thanks to the overall attributes of the Eastern Han Dynasty, they are biased towards the type of battle, although the number of super-first-class and first-class martial generals is small, but he has a very large number of second-rate military generals, coupled with the advantage of AI resources, so that he does not have to think too much about internal affairs, he can give full play to the overall combat ability of a large number of second-rate military generals, and privately conquer the rapid unification of the central region of the map.

Although the Eastern Han Dynasty is extremely powerful in the hands of AI, but players want to use this force, they will be dragged down by his martial generals' serious partiality, and the process of breaking the game is also extremely difficult, today I will analyze the breaking of the Eastern Han Dynasty with you.

Warlord analysis

In this article, we skip the basic introduction of the Eastern Han Dynasty, and introduce it to you in the later breaking ideas, first of all, the eastern Han Dynasty we rely on.

The Eastern Han Dynasty, the hegemonic power of the Central Plains in the hands of the AI of "Gathering Heroes", is weak in the hands of players

The premier warrior of the Eastern Han Dynasty was, of course, Liu Xiu, who had a mythological color. Liu Xiu's five-dimensional ability value is a powerful warrior in the game after Li Shimin. But unlike Li Shimin, Li Shimin was able to have a very strong fighting force in the early days, while Liu Xiu belonged to the kind of powerful warriors who were biased towards the later stages.

The main reason for this is that Liu Xiu's initial stunt destiny is only a defensive type of stunt, so the early strength can only be composed of its own ability value and the suitability of the gunners, and the specific combat effect on the battlefield is still dependent on the collocation of the vice general.

Liu Xiu's vice general collocation is still quite luxurious. For the Eastern Han Dynasty, there were not many first-line military generals with a command of 90+ in general, only Liu Xiu, Geng Ti, Feng Yi and Cen Peng, and in order to highlight the advantages of Liu Xiu's early ability value, we must also match Feng Yi, who holds the offensive special skills, with Liu Xiu's troops, resulting in the lack of a high-quality general in the hands of early players. Another martial artist paired with Liu Xiu is Liang Yu, who holds a stunt combo.

In this way, we combined the gun troop combination of Liu Xiu (Mandate of Heaven) + Feng Yi (Attacking the Heart) + Liang Yu (Combo).

The Eastern Han Dynasty, the hegemonic power of the Central Plains in the hands of the AI of "Gathering Heroes", is weak in the hands of players

The two martial artists who are very good in stunts and whose ability values are not low must be combined in Liu Xiu's gun troops, on the one hand, there is a combination of combos and attacks, on the other hand, the technology of the Eastern Han Forces has the highest bonus to the gun troops.

Liu Xiu's gunnery unit is directly full of functionality and damage in the game because of the bonus of technology, combined with combos. In addition to the offensive and defensive ability values brought to the troops by Liu Xiu, the combo can have a good damage and absorption effect, and can also cause more grain capture effects, as well as at least 20 energy points for the enemy army to drop.

With the two military generals' blessing of the combat effectiveness of Liu Xiu's troops, Liu Xiu gradually began to move towards his peak state. The weapon effectively guarantees the ability to attack critical hits, which makes his damage and absorption effect better; and the unlocking of the ghost door allows Liu Xiu to come to another level, entering the immortal realm that can call the wind and rain, whether in the attack or defense, you can use the thunder to inflict AOE damage on a large number of enemy troops, but this pair of generals is about to change.

The Eastern Han Dynasty, the hegemonic power of the Central Plains in the hands of the AI of "Gathering Heroes", is weak in the hands of players

The second person in the Eastern Han Dynasty, I think, is Ban Chao, who has a good value in terms of command and intelligence. Ban Chao's setting is more like a weakened version of Cao Cao, the command and intelligence values are good, and because there are stable strategic stunts in the battlefield, so that his physical output ability and strategic control ability on the battlefield will have a good performance.

In particular, Ban Chao had the most Lancers S grade blessed by the Eastern Han Dynasty science and technology at the beginning, making his gunnery units have both the ability of hard control and a more stable means of soft control. The functionality of the battlefield is far greater than that of Geng Yi and Cen Peng.

Speaking of Geng Ti and Cen Peng, both are the rear-row export troops in the force, but one uses weapons and the other uses crossbow troops, which makes the two still have a big gap.

The Eastern Han Dynasty, the hegemonic power of the Central Plains in the hands of the AI of "Gathering Heroes", is weak in the hands of players

Cen Peng's setting is similar to Liu Xiu's, both are basic stunts can not help much, they mainly provide a good offensive and defensive value to the troops, to ensure the lower limit of the combat effectiveness of the troops, and the upper limit of the combat effectiveness of the troops depends on the candidates of the deputy generals.

The martial generals who matched Cen Peng were still very comfortable, it was Yuan Shao and Yu Yi. The stunts held by Yuan Shao are the random strike stunts of the exclusive crossbowman combat method upgrade; and Yu Yi not only has the crossbowman's exclusive god arm stunt to increase the range, but also has the crossbowman's suitability, Yu Yi is very comfortable for the promotion of the troops.

The crossbowman's suitability to improve the overall offensive and defensive ability of the troops is not much to say, the key is the range given by the divine arm stunt. Although the crossbowman technology of the Eastern Han Dynasty is not as strong as that of the gunners, the initial setting is the full level of the fourth-level technology, but the crossbowman technology has also reached the third-level strong crossbow, which allows the crossbowmen of the Eastern Han Dynasty to reach the shooting distance of three blocks under normal circumstances, and the god arm makes this range come to an exaggerated four-block distance. This advantage is that this crossbow force can always give enemy blows near the military music platform, and will not be too much because of the impact of the range, so that the unit itself is out of the range of the military music platform.

However, the disadvantage is that there is no relatively stable critical strike ability, which will also affect the effect of Cen Peng's first-order stunt strike in the subsequent use. Of course, players can also use Lü Bu to replace Yuan Shao to ensure the application of the DEBUFF state after the success of the cold arrow combat method, but then it is necessary to replace Lü Bu's treasure Red Rabbit Horse, otherwise the red rabbit horse's raid stunt effect is very low in the use of the crossbow troops.

The Eastern Han Dynasty, the hegemonic power of the Central Plains in the hands of the AI of "Gathering Heroes", is weak in the hands of players

After talking about several of the main and deputy generals in the Eastern Han Dynasty, let's talk about Deng Yu, another military general who determined the strength of the Eastern Han Forces.

Deng Yu was the weakest of the several Bole, because his initial intelligence was only 89, and he could not get the fastest hand in the tongue battle, and Deng Yu's words were not complete, which led to his always tongue fighting if he faced a wild martial artist with a similar intelligence value as himself. Therefore, when players search for any book treasure, they should be the first time to configure Deng Yu, so as to ensure that he can use all the words, and actively arrange merits for him in the early stage, accumulate 4000 merits as soon as possible to reward the official position of intelligence value +2, so that Deng Yu is in the best state in terms of tongue warfare, so that it can ensure that the subsequent Bole recruits martial generals and can have the opportunity to defeat opponents in tongue battles.

In the next period of time, if we can't get a high-quality military general, we can also focus on cultivating Deng Yu's ability in this area, of course, provided that we can search for treasures such as the Three Strategy and the Nine Chapters Arithmetic.

The Eastern Han Dynasty, the hegemonic power of the Central Plains in the hands of the AI of "Gathering Heroes", is weak in the hands of players

I personally recommend him to configure the three strategy, because Deng Yu's initial intelligence value still affects the number of people he plans to launch steadily to a certain extent, although the staff stunt can increase his intelligence value by 3 points, but his intelligence value is still not high, so in addition to constantly using the official position to increase his intelligence value, it is to configure treasures that can increase intelligence, and the additional ability of the intelligence value of the three strategy +3 can be strengthened for Deng Yu to a certain extent.

At the beginning of the article, we said that the weakness of the Eastern Han Dynasty is his internal affairs, yuntai twenty-eight generals are all macho type warriors who can fight, and in addition to Deng Yu's Bole and Kou Ke's logistics are more easy to use, other internal affairs related stunts even if there are not much good effect, especially breeding stunts, but also a trap stunt for players.

Game-breaking ideas

Many generals of the Eastern Han Dynasty have the S rank of cavalry, compared to the number of gunners and crossbowmen is not bad, but the key to the problem is still concentrated in the main city of the Eastern Han Dynasty, Nanyang, its city characteristics are guns, not horses, which led to the use of horses with breeding stunts in Nanyang City, but the number of horses exchanged per turn is only 1600+, and the early 1000 gold can only have such a small number of horses, which can not support consumption. In addition, science and technology do not give the same third-level technology as guns and crossbowmen that can make the combat effectiveness of the troops have a qualitative change, so don't look at the Eastern Han Dynasty can raise cavalry units, but it cannot support the subsequent consumption of cavalry units.

So in the early days of the game, we definitely have to use the gunnery unit and the crossbowman unit as the main combat class. Our strategy was to have our troops build military music platforms on the left and right sides of the city, and the troops on both sides to prepare to destroy the invading enemy, and our main target was the weapons troops.

The main reason for this strategy is that the geography and geography of Nanyang City are really too poor.

The Eastern Han Dynasty, the hegemonic power of the Central Plains in the hands of the AI of "Gathering Heroes", is weak in the hands of players

From the middle map of the game, we can see that Nanyang belongs to the location of a transportation hub, with five main path routes in succession, four directions being surrounded and suppressed by five surrounding forces at the same time, and the most uncomfortable thing is that the terrain of Nanyang City (the original location of Wancheng) has been greatly changed, and the city built on the high mountain is gone, replaced by the terrain of a completely plain area.

In the original version of Wancheng, we can use the terrain of the high mountains to block the three exits down the mountain, so that a large number of enemy troops can only be anxious on the periphery, and cannot participate in the actual battle. And now the vast terrain around it is completely desperate. Without the support of terrain, the early resources and troops were not enough to compete with the surrounding AI army, so we could only let the troops speculate in the surrounding areas.

The Eastern Han Dynasty, the hegemonic power of the Central Plains in the hands of the AI of "Gathering Heroes", is weak in the hands of players

When the military music platform is built at the location shown in the picture, our troops will mainly fight within the range of the recovery power provided by these two military music platforms, so as to ensure that our troops have enough strength to use tactics and strategies to eliminate the enemy to the greatest extent. The lower city fortress (originally the fortress) was also needed to be pruned in the early days, and its main role was to attract the slightly weaker Shu Han and Southern Song forces here, lest they go straight to our economic zone and cause a lot of losses to the economy and population.

To put it bluntly, we are going to open the city gates so that the Qin army on the left and the Cao Wei army on the right side will carry out siege warfare and attack each other on the upper side of Nanyang City, and our troops will try to avoid direct conflict with them, so that the gun troops on the left side of Nanyang City will be as harmless as possible to destroy the enemy army, especially by making good use of Liu Xiu's setting, the troops of 8,000 people out of the city are enough, and the return to the city to bring back 18,000 people with full strength, while the right side is dominated by crossbow troops, taking the lead in eliminating the enemy troops near the economic zone. Then speculate on the Cao Wei weapons troops on this side.

The reason why we opened the door to allow Qin and Cao Wei to attack the city was because we had a three-piece set of defensive warfare, fortifying the city, stepping on the city and building the city. Fortification and breaking stunts were deployed in the initial military generals of the Eastern Han Dynasty, so that our defensive warfare did not have to worry about the rapid consumption of troops in the city, and do not forget that logistics can also replenish a certain number of troops for us every month, so our only problem is the durability of the city.

The Eastern Han Dynasty, the hegemonic power of the Central Plains in the hands of the AI of "Gathering Heroes", is weak in the hands of players

Therefore, the problem of the durability of the city needs us to pay special attention to it, on the one hand, it is to quickly eliminate the weapon troops, on the other hand, it is to rely on the city-building stunts, and the city pool durability of 2000 points is restored every quarter, and this durable reply, because of the cooperation of the jiancheng stunts, is simply a desperate combination. Therefore, we must be the first to get a martial artist with the special skills of building a city.

We will have a certain chance of digging up the Southern Song Dynasty's Yu Jie, but in order to prevent us from digging up this martial general, so we have to start developing the ability table in the first round of the game, three months of political low completion, four months of city building, plus one month to learn stunts for the warriors, so as long as we seriously defend for three months, wait for the completion of the city building stunts, we can not worry about the problem of the fall of the city at all, and spend all our energy on solving the enemy troops who are attacking in the surrounding areas.

What is the conundrum of destroying the incoming enemy and having no worries? From the battlefield challenge, there is no difficulty, the only difficulty is how to maximize the acquisition of various resources on the enemy troops. After all, our city has always been in a state of soldiers approaching the city, and there is no resource benefit, so we must obtain the resources of the enemy troops as much as possible, and let the troops enter the city at a reasonable time to correct the supplies. With resources, you can recruit with great fanfare, because the number of conscripts will not be affected by the presence of soldiers in the city, and one after another living forces will be formed from the city to eliminate the enemy who has invaded.

Because of this relatively broken geography and geography, we will be attacked for a long time, including Qin and Cao Wei as the main force, and harassed by forces such as Shu Han, Southern Song and Hou Liang, and it will not only require a lot of resources and troops to fight out, but also need more high-quality martial arts to help us defend and attack. Fortunately, Deng Yu is not a big problem in this matter, that is, it takes a little more patience and waits for some changes on the entire map.

After having enough strength, we will launch a counterattack, in the surrounding several cities that can be directly attacked, comprehensively considered the Xiangyang City of the Southern Song Dynasty, we can build a better defensive pattern with us. But want to capture the Southern Song Dynasty's Xiangyang is not a simple thing, although the overall strength of the Southern Song Dynasty is relatively weak, but after all, there is a god general Yue Fei town guard, which is a great test for our weapons troops, Yue Fei can kill at least one-third of these weapons in one turn, plus there is a city in the city, which requires us to develop the development of the invention department before attacking Xiangyang, and the development of the wood beast of the fire system, and there are halberd troops to escort.

After occupying Xiangyang, we have strategic depth, we can start to deal with the rear liang of Caizhou, and the real goal of taking the lead in attacking Caizhou is not to destroy the weaker houliang, but to occupy this city and make a small encirclement of Cao Wei in Xuchang.

The Eastern Han Dynasty, the hegemonic power of the Central Plains in the hands of the AI of "Gathering Heroes", is weak in the hands of players

In the game, destroying the country and destroying the city can not capture all the military generals in the city, there will be a large number of military generals in exile, they either stay in the city in the opposition, or run to the surrounding cities and pools to become wild martial generals, so our small siege is to maximize the military generals of Cao Wei.

The situation of Cao Wei and the Eastern Han Dynasty is more similar to that of the geographical and geographical location is also poor, but the advantages are the same, the more the game time goes backwards, the more military generals recruited by bole, the stronger their own strength is, and there are many military generals with different functions in the force that can enhance the overall combat effectiveness of our battlefield, so our ultimate goal is to recruit several Cao Wei military generals such as Cao Cao, Xu Huang, Xun Yu, Xun You, Guo Jia and Cai Yan to lay a solid foundation for the next step.

The Eastern Han Forces are located in the central region of the map, unable to establish their own rear in a short period of time, and can only slowly find opportunities to expand around step by step, although the pace is slow, but the fight after campaign is still very enjoyable.

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