laitimes

Experience Miyamoto experience report, group control returns, invincible overlord disappears, and adds "absolute serious injury"

Hello everyone, I am the fingertip, in my lifetime, finally saw Miyamoto Musashi redo the return, although it has been delayed for so long, when announcing the return will still feel very excited, after all, this hero has created a brilliant, the old players are still fresh in their memories, nonsense is not much to say, the new Miyamoto's skill mechanism is not complicated, but there are more points that need to be known, go directly to the main topic.

Shin Miyamoto basic attribute parsing

Experience Miyamoto experience report, group control returns, invincible overlord disappears, and adds "absolute serious injury"

At present, the data of the experience suit is compared to the official suit, the physical attack has increased by 11 points, but the movement speed has decreased by 10 points, Miyamoto is no longer the highest speed shift hero, and the other attributes have not changed.

The new version of Miyamoto's direct positioning is to fight the wild, indeed, after looking at his skill mechanism, the requirements for the summoner's skill are extremely low, and the wild knife will not delay its own attributes, and the mechanism is relatively more suitable for walking and fighting the wild position, so the future new version of Miyamoto Musashi is a hero of the wild area.

Skill mechanism parsing

Before understanding the skill, everyone should have a number in mind, the new version of Miyamoto and the last rework of the version is very similar, but the composition of the damage is very large, the outfit is completely different, but the gameplay is the same, the core is the "potential", 12 skills are basically for the passive potential to make efforts, the big move is still the big move that accurately locks the enemy.

Passive Skill: Second-class for two days

Experience Miyamoto experience report, group control returns, invincible overlord disappears, and adds "absolute serious injury"

The name of the passive skill of the new version of Miyamoto is the name of the old version of Miyamoto's big move, and this passive effect is at his core.

In short, each skill accumulates a heavy potential, the highest three, each weight effect is different, but it will reduce the cooldown of 12 skills for one second, and in the case of "potential", it is a double knife flow, and the double knife flow is not affected by the attack speed during the double knife flow.

Interestingly, the triplet can trigger critical hits, and the skill bonus is completely AD bonus, unlike the previous version, the benefits of walking critical hit streams and multiple output streams are extremely low, and now Miyamoto can be eight times out of critical hit equipment.

One heavy

Triple strength will increase the attack range, one with 6% slash damage, the lower the target's health, the higher the damage, so start attacking, preferably 21AA, this damage is higher than 2a1a damage.

dual

Double is multi-stage damage, the total damage is a fixed value, the amount of damage is the highest damage in the triple potential, there is a 140% AD total bonus, which can be used as a conventional output skill, when attacking, it is necessary to take the double potential as the main output means, that is, 3aa1a2a, has maintained the duality, the target health is depressed, then use a heavy potential to harvest.

triple

The damage of the trio is not high, but it comes with a chase effect, and like the armor's enhanced general attack, it can be used to chase people, with an ice mark grip, and the big move can land on the ground can a1a2a, always wrapped around the target for output, and can also use wild monsters to pass through the wall.

Because the use conditions of the triple potential are different, so it should be used in different environments with different output methods, so the new Miyamoto must turn off the automatic general attack, the triple potential automatic release speed is extremely fast, if not closed, you simply can not control the timing of the release you want, remember!

One skill: Empty Chop

Experience Miyamoto experience report, group control returns, invincible overlord disappears, and adds "absolute serious injury"

The ratio of 1 skill to formal service is fixed at 12 seconds, the minimum of formal obedience of 10 seconds is reduced to 8 seconds, and the AD bonus is reduced from 80% to 70%, and the overlord is canceled.

The release speed becomes faster, there are advantages and disadvantages, the advantage is that it can be used to chase people to slow down or harvest, the disadvantage is that there are fewer flying objects to block, there is no hegemonic body, which will be very sad, other than that, the hegemonic cancellation is really a bit difficult to accept.

Second skill: Divine speed

Experience Miyamoto experience report, group control returns, invincible overlord disappears, and adds "absolute serious injury"

Miyamoto's 2 skills in the future should be the main point skill, but compared to the formal suit is also somewhat weakened, the amount of damage has not changed, but the amount of shield can be greatly reduced, the condition for triggering the shield is still to attack the enemy, but the mechanism that can only be triggered once for 4 seconds is cancelled.

The skill release speed is faster, the looking distance is similar to the formal service, the disadvantage is that after opening the big move, the additional breakthrough distance of the 2 skills is gone, the advantage is that it can be released at any time, and it does not have to pass through the target to reduce the cd, and at the same time, it can also superimpose a heavy potential when displacement.

Big move: a duel of life and death

Experience Miyamoto experience report, group control returns, invincible overlord disappears, and adds "absolute serious injury"

In addition to the way this skill is released and the formal suit is somewhat similar, the other mechanisms are basically redone, and the new version of the big move is no longer a buff skill, it is a simple breakthrough, because the gameplay of the double knife flow has been allocated to the passive.

Skills have multiple effects.

Lock the enemy and hit the target to directly gain a triple potential.

Deals 0.75 seconds to enemies within range (the official suit is a single shot).

Experience Miyamoto experience report, group control returns, invincible overlord disappears, and adds "absolute serious injury"

The target is applied debuff (absolutely severe), any recovery means within five seconds will be delayed until five seconds later, in other words, the target hit by Miyamoto's big move, any return blood within five seconds will be invalidated, but the amount of blood returned within five seconds is cumulative, and after five seconds, it will take effect together, so Miyamoto hits the hero with a reply, as long as he is killed within five seconds, then his reply is equivalent to none, which also includes Sun Bing's 2 skills, pro-test.

Without the invincible effect, in exchange for 50% injury-free, this effect will only be obtained during the charge period.

However, when I tested this skill, I felt a chill in my back, whether this is a breakthrough skill or a death skill, because in the case of the target without any resistance effect, Miyamoto controls the enemy for 0.75 seconds, and the time he vacates himself is basically 1 second, which is very similar to Arthur's big move, I control myself, once the enemy has a resistance boot, then your control will be more embarrassing.

To sum up: how do you evaluate the new version of Miyamoto? I think the operation is a little more difficult than before, taking away a lot of the previous attributes, including invincibility and overlordship, giving a harmless that cannot be compared at all, and the biggest feature of the new version of Miyamoto is that it can use the triple potential to continuously stick you for output, and the AOE control of the big move is his biggest highlight, directly dreaming back to the feeling of the original generation.

Experience Miyamoto experience report, group control returns, invincible overlord disappears, and adds "absolute serious injury"

Therefore, the new Miyamoto future has a strong restraint effect on the recovery lineup, the Tooth of Nightmare can only reduce the reply by 50%, but within five seconds, Miyamoto can empty this reply, just imagine, when the opposite side selects the Sun Baiyang system or Cai Wenji, Miyamoto hits many people, and this system directly collapses.

So what do you think of this new Miyamoto? Feel free to leave a comment in the comments section to tell us how you feel.

Read on