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Shenzhou Zhi: Journey to the West breaks the traditional pattern

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Shenzhou Zhi: Journey to the West breaks the traditional pattern
Shenzhou Zhi: Journey to the West breaks the traditional pattern

The style of painting in "Shenzhou Zhi: Journey to the West" is like looking at the comic strips sold in the last century, when you see these pictures, there will always be an inexplicable sense of nostalgia in your heart, although it does not look like there are many line details, but the outline between the characters can let us identify which character in the "Journey to the West" is the first time. Coupled with the fact that this is a card game, it reminds me of "Journey to the West" that I used to play with friends when I was a child, and it is also so many Q version of the characters, as well as all kinds of fancy attack and skill cards.

Shenzhou Zhi: Journey to the West breaks the traditional pattern
Shenzhou Zhi: Journey to the West breaks the traditional pattern

Of course, it is absolutely impossible to know whether this game is good or bad based on the picture alone, but it depends on the adhesion of this game and "Journey to the West". Since the appearance of "Killing Spire", the "random events" in the game have become the mouth of storytelling, and in "Shenzhouzhi: Journey to the West" we can once again appreciate the bits and pieces of the "Journey to the West" story through "random events".

We can observe the branches on the map, go to the event that belongs to this location, and then we make an option that is different from the story of "Journey to the West" itself, so that the story is completely written by ourselves, and the butterfly effect behind this option will change some of our subsequent events, such as when the "Iron Fan Princess" is on the road, you can choose whether to tell her whether the Bull Demon King has a jade-faced fox, and when we fight with the Bull Demon King, the "Iron Fan Princess" will come forward to help, and then almost kill and protect the old cow. As a holy monk, I had to blow them all up.

Shenzhou Zhi: Journey to the West breaks the traditional pattern
Shenzhou Zhi: Journey to the West breaks the traditional pattern

Of course, the above encountered events are only the tip of the iceberg, the text of the entire game is nearly 100,000 words, the game makers have also innovated the story of "Journey to the West", not only maintaining the plot of the original work, but also adding many original stories other than "Journey to the West", such as "The Story of Bai Suzhen and Xiaoqing", "The Conspiracy of the Demon Taoist", "The Monkey General and the Queen of Ten Thousand Demons"... These stories have polished the "Journey to the West" a little, at least let us know that along the way, there is not only the demon exorcism, but also the friendship and insidiousness between the goblins.

Shenzhou Zhi: Journey to the West breaks the traditional pattern
Shenzhou Zhi: Journey to the West breaks the traditional pattern

Having played many meat pigeon cards, they are basically the protagonists to play through the level alone, which is an extremely lonely challenge, as if many characters challenge the meat pigeon together, it seems that only the game "Monster Train" is the game, but at the time it seemed to be more difficult to get started, and there was not much contact. In contrast, in the story of "Journey to the West", we can always see all kinds of immortals to help the "four masters and apprentices", which is also a mixed eye in front of the audience, as the saying goes, "one more friend has one more road", at least in the face of the enemy, these immortal friends will lend a helping hand.

In this way, the traditional pattern of this game is broken, with more deception and less, we can still fight according to the enemy, since the battle horn has been blown, it can only "become the king and lose the Kou", and it is unfair to him. In the game, we can recruit fairy friends through events or at the camp, some of which are "Zhong Kui" who is good at attacking, and some who are "Fulu Shou" who stands in the back row to assist. They all play an indispensable role in our battles, such as blocking knives, which is a very important role, because in the game the enemy will only attack our body.

Shenzhou Zhi: Journey to the West breaks the traditional pattern
Shenzhou Zhi: Journey to the West breaks the traditional pattern

In addition to the fact that these fairy friends can be recruited, can't goblins and female benefactors be recruited? They also need our indoctrination, and they need someone to talk to. So when we chose "Xuanzang", there was a very interesting card, and I also believe that this is the most creative and most thoughtful card mechanism of all the meat pigeon cards, we need to give the goblins warmth, give them the idea of goodness, and gradually they will also be infected by the wonderful sermons of our "holy monks", and each one of them will become our best female disciples. For example, we can turn the "Iron Fan Princess" into our good apprentice, and finally let the Minotaur "Bull Demon King" know who is the real Minotaur.

Shenzhou Zhi: Journey to the West breaks the traditional pattern

However, influencing the enemy is like "catching Pokémon", it is necessary to control the amount of blood of the enemy, can not be killed with a stick, it is this concept of "putting down the butcher knife, standing on the ground to become a Buddha", so that we can fight monsters fiercely, and finally leave a glimmer of life and make more friends, let them "see the road unevenly, draw the sword to help" for us, this is what a "holy monk" needs to do, and it is also a compulsory course for the cultivation of "holy monks".

Of course, we can choose to capture the enemy during the battle, or we can sell our "empty glove white wolf" concept to the simple goblins at the campfire, and any NPC we see on the road can become our most important tool people, so that we can shrink in the corner and watch every battle.

Shenzhou Zhi: Journey to the West breaks the traditional pattern

At present, the three characters that players can play are Xuanzang, Bailong and Wukong, and the Eight Precepts and The Sand Monk are still in the creative stage. Goku's core mechanism is the thick and long golden hoop stick, since as a demon slayer to defeat the Buddha, it must be with the yokai to the end, we can make the golden hoop stick longer, so that the attack becomes AOE, we can also make the golden hoop stick thicker and heavier, with the weight of "108,000 pounds" to hit tons of damage. The mechanism of the little white dragon is the same as the COMBO according to the card type in "Endless Universe", different "attack and defense" orders will make our little dragon girl give us a different buff, of course, this is also the most difficult for the characters to get started, because to consider the cooperation between the cards must be carefully observed, rather than "Goku" to see the attack card just smash the opposite face.

Shenzhou Zhi: Journey to the West breaks the traditional pattern
Shenzhou Zhi: Journey to the West breaks the traditional pattern

At present, the overall picture and UI design of the game are still a bit simple, and the tone of the game is still biased towards the dark tone, hoping that the map of each subsequent level can have a different style, rather than sticking to this unified tone.

Secondly, the game in terms of process of the meat pigeon is not good, if you play for a long time, you will find that each hand of the route is actually only so few, you can play this into a fixed mode according to the optimal line.

Shenzhou Zhi: Journey to the West breaks the traditional pattern

This should be Sesame's favorite "meat pigeon card" game this year, the most fundamental reason is that this is a game set in the "Journey to the West", because this is a deep-rooted culture, even if the game on the market is good, how complex the background is, is there such a local culture appeal? However, the domestic favorite is also the "spiritual internal friction" of this IP, so that an IP rotten street can not come up with good works, but fortunately, the eyes of players are not completely blind, and they also know which games are more smelly than the country huts, and which games are still like mushrooms.

It is a surprise that "Shenzhou Zhi Journey to the West" has reached the purest pursuit of Sesame for "meat pigeon cards", especially the mechanism of "induction and recruitment" is a good way to break the inherent cognition, and also conforms to the background story of the characters, so that Sesame will play with different ideas when playing, and the attempt and exploration of new ways of playing is the most important thing for players to play when playing the game.

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