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Game King: Inventory of katu with a sense of story, what else do you know?

Many of the cards in the King of Games series have their own backstory, but they are limited to the design of the cards and do not leave a blank space for the plot, so many times players can only reason about the background story behind each series of cards through the card chart. In this way, on the other hand, it tests the story sense of the game ace card designer's ability to show the sense of story, and the following is for everyone to take stock of what these story-like cards are.

1. Destroy the sword's recollection

This card reveals that the final ending of the Broken Dragon Swordsman and the Guardian Dragon should be a tragedy. Rainy skies, lonely swords. The rain flowing from the great sword was like the tears of someone. On the sword body of the big sword, there is a picture of the broken dragon swordsman and the tripping dragon together, but from the card name, it can be known that this is just a "remembrance".

2. Golems of Star Relics

This is a katu with a very large amount of detail rather than a story. The elder brother Gilsu protects his sister behind him, facing a large number of monster insect clans, and the 7 colored lights on the hill behind the insect clan are the machine knights of the control of the monster insect swarm. This katu can be said to express Gilsu's protection of his sister Eve vividly.

3. Inheritance of black magic

Game King: Inventory of katu with a sense of story, what else do you know?

Kathu shows the mentorship relationship between the Black Magician and the Black Magic Girl. The mysterious magic circle, the master and apprentice kneeling in the middle of the magic array. The black magic girl took off her hat in a rare sight, and the black magician as a master did not feel the seriousness of her master at all. It can be seen that it is a pair of masters and apprentices who have a very good relationship in private.

4. The battle line of the iron beast

Game King: Inventory of katu with a sense of story, what else do you know?

It is also a very informative 1 card chart. The cartograph of this card basically reveals the setting of the original story of Albus and the Virgin. The two sides of the battle are the Teaching Dragon Kingdom and the Iron Beast Front. The Saint Daughter belonged to the Teaching Dragon Kingdom, and Albus was a visitor from the heavens. But from the iron beast, the enemy of the enemy is the friend, so they protected Albus. The Virgin, on the other hand, chose to guard Albus by the Sacred Heart Dafa (see Colored Intentions).

5. Dying homology

Game King: Inventory of katu with a sense of story, what else do you know?

The chart of this card can be said to have some deep meaning. The next-generation recycled product that has been scrapped, on the verge of death, holds a flower in his hand and gives it to the next-generation controller who is still intact. Because he probably knew that in this war, the controller would end up with the same fate as himself. The sub-generation controllers who witnessed the death of their compatriots had to be used as the control center of the Allied weapons to step into the battlefield after receiving the flowers.

6. The divine will of god's numbers

Game King: Inventory of katu with a sense of story, what else do you know?

At the end of the DT story, the creator god Tierra is defeated, because the warriors who have been resurrected by the power of the gods have finally come to say goodbye to the survivors. Captain Platinum carried The Glass on his back and walked towards the light with a "I'm leaving" gesture. And in that light were Noelia, Natalia, and the Jewel Knight Pearl, who had died in the previous war. The Shadow Spirit Cloak's Grand Sorcerer and Maihime, who watched the Jewel Knight leave in the rear, were Natalia's son and Noelia's daughter, respectively. This is a picture depicting separation.

7. Sadistic fetishism

Game King: Inventory of katu with a sense of story, what else do you know?

The card is a card that fits very well with the effect, so the story is very simple. The bound warrior is controlled because of the "charm", and at the same time, after being damaged, it can also arouse the warrior's high morale and increase the attack power. Typical SM plot development. However, it seems that there are no specific cards on the two cards on the chart in the card pool of the game king, and if there is, it can actually make up a lot of interesting plots.

Game King: Inventory of katu with a sense of story, what else do you know?

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