Hello everyone I am Phantom Sea
Alchemy challenged the werewolves, a very old lineup. Gamble dogs, brainless, strong. It has always been a very popular lineup
So why do I have to talk about it again? (Not for water content, of course)
Mainly these two days after the Geek Ninety-Five Fire
It's hard to have a lineup that can compete with geek nine-five
Geek Nine Five Teaching I have come out in great detail, interested can learn about the nanny level teaching Geek Nine Five learn to put the chicken
Luckily, the alchemical werewolves were able to suppress the geek ninety-five
However, it takes some skill
In this issue, I will elaborate on it
Alchemy challenges werewolves
Lineup composition: Kamil, Mouse, Singid, Werewolf, Quinn, Zach, Barbarian King. Seven populations are formed
Bondage: 5 Alchemy 4 Challenges
The lineup is simple, there is almost no operational difficulty, and the focus is only on equipment.
Hex recommended
Alchemy, challenge related Hex and transfer can be taken, featherweight must be taken, crusher is also very good, and there is a very suitable hunting rhythm, very suitable for the werewolf Hex.
In terms of equipment
Werewolf Master C sheep knife mercury must be necessary, the third Titan is the best, the electric knife is slightly backward, the electric knife is only strong in the early stage, after all, the water droplet system equipment is wasteful to a hero without a blue bar
Vice C Barbarian King, mainly with extra physical equipment
Later, victor brought a lot of spell equipment
Lord Tanzak, counterattack dragon tooth redemption /madman, meat three-piece set, late by alchemy and Zach skill damage reduction almost stand firm (Zach skill has damage reduction, many friends do not know it)
The above content is actually everyone will, mainly in the details I will talk about next
Operations & Details
The start is definitely the best speed of attack, the sheep knife is the highest priority, and the two-star sheep knife werewolf is almost invincible in the early stage
2-1 does not pull 4, unless there are 3 alchemical sheep knife werewolves, because 2-4 grab equipment is very critical, without the sheep knife 2-1 to 3 must sell blood
If 2-1 to 3 is a streak of wins, then the draft will come back to pull 5, otherwise you can wait 2-7 to pull 5, 3-1 or 3-3 and then pull 6, it is best to pull 6 and 50 yuan interest.
The six-population lineup should be 5 alchemy 2 challenge 2 fights.
In 6 people D until the Samsung Werewolf is out, during which all the cards in the lineup are left, all the cards in the lineup can try to chase the Samsung.
Normal 4-3 out of the Samsung Werewolf is more reasonable, after coming out directly pull 7 open 5 alchemy 4 challenge, the rest of the three no one fee two fee cards do not matter.
If there are no peer cards in the foreign family, just 7 people have been D out of 3 star Zach and 3 star barbarian king, during which you can also continue to chase 3 one fee and two fees.
If a foreign peer has a card, you can quickly pull 8 pull 9 to open 7 alchemy or 6 challenges, 7 alchemy is preferred.
At any time you can't get out of the shackles, you can hang a 2 precision to make up a little attack speed.
Next, let's talk about the most important point, why the alchemist werewolf can fight the geek nine-five
Werewolf's skill has a problem with the maximum health, and shields obtained directly at the beginning of the game will be judged as the maximum health, (or only the geek's shield will be judged)
This leads to the werewolf hitting the geek will be very painful, before the late ninety-five, the werewolf is 100% off the geek nine-five consecutive victory.
This will lead to a major impact on the geek economy, delaying the formation of time.
The geeks who were not operating well in the early stage are likely to die violently in the middle of the period because of the streak, and they will not reach the 9 population at all.
(Don't ask me why I know)
Non~often~good~use~