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【Guild Wars 2】Preview: Us Service March 15 Career Balance

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This article was published on 2022/03/16 and was translated by Zephyr Council [Scenery] [Stars], edited by [Little Kite] [Anjin].

This article is transferred from the official website of the United States Service, if reprinted, please mark: Zephyr Council to transfer and translate.

This article contains career balance content from 03/15/2022—March 15 Release Notes and 03/15/2022—March 15 Release Late Notes. The estimated update time of the national service is 2022/03/18.

The translation of parts of this article is the official translation provided by War Entertainment.

Career balance

Elementalist

Yuanjingshi

The performance of Yuanjingshi in terms of group-based content is very strong, and the output potential of Yuanjingshi is higher than expected compared with other professions. We've realized that we've mistakenly assigned the Rush BUFF to the Crystal Master trait, as our other classes need to weigh damage in trait selection, either supporting teammates or increasing their self-inflicted damage, which the Crystal Master doesn't currently have, which causes the Crystal Master to deal about a third more damage than other classes that offer speed. Inside this patch, we're trying to tweak the Metacrystals to be on par with other classes in terms of damage, and set the Traits Primals to a powerful trait selection that allows the Genitors to build as a buff-providing secondary class in PVE.

Deploy Jade Yuanjing: The cooldown time of PvE has increased from 5 to 15 seconds, matching PvP and WvW.

Ice Shattering: In PvE alone, the damage factor is reduced from 0.3 to 0.15.

Ruthless Flame: In PvE alone, the damage bonus is reduced from 15% to 10%.

Cohesion Empowerment: In PvE alone, the acquisition of elemental empowerment effects is reduced from 100% to 50%.

Yuanjing Expert: In PvE alone, the base duration increase of Jade Yuanjing is increased from 20% to 100%

engineer

invent

In this update, we intend to increase the radius of influence of the rebuild force field and heal detonation features so that they can better work with other invention line and alchemy line features when the player uses the healing configuration.

Rebuild Force Field: Effect radius increased from 240 to 360.

Healing Detonation: Effect radius increased from 240 to 360.

Jade YanShi

We found that the Jade Yanshi Charge Onslaught (Nail Hammer 2) skill took longer to animate than it actually produced an effect, so it would feel a bit stiff to use. In addition, compared to the automatic attack skill of the nail hammer, its effect seems to be too weak. This update slightly speeds up the casting animation of the charge-on onslaught, eliminating the ability's half-second post-shake time, and some other minor tweaks to the Hammer skill to better match symptoms or auxiliary configurations.

While we've made some changes to the Hammer skill and the Invent line trait to allow the Jade Master to play a greater role in battles that require frequent movement, we've made a weakening of the effect of the Barrier Burst (Mecha F3) to match the barrier volume of the other Jade Master's skills, and we've also removed the vitality buffs that the skill gives, as the Jade Master can already get enough energy from the Hammer skill and certain engineer traits (such as the Test Turret).

Hammer Strike: Fixed an issue that caused the skill to not properly apply the confusion symptom.

Hammer Strike, Hammer Strike, Barrier Burst (Hammer Auto Attack Chain): In PVE only, the duration of applying confusion symptoms is increased from 4 to 5 seconds.

Charge Onslaught: Total cast time reduced from 0.94s to 0.75s, and the range of applied buffs increased from 240 to 360. Damage factor increased from 1.8 to 1.85 in PVE only.

Recall Mech: Fixed an issue that caused manual recall mechs to be interrupted by mistake if the mech's contempt bar was exhausted.

Mech Fall: Upgraded the animation effect when the mech lands.

Crisis Zone: Fixed an issue that caused the ability's cast range indicator to appear around enemies instead of around mechs. This error is only displayed, and the actual gain will still be applied correctly around the mech.

Barrier Burst: No longer provides vitality gain. The amount of barrier given per pulse is reduced to match the other Jade Master skills.

PVP

In terms of PVP, The Jade Yan Division is one of the two elite specialties that have been adjusted in this update. In fact, we are already planning what balance adjustments will be made for the next regular real-time update, but the Jade Master and the Arbiter are both abnormal specialties that have been shown in the early days of the Dragon's Desperate Launch, so we have to adjust them in advance. The Jade Mech's contempt strips got us the first thing we started to focus on, and we've been following it since the beginning of the testing campaign until this update. We can now be sure that the Jade Mech's Contempt Strip is not the mechanic we really want to bring into PVP, so we removed it both during PVP and World Wars. We've also adjusted the ratio of the Jade Mech's inheritance of character toughness and stamina attributes to make it less difficult to deal with. We'll also continue to observe the tarnishness of the Jade Mech and adjust it as appropriate.

In PVP and World Wars, jade mechs no longer possess the Contempt Strip.

Mecha Fighter: In PVP only, the percentage of Tsui Jade Mechs inheriting character tenacity and stamina has been reduced from 100% to 70%.

Displacement Emblem: In PVP only, the cooldown is increased from 40 to 50 seconds.

Guardians

brilliance

Justice Revival: This feature now has a 1-second built-in CD.

Breakers

Scorching Agreement: Fixed an issue that caused the flames applied by the feature to the Flare of the Broken Edge incorrectly applying 2 second durations in PVP and World Wars in all game modes instead of the 1 second shown on the description text.

Bursting Flame: If the Scorching Agreement feature is pointed out, the description text of the skill will additionally indicate the combustion given by this feature.

Phoenix Protocol: In PVE only, the duration of agility is increased from 1 second to 1.5 seconds.

Illusionist

Spirit Blade Warlock

The Blade Warlock's symptom configuration was originally designed to be a high survivability character, however, we realized that it required higher damage to not be completely inferior to the straight damage configuration. So in this update we have enhanced the duration of bleeding exerted by fluctuating thinking and sad chants.

Fluctuating thinking: In PVE alone, the duration of applying bleeding is extended from 3 seconds to 5 seconds.

Grief Blade: The duration of bleeding applied per blow is increased from 3 to 5 seconds.

Ranger

Berserker

With this update, Berserkers can gain huge damage and defense boosts in PVE by adjusting the Third Order characteristic Wild Oath. At the same time, we've also adjusted the effect of the nourishing strike to match the recovery effect of other classes.

Fixed an issue that caused the Wild Oath trait to gain effects even when it was not trained.

Wild Oath: In PVE alone, the damage increase is increased from 15% to 25%, and in PVE alone, the damage reduction percentage is increased from 10% to 25%.

Nourishing Blow: In PVE alone, the percentage of damage converted to treatment was reduced from 10% to 5%.

Ferocious Symbiosis: Fixed an issue that caused the feature to not trigger correctly in some cases.

Wild Release (Pet Skill): Fixed an issue that caused activating the skill to cause confusion damage to the player.

Soul Musha

Adjudicator

Death Sign: Fixed an issue where a hint area could be displayed to allies.

Empire Vassals: Fixed an issue where a hint area could be displayed to allies instead of the expected blue circle.

Wind Lotus Saints: Fixed an issue where a hint area could be displayed to allies instead of the expected blue circle. Remove the enemy's white indicator circle.

Before the next update, we hope to better balance the other elite specialty arbiter in PVP/WVW. Eternal Elegy is distinctly disconnected from other high damage abilities, and we've accelerated damage decay on consecutive hits to the same target. This will allow the skill to still maintain its strong AoE pressure while ensuring that it doesn't get too much penalty in small engagements where the hit rate is all down for the same target. The Saint's Shield is another trait of the Arbiter, and its performance has always been unsatisfactory, especially in offensive damage-oriented construction. We've lowered the base value of this skill and increased the healing coefficient for healing and barrier properties, primarily aimed at guaranteeing the effectiveness of this dodge without investing any healing attributes.

Eternal Elegy: This skill will no longer have an effect on enemies in stealth mode. In PvP and WvW, the damage decay per extra hit is reduced from 10% to 40%. Reduced the minimum power factor in PvP and WvW from 0.3 to 0.1. With these adjustments, the total power factor when hit 5 times has been reduced from 3.6 to 1.82.

Saints Shield: Reduced base healing and barrier from 3099 to 1738 in PvP and WvW. Increase the ratio of therapeutic and barrier properties from 0.5 to 1.0 in PvP and WvW.

Death: In WvW alone, the power factor is reduced from 2.67 to 2.22.

Stalker

Shadow Bindings

Similar to the Metacrystals, the Shadow Binding's DPS is slightly stronger than other classes. However, the class's scepter's automatic attack chain doesn't perform well and is awkward to use, as there is a long pause after the last hit. We strengthen the automatic attack chain of the knuckle staff with a total of 2 seconds of torture to complete the entire attack chain, and recalculate the torture duration to make the third attack the most powerful, and there is a 0.3 second pause after the last blow, delaying the next round of the automatic attack chain. These changes to the staff should make the specialty more interesting, and we've also used theft torture and shadow powers elsewhere to provide damage reduction.

Shadow Arrow: In PvE only, the torture duration is reduced from 4 to 3 seconds.

Triple Bullet: In PvE only, the torture duration is increased from 4s to 5 seconds. After the final hit, a 0.3-second pause is canceled to prevent the player from immediately making the next round of the auto-attack chain.

Plagiarism Torture: Fixed a bug where when you inflict torture, this feature produces 1% shadow instead of the 0.5% stated in the feature description.

Theft Torture: Torture damage reduced from 20% to 10%.

Devouring Shadows: Fixed a bug that could heal fallen allies.

Shadow Power: The duration of the torture of the toxin is reduced from 2 to 1 second.

warrior

Horn skills

Charge: The number of targets in PvE is reduced from 10 to 5, matching the current number of targets in PvP/WvW.

Summon of Courage: The number of targets in PvE has been reduced from 10 to 5, matching the current number of targets in PvP/WvW.

Oath Swordsman

Pull Out the Blade Gun: Fixed an issue where players below level 80 could not properly equip the Blade Gun in PvP.

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