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Ark of Tomorrow: The three illusions are still in style, how can there be no price? Look at that double flash of up to 90%.

Tomorrow's Ark can be said to be the most conscientious one in the current mainstream mobile game. It's not because he's not expensive, it's not because he has a six-star in twenty or thirty draws, but that his cadres really keep their value. The three or five cadres who were called the Three Illusions God were still worthy of being called Phantom Gods even after three years.

Ark of Tomorrow: The three illusions are still in style, how can there be no price? Look at that double flash of up to 90%.

Even because of the change of versions, the cadres who were not optimistic when they opened the service, such as star bears and black and white demons, became stronger and more important in subsequent versions. From Scaty to Guiming Ghost Shark, there are a total of 48 six-star operators, but Gu Ying does not exaggerate that at least half of them here do not need to be smoked at all.

The first and third illusions are still the same

Ark of Tomorrow: The three illusions are still in style, how can there be no price? Look at that double flash of up to 90%.

And the one that can be called a must-draw, even if the standard is relaxed a little, the four cornerstones are all counted, and there will not be more than 10. Except for Syltel and Shui Chen, the lack of other cadres has little impact. Even if these two are not, it will not affect the player's level of tomorrow's Ark at all. This is actually a rare thing.

Ark of Tomorrow: The three illusions are still in style, how can there be no price? Look at that double flash of up to 90%.

In most games, the new character is always a little better than the old one. Maybe the value is stronger, maybe the mechanism is stronger, and it is always a little stronger. Otherwise, the player simply does not have the motivation to draw new cards. Tomorrow's Ark will do the opposite, and the new cadres cannot be said to be weak, but they are far from being indispensable.

Ark of Tomorrow: The three illusions are still in style, how can there be no price? Look at that double flash of up to 90%.

So the question is, why do other games choose to slowly inflate the value a little, but Eagle Horn does not? Can't all friends and businesses be fools, right? Or let's put it in other words, the value does not expand, the old cadres do not retreat from the environment, is there really no harm at all, there is no cost at all? Apparently not. Otherwise, why do we generally choose the path of numerical expansion?

Ark of Tomorrow: The three illusions are still in style, how can there be no price? Look at that double flash of up to 90%.

The second and third illusions are still the same, and the price has already been revealed

Behind the still scenery of the three illusions, in fact, the price has already appeared. It's just that it hasn't been as obvious as the Fool before. Simply put, the Ark of Tomorrow is a tower defense game after all, and the tower defense game plus the value of the enemy and the number of enemies are all understandable.

Ark of Tomorrow: The three illusions are still in style, how can there be no price? Look at that double flash of up to 90%.

For example, the classic tower defense pvz, although the late enemies have helmets, shields, and olive suits, in the final analysis, it is only to make them a little harder, in the end, it is to increase the value and increase the number. Even the pole vault only reduces the player's output time.

Ark of Tomorrow: The three illusions are still in style, how can there be no price? Look at that double flash of up to 90%.

However, in this Fool event, there is a new enemy, on the carpet, will get 90% of the physical and spell double dodge. It is no exaggeration to say that many players have been thrown up by this endless miss. Many players have said that they would rather face an enemy with 99% damage reduction than an enemy with a double flash of up to 90%.

Ark of Tomorrow: The three illusions are still in style, how can there be no price? Look at that double flash of up to 90%.

So why are the mechanisms of tomorrow's Ark more and more numerous and more complex? Is it possible that because you can't add too many values to the enemy, you can only think of a way from the mechanism? To put it more bluntly, because the operator value is not inflated, the enemy value cannot be inflated; so the design of the new level can only take the "heap mechanism" road.

Ark of Tomorrow: The three illusions are still in style, how can there be no price? Look at that double flash of up to 90%.

Thinking about it a little deeper, in fact, the value of the Guiming Ghost Shark is absolutely fine, and the reason why the actual combat performance is not good is probably because she only has "values" and no "special mechanisms". Of course, she is not the only one who encounters this problem.

All in all, the conscience of the Ark of Tomorrow is reflected in the environment in which the operators do not retreat; but it also limits the numerical value of new enemies; and thus allows the design of new copies to be only a heap mechanism. Whether the advantages outweigh the disadvantages or the disadvantages outweigh the benefits depend on the balance of the eagle's horns.

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