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King glory new hero Sang Qiquan parses, assisted by a flying wet nurse

Glory of kings updated the experience suit at noon on March 2, and the new hero "Sang Qi" officially debuted!

As can be seen from the official poster, this is another Shota character similar to Sun Zhen, who doesn't like cute little boys. Sang Kai is a hero with a firefly theme, the fireworks are not extinguished, and the shimmer brings hope and courage, which is very suitable for his role as an auxiliary positioning. However, Sang Qi's walking posture in the game is very strange, a bit of an old cartoon character striding forward.

The theme of this year's world view of King Glory is the desert in the clouds, and Sang Qi is also from this area, and his clothes are green main tones, referring to the green of life. His hometown is the isolated Valley of Mingsha in the sand of the clouds, where people like to listen and collect stories, and they live with fireworks. Sang Qi is full of curiosity about the outside world, and in order to collect more stories, he secretly leaves his hometown. Judging from the current storyline, Sang Qi and other heroes do not have an obvious relationship with each other, but are more of a wandering traveler's setting.

From the attribute panel point of view, Sang Qi is the standard legal soft auxiliary figure, do not expect him to be able to resist too much damage, although Sang Qi is a long-range positioning of the offensive auxiliary hero, but his attack range is actually very short, mainly relying on fireflies output, and the income of attack speed is very low, doomed to go to the AD attack speed flow this acrobatic routine. Fireflies cannot trigger critical hits, but can trigger attack effects.

First of all, the passive, Sang Qi's passive is to summon the fireflies to make additional attacks, and the spell damage caused by the fireflies is an extra health bonus, so Sang Qi should consider the amount of blood piled up, and the inscription carries a little more blood. If there are no enemies nearby, Firefly will regenerate blood for the teammate with the least amount of health, and the blood return bonus is also an extra health bonus. Sang Qi, in the state of escape from the war, constantly pressed the general attack button, and would summon fireflies to return blood for himself, so he did not have to go home frequently.

1 Skill is somewhat similar to Xiahou Huan's ability to shoot people, hitting the floor after a short delay, dealing damage and flying effects to enemies, and changing blood for friendly forces. The law imposed on this skill is too low, the income of Sang Qi's mage equipment is very low, the early basic damage is good, the late span is crossed, and the value of the blood return is similar to that of Bian Que, and there is no way to compare with Cai Wenji's mother hero. The first level skill is 10 seconds cooldown, and the full level is only 9 seconds, Sang Qi is also very dependent on cooling equipment, and needs to consider the 40% cooldown reduction of the full stack.

1 skill also has a passive effect, every 1.5 seconds to get a firefly, Sang Qi uses 1 skill will summon fireflies, dealing extra damage or healing effects, so when you save enough 10 to get the most power.

2 skill is a very powerful skill, Sang Qi can fly to any grass, the flight speed is similar to chang'e back to the line, this flight mode is regardless of the terrain, which means that Sang Qi's support speed is very fast, even able to bypass the rear group, although he himself does not have much control skills. During the flight, Sangqi summons fireflies, which will deal damage to nearby enemies and return blood to teammates.

2 skills can be recharged three times, so it can be used frequently, but this damage and blood return effect is very general, there is no way to use it as the main skill, and the blue consumption is somewhat high, and it is necessary to go out of the extremely cold storm without the Holy Grail.

The 3 skill is generally used in conjunction with the 2 skill, which is to place grass in a specified location, and after 1 second of spawning, the grass will fireflies at nearby enemies, causing damage or healing teammates. The damage and healing values of the 3 skills are exactly the same as those of the 2 skills, depending on how many fireflies Sang Qi can summon. The grass of the first-level big move lasts for 9 seconds, and after the full level is 15 seconds, Sang Qi is still quite strong when fighting the position battle, but the high-end innings will go to the position and pull.

The 3 skill also has an additional effect, that is, after 6 seconds, it can cast a second effect, and Sang Qi flies directly towards the summoned grass. Seeing the spawn grass mechanic, Genghis Khan players are ecstatic.

From the perspective of the skill group, Sang Qi is a hero who takes into account both poke and reply, a bit like Bian Que and Yang Yuhuan in the auxiliary position, but the designer sets the skill bonus very low in order to prevent him from hitting the single position, and Sang Qi is difficult to serve as a tool person in the middle. His control ability is not very strong, and fireflies do not have an automatic tracking mechanism, it is still difficult to operate, and his ability to open the field of vision and support is very strong, but these skills are not so practical at the low end.

Judging from the design ideas of the half-milk and half-output hero of The Glory of kings in the past few years, the strength of this hero is difficult to balance, and if Bian Que reaches the normal winning rate, it is basically a hero who will develop and make the opponent very headache. The same is true of Yang Yuhuan, even if the winning rate of the passerby game is only 48%, he can become one of the characters with the highest winning rate at the peak of the game, and even climb the KPL field. If Sang Qi's ability to return blood is strong enough, then the end will be the same as Cai Wenji, and the opponent will not say a word to seriously injure the equipment first.

Compared with being a wet mother hero, Sang Qi is more suitable as a gank good hand, he can stand in the field of vision without being caught, 2 skills ignore the terrain to quickly support, with 1 skill flying can still play some powerful gank. Especially in the wild area melee, 2 skills can fly three times, and it is difficult for opponents to avoid Sang Qi's retainers. As for the middle and late team battles, he is mainly pulling and adding blood, about 6 seconds a blow to control, Sang Qi's body plate can not eat too much damage.

Since Sang Qi needs to keep people in close quarters with 1 skill, the grass of 3 skills is often placed in the middle of the station, he still needs some defensive armor, and the Extreme Cold Storm and the Witch Cloak are basically out as the two most practical defensive suits. Although Sang Qi needs to cool down and shrink, his life-saving ability is only flying grass, and he needs magic resistance shoes to make himself able to fly. The ice rod is a good choice after strengthening, and with the extreme cold storm and auxiliary equipment, it can be stacked high and cooled down. Inscription words, choose fate and reconciliation to add blood, the heart eye in the early stage of the return is very high. Summoner skills naturally flash to improve self-protection.

The new hero has only been online for two hours, and it is still impossible to test his true strength, or it will take a few more days to discover his best playing style. Moreover, everyone in the experience suit is grabbing new heroes, coupled with the uneven level of the duan, Sang Qi needs to wait until the official service is online to determine the final strength. The previous Golden Cicada is an example, before going online, everyone said that THE OP was not OK, and it turned out that it was a decent mage, and the overall winning rate of the KPL autumn game was not good.

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