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The top game has practical ideas, skill after shaking when the hegemonic body, deceleration can be used as acceleration, learn to take fewer detours

Hello everyone, I can reach the duck, and arrived at the end of the season, when the upward impact on the higher position, I don't know if I will encounter 1V1 matchups, it is obvious that I am the advantage of my own health and finally killed by the opponent, or I know that I have been careful enough to go, but I still have a set of skills that cannot be beaten out by the control chain for seconds, most of this situation occurs because the confrontation idea has not changed, in fact, it is very easy to figure it out.

The top game has practical ideas, skill after shaking when the hegemonic body, deceleration can be used as acceleration, learn to take fewer detours

Confrontational idea: Attribute swapping

There are many opposing effects in the canyon, such as acceleration and deceleration, control and hegemony, recovery and sanctions, most of the health advantage is counter-killed, it is the opponent who uses this opposite effect: after using the deceleration skill on the enemy, the two heroes move faster relatively faster, which is equivalent to setting up an accelerated BUFF for themselves, so that the displacement difference brought by is the space to pull, and you can take away a set of SKILLS such as a CD by the way.

The top game has practical ideas, skill after shaking when the hegemonic body, deceleration can be used as acceleration, learn to take fewer detours

Therefore, if you see that your opponent has the intention of pulling, then directly into the nearest grass to give yourself some space to think, first observe the distribution of the enemy on the small map, is it not the beginning to gather support from yourself? If not, which skill can be used to defeat the opponent stably while calculating bloodsucking/detracting damage? In fact, the process of thinking about the two problems is a matter of moments, considering that the situation is not right, it is necessary to retreat immediately, and to retreat from the opponent can also earn support opportunities and military line advantages.

The top game has practical ideas, skill after shaking when the hegemonic body, deceleration can be used as acceleration, learn to take fewer detours

Confrontation idea: skill front/back shake

In fact, in the normal game, there are many canyon mechanisms that can be used, such as the master's flying can interrupt Zhang Liang's big move, or the skill caching mechanism, such as Han Xin's 1/2 displacement during the release of the big move, will be because the hegemonic command of the big move is temporarily unmoved, and then move in the direction of the previously selected indicator immediately after the big move is over, in order to achieve the purpose of reducing the difficulty of operation, up to the duck Here to prompt is the skill front shake, since S26 started the skill front shake after the shake is the official announcement can be used as a hegemonic body.

The top game has practical ideas, skill after shaking when the hegemonic body, deceleration can be used as acceleration, learn to take fewer detours

The simplest actual combat simulation is Xiahou Huan's 1 skill second stage, under normal circumstances, Xiahou Huan high play into the field, 1 skill is cautiously released, the reason is very simple: the first skill is too long to shake forward, and the second skill release will not be interrupted by hard control. Skills with this condition can be released before the enemy controls, so that even if they are controlled, the effect of the skill is still played, which is equivalent to canceling the opponent's control according to the result, similar to the weakening Marco 1 skill.

The top game has practical ideas, skill after shaking when the hegemonic body, deceleration can be used as acceleration, learn to take fewer detours

Small uses for skill mechanics

Finally, in fact, there are some skills that have little impact on actual combat confrontation, but are relatively easy to use skill mechanism skills, Yao can return to the city in the state of the fawn, and return to the city after restoring the human form will not be interrupted; anti-armor can be used as an independent skill to trigger the monkey's 1 skill, but it needs to be combined with the opponent's skill (Dianwei); Yao's big move can reset the defense tower to attack hatred, and the difficulty of crossing the tower is much lower than that of heroes of the same level, which are practical skill mechanisms that can improve the upper limit of confrontation.

The top game has practical ideas, skill after shaking when the hegemonic body, deceleration can be used as acceleration, learn to take fewer detours

Summary of the duck view:

In general, in fact, the confrontation idea is good, the skill mechanism is also good, the final direction is to increase the upper limit of confrontation, that is, the use of canyon mechanism or skill mechanism, to improve their own hero combat strength, only their own confrontation ceiling is higher than the opponent, in actual combat has the premise of winning the opponent, and finally what do you know what practical confrontation tips? Have you ever encountered a 1V1 match total loss?

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