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Game King Jewel Knight series new card interpretation

The Jewel Knight series has recently updated several new cards, and in this issue let's take a look at the HD card graphics and effects of these new cards!

Jewel Knight Girl Rose Diamond

Game King Jewel Knight series new card interpretation

"Jewel Knight" monster + Angel Clan monster

: As long as this card exists in the monster area, the opponent's turn is only 1 time, and the "Jewel Knight" monster on his own field will not be destroyed by the effect.

: When the opponent activates the effect of the monster in his own turn, he can only activate it by taking 1 "Jewel Knight" card from his own graveyard, and only by taking the card represented on the side of the table on the opponent's field as the target. That card is broken.

Jewel Knight series of new fusion monsters, just look at the fusion summoning conditions feel ecstatic! But take a closer look at the effect, hmmm... Forget it, don't fuse it~

The two effects of this card are really crotch pulling, although the attack power of 2700 can still be seen, after all, it is only fused with two monsters.

The first effect of this card is that the opponent has only 1 turn, and the "Jewel Knight" monster on his own field will not be destroyed by the effect. This patience is so weak that I can't spit out, originally the Jewel Knight is a set of cards that only have offensive ability and no defense ability, and basically can only look at the deck that is arbitrarily dismissed by the opposite side in the opponent's turn, and the effect of the "Jewel Knight" monster on the field will not be destroyed by the effect is not exaggerated.

The second effect of this card is a pit, which was thought to be anti-monster effect, but it is actually a conditional two-speed explosion card effect. Destroy one card on the opponent's field by putting 1 "Jewel Knight" card in your own graveyard. Then the effect of the opposing monster should be activated to continue to be launched.

Although the two effects of this card are crotch-pulling, the card drawing is quite good.

Gem Knight Quartz

Game King Jewel Knight series new card interpretation

The effect of this card name can be used once per turn.

: When there is a monster on the opponent's field, discard this card from the hand card to start. Choose a "Fusion" Perpetual Magic Card from the deck and place it on your own field. Monsters that are not "Jewel Knights" themselves cannot be summoned from the extra deck special this turn.

: This card becomes the material for fusion summoning, and can only be activated when it is sent to the graveyard or when it is excluded. Select 1 Jewel Knight monster other than "Gem Knight Quartz" from your own graveyard to add to your hand.

The new Gem Knight series is responsible for the operation of the expansion plus fusion assistance of the subordinate monsters, the effect is generally OK. Although the first effect of this card has its own bundle, it is still quite good to accurately retrieve the "Fusion" perpetual magic card. Even if the Fusion Perpetual Magic Card is used, this card is both a Jewel Knight Monster and an Angel Clan Monster, and there is no problem as fusion material.

The second effect of this card is the conditional recovery of a Gem Knight Monster Card in the Graveyard, which is easily triggered (except for this card, whether it is sent to the Graveyard as fusion material or fused by the Gem Knight). Recycling resource energy is also necessary for continuous fusion summoning.

Bright roses

Game King Jewel Knight series new card interpretation

This card name is used as a "Jewel Knight" card in the rules. The effect of this card name can only be used once per turn.

: Discard 1 "Jewel Knight" card or "Phantom" card from a hand card to activate. This card is summoned from a hand card special.

: Once per turn, send 1 Jewel Knight monster or Phantom Monster to the graveyard from the extra deck to launch. The card name, race, and attributes of this card until the end stage become the same as the original card name, race, and attribute of the monster sent to the graveyard in order to make this effect work.

This card is very similar to the Crystal Rose, both in terms of effect and cartography.

Crystal Rose is a special summon effect from the graveyard, this card is a special summon effect from hand cards.

Crystal Rose simply copies the name of the card, not only the card name, but also the race and attributes.

Decentralized fusion

Game King Jewel Knight series new card interpretation

The effect of this card name can only be used once per turn.

: Can only be launched when there are monsters on the opposing field. The Fusion Material Monster determined by the "Jewel Knight" Fusion Monster Card outside the Rock Clan is sent from its own deck to the graveyard, and the 1 Fusion Monster is summoned from the extra deck. This card was destroyed when the monster left the field. After this effect is activated, monsters that are not "Jewel Knights" themselves cannot be summoned from the extra deck until the end of the turn.

The new fusion magic of the Jewel Knight series, directly from the card deck to send the material to the graveyard for fusion, is definitely an anti-heaven fusion, although the restriction can not come out of the Rock Clan's "Jewel Knight" fusion monster (Gem Knight Ace Fusion Monster is all Rock Clan). Sure enough, it is not so simple to get an ace card.

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