laitimes

Ark of Tomorrow: Anti-armor infantry in the Sand Sea Ruins need to be careful and place a quick resurrection in time to attract grenades

Dayi's speed reading tips: Sand Sea Ruins, New Additions, Rotation Charts, Drones, Quantity Limits, Quick Resurrection.

The eighth season of the Crisis Contract Day-Finding Operation has officially begun (the impression of the Sand Sea Ruins, I know that I have played, it feels difficult), and this time a new rotation map has been added, the Sargon Sand Sea Ruins. The level map and the main enemy are in the Dust Walk activity, players should not be unfamiliar with it, after all, usually everyone can also revisit the Dust Walk activity level at any time, and it is not completely closed. There are many types of enemies, but overall it is not difficult to deal with, this level wants to hit the eighth level contract at one time is very easy, the entry is not very fancy, and the white gives a lot.

1. The entry for drone enhancement in the Sand Sea Ruins can be selected, and fragments and anvils will not enter the blue dot

There are a total of 53 enemies in the Sand Sea Ruins level, and many various enemy drones will appear, but they disappear after a while and will not be counted in the total. In terms of entries, I did not choose a third-level entry, and I feel that the difficulty of kinetic energy improvement and fire support is relatively high.

Ark of Tomorrow: Anti-armor infantry in the Sand Sea Ruins need to be careful and place a quick resurrection in time to attract grenades

After choosing three second-level and one-level entries, you can make up to the eighth level of difficulty, and the remaining tasks can be added to the support tag to play, which is also a good way. The enhanced armor of the secondary entry alone strengthens the drone, and the amount of broken and anvil health, defense, and presence time are enhanced, with little impact.

Ark of Tomorrow: Anti-armor infantry in the Sand Sea Ruins need to be careful and place a quick resurrection in time to attract grenades

2. The anti-armor infantry in the sand sea ruins need to be careful and place a quick resurrection in time to attract grenades

The anti-cluster and the war zone in the secondary entry increase the enemy's attack speed by 60 points respectively, and limit the number of operators that we can deploy to seven, and you can still bring full cadres when entering, and it is important to bring more quick resurrection.

Ark of Tomorrow: Anti-armor infantry in the Sand Sea Ruins need to be careful and place a quick resurrection in time to attract grenades

There is nothing to say about the final line of defense of the first-level entry, none of the 53 enemies can be missed, and there is also a fire upgrade entry, which greatly increases the damage of the enemy's anti-armor infantry long-range grenades, fortunately, there is only one round, and it is no problem to attract it with gravel. Shui Chen's large-scale powerful output type of cadres is still easy to use, and the Vanguard Guard or reloading is appropriate to bring a few.

Ark of Tomorrow: Anti-armor infantry in the Sand Sea Ruins need to be careful and place a quick resurrection in time to attract grenades

3, Lapland can single-handedly guard the lower road of the sand sea ruins, the law injury can hit the big shield, and the talent is silent drone

There are only two ways for the enemy to rush to the blue dot, and each can be blocked by a cadre at the intersection above and below. Myrtle can be closer to the red door in the upper right corner, the early return fee, and the later stage is responsible for attracting the UAV of the signal soldiers to avoid the UAV affecting other output operators.

Ark of Tomorrow: Anti-armor infantry in the Sand Sea Ruins need to be careful and place a quick resurrection in time to attract grenades

The most suitable position for Shui Chen is definitely the high platform in the middle, facing to the left, because only seven cadres can be placed at the same time, and it is enough for the medical treatment to bring a white-faced owl. There will be a large shield on the way down, it is recommended to take the french wound guard to deal with, here I use the two-skill Lapland, you can also attack the drone, silence is also effective for the drone.

Dedi's small ending:

Note that there are several waves of anti-armored infantry in this level, which will stay in front of the red gate on the left for a while, and must be used to attract the grenade in time with a quick resurrection, otherwise the front will collapse, and even if it is reloaded, it will not be able to withstand the grenade that has eaten the entry bonus. Puppet shadows and red can be brought with you, and you can also clean up the enemies that can summon the drone in the upper right corner. The difficulty of the rest of the enemies is not high, the war ghost looks powerful, in fact, it is very brittle, and the water Chen Three skills are destroyed in one or two clicks.

Read on