In the game, the water system role is a very important role, in addition to the 2 times the explosion of water evaporation and fire, it is even more brilliant as an auxiliary, so that the role of Xingqiu is often rushed by various teams. In addition, the second half of the 2.5 re-engraving heart sea is the water system auxiliary + nursing mother, and the 2.6 Kanri Ayajin is also the water system auxiliary, here is a discussion of their differences.
【I. Xingqiu and The Sea of Hearts】
Where are these two characters strong? From the current global 2.5 abyss utilization rate, it can be seen that 75% of the ultra-high utilization rate occupies the fifth and sixth positions respectively. The use rate of national uniforms is even higher, surpassing General Raiden with 79.8% and 74.6%.

Xingqiu: Surrounded by rain curtain swords after the release of the E skill, it has an anti-interruption (small bully body), damage reduction effect, and a small return to blood after disappearing. When released, it is two kicks of the water element, two damages, the general ritual sword level 12 skill (6 hits) does not open two 1W damage (better holy relics), the evaporation damage is higher, and the big move is that the rain sword will attack the enemies hit by the character's general attack, last 15S, cool down 20S, and continue to hang water on the enemy that the player attacks (up to 15 times).
Therefore, it is generally necessary to pile up the energy, let his two Es remain open and large to exit, give the fire C combo attack hanging water evaporation, and the multiplier of the big move is also very high (only because it is basically multiple times to hang the water without evaporation, so the damage cannot be compared with the evaporation ratio of The Dadalia big move). The hanging water of the sea of hearts is different. Relying on the E skill jellyfish "Hua Hai Yue" to hang water, it has both a therapeutic effect.
Lasts for 12S, 2S incurs one damage, one-time hanging, healing. (Because the heart sea itself is -100% critical strike talent, so this damage is not enough to see, more by healing to trigger the damage of the sea dye set of poisonous milk), the heart sea moves itself, so it is equivalent to the temporary main C, can not assist others, only others can assist her, such as the Imperial Daughter / Yae Ray to help her feel electricity. The autumn rain curtain sword pure off-hand + close body + automatic lock enemy is more suitable for assisting walnuts, but also increases the resistance to interruptions.
【2. Mona and the Sea of Hearts】
As a powerful complement to the resident pool, many people will think of Mona. Moreover, she may also be crooked out of the seat of destiny. Of course, if as far as the three lives are concerned, the enhanced three-level big move level is still consistent with the 0 life and 10 level big move increase damage, 60% is capped, if you take the dragon book assist and give up your own damage, there is basically no difference from 0 life. So, what is the difference between Mona and Xinhai?
Compared with the frequency of water (15 times) once a second, or the heart sea E skill (6 times) once every second, Mona's ability to hang water is not strong. E skill taunt skill, hang water 3 times, big move start to break once each, adding up to a total of five times.
However, Mona's big move to increase the damage "Destiny Star Orbit" when frozen (water element + ice element), as long as it is not broken, can maintain this maximum of 60% of the increase. Therefore, the lineup of Manyo, Shinharu, Shinri/Ganyu, and Mona is stronger than Shinkai from the perspective of pure damage increase. After all, Xin hai is a wet nurse, not an increase in injury. However, if many environments require a wet nurse, or a higher frequency of hanging water, so the appearance rate of the heart sea is higher, because it is more comfortable. (Another heavy reason is the inductive team, the heart sea big move dps is also higher, the heart sea also has a poisonous milk sleeve plus damage)
【III. Divine Spirits and The Above Ones】
So the point is, what is the difference between the superiority in the 2.6 test suit and the above several?
According to the test results, E skill 6 seconds about 15 times water enchantment general attack (sword qi), the big move is to continue 18S rain, cooling 20S (between the number of effective segments 10-25 times). At present, under the 0-life version, the E10 level under the dps is more than 10,000, and the big move level 9 is about dps4200, a total of more than 7W (playing a large size monster will be relatively dominant). Naked wounds without reactions such as evaporation. Hanging water frequency to see E skill high attack speed, low hanging water. Big move hanging water is still good for large monsters.