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The Ark of Tomorrow does not inflate its value, but the drawbacks are also obvious, and the situation of the sp shark is one of the costs

Gu Ying, I have always believed that the slow, spiraling numerical expansion in games is a good thing for both game companies and players. Of course, like the value of a game that has doubled dozens of times in a few years, it must be a vicious value that has expanded. In fact, most games, such as next door, basically follow the path of numerical spiral expansion.

The Ark of Tomorrow does not inflate its value, but the drawbacks are also obvious, and the situation of the sp shark is one of the costs

Serve one of the Three Illusions

In fact, most games, after one or two years of operation, the numerical expansion is almost unstoppable, in the mainstream game, there is a certain volume and quite restrained in the numerical expansion, it can be said that in addition to the Ark of Tomorrow, almost can not find a second. This is why, after three years of serving the Three Illusions, it can still be called the Three Illusions God.

The Ark of Tomorrow does not inflate its value, but the drawbacks are also obvious, and the situation of the sp shark is one of the costs

Serve the second of the three illusory gods

First, there is no cost of numerical inflation: the attractiveness of ordinary cadres has plummeted

This is almost invisible in other games, so to a certain extent, it brings a good reputation to Eagle Horn. To be honest, after playing this game for a year, or after having seven or eight key cadres, all the follow-up cadres can not be smoked, which has no impact on the clearance, or even the comparison of moving strategies.

The Ark of Tomorrow does not inflate its value, but the drawbacks are also obvious, and the situation of the sp shark is one of the costs

But thinking on your knees, you also know that the new character is not attractive enough, which will cause great problems for the game's revenue. Eagle Horn apparently encountered such a problem as well. This is the total flow of the national service card pool of the Ark of Tomorrow from the opening of the service to March, and it can be seen that from the beginning of the game service, it is all the way down, three peaks, 290 million is the year (the first limited card pool), 320 million is W (the first anniversary), and 410 million is the limited card pool (RedTie, Kelsy).

The Ark of Tomorrow does not inflate its value, but the drawbacks are also obvious, and the situation of the sp shark is one of the costs

Serve the third of the three illusory gods

The rest of what stands out is almost all limited card pool, which brings the first problem: there is no numerical expansion, and the regular six-star operator is not attractive at all. Why are there more and more limited card pools? Because ordinary cadres can't pull up the flowing water, this is the direct reason.

Second, there is no cost of numerical inflation: the new copy mechanism is becoming more and more complex

The Ark of Tomorrow does not inflate its value, but the drawbacks are also obvious, and the situation of the sp shark is one of the costs

Serve the fourth of the three illusory gods

In addition to the increasing number of limited operators, the Ark of Tomorrow also has a feature, that is, the mechanism of new quests is becoming more and more difficult and complex. Other games can directly strengthen the enemy's attack defense health, but tomorrow's Ark is not ok, because the maximum strength of the operator, this three years has been increased once, and the cadres who appear after three years, compared to the open service cadres, are not strengthened numerically.

The Ark of Tomorrow does not inflate its value, but the drawbacks are also obvious, and the situation of the sp shark is one of the costs

Therefore, the road of directly designing stronger enemies is not feasible, so only mechanisms can be added. So the new map is getting more and more complicated, what drone phonograph is not to say, what city defense cannon, obscure is not to say, on the mechanism of the Fool this time, do not look at the game, how many people can say what the new enemy is called, what is the same as the carpet on the ground, and what is the mechanism of the boss?

If it is not a complex mechanism, there are a large number of up-and-forth simple, easy to copy, hang up play for the first time. This set has long been out of the question. So, I'm still that view, Eagle Horn really should be better for up, especially the raider up. Without raiders, where are so many hardcore players who can play through various complex mechanics?

The Ark of Tomorrow does not inflate its value, but the drawbacks are also obvious, and the situation of the sp shark is one of the costs

Oh yes, because the mechanism is becoming more and more complex, if the operator only has a simple value, and there is no special work, it is impossible to play at all. In fact, the sp ghost shark is not bad, the basic attributes are very good, but she is about equal to the attributes of the whiteboard, and in the more and more complex levels of the mechanism, it is really not good.

Therefore, the price of not inflating the value is that no one wants regular cadres (lack of revenue); second, (because the mechanism is complex) there is no special mechanism for cadres, and no one uses them.

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