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Ark of Tomorrow: The decisive battle reload is ultimately out of touch with the charging treasure, the characteristics are too stubborn, and the skills are too difficult to recover

Dedi's speed reading tips: Mori, Decisive, Block, Harsh, Swivel, Mod.

Before the jungle in the jungle of such a strange reload (talk about the Decisive Fighter branch, this template should be out of the mod, optimize the rotation), players in the exclamation of its extremely high panel and normal blocking characteristics at the same time, but also complained about the characteristics. Until now, this feature has also been an important factor in the difficulty of playing, and players will definitely step on her blocking feature when they mention it. It is indeed too chicken ribs, and it is a headache not to open the skill. Later, in the wind and snow transit event, there was an aurora with the same template, and the Decisive One branch gradually attracted the attention of the doctors, expecting that this type of reloading could be produced as soon as possible.

1, the decisive reload is ultimately out of touch with the charging treasure, the characteristics are too stubborn, the technical force is too difficult to restore

In the future, if only a cadre with a universal increase in skill was enough, the kind that anyone could charge into it. However, this situation should not be, the forest grasshopper and aurora this re-installation of the characteristics are very stubborn, emphasizing the blocking in order to restore the skill, the external charging treasure has no effect.

Ark of Tomorrow: The decisive battle reload is ultimately out of touch with the charging treasure, the characteristics are too stubborn, and the skills are too difficult to recover

Even the super easy-to-use technical power of the flawed light can't help them, not even if it is not a counterattack, it is not considered to be a blow, and it can only wait for the designer of Eagle Horn to come up with the corresponding module. The module is mainly the modification of the characteristics, the characteristics of the decisive reloading can be greatly improved, quickly relax the technical recovery conditions of the decisive one, you must block this one is too harsh.

Ark of Tomorrow: The decisive battle reload is ultimately out of touch with the charging treasure, the characteristics are too stubborn, and the skills are too difficult to recover

2, the forest grasshopper and aurora panels are extremely good, the characteristics of the blocking back is only to limit them

The characteristics of the Decisive Fighter template are also their characteristics, and there should not be much change. The panels of the Forest Hopper and Aurora are quite outrageous in themselves, and forced blocking is also normal, after all, the standing ability is still very strong, and it can continuously catch the enemy.

Ark of Tomorrow: The decisive battle reload is ultimately out of touch with the charging treasure, the characteristics are too stubborn, and the skills are too difficult to recover

However, the attack power is too high, and the creeps cannot be blocked for long, mainly used to deal with elite monsters or bosses. If they want to recharge, they have to rely on themselves, and maybe they can come up with a re-installation that also has the talent of bagpipes to increase their initial technical strength. Strengthening the rotation is what the Decisive Warrior needs most, and solving this point will give Mori more opportunities to play.

Ark of Tomorrow: The decisive battle reload is ultimately out of touch with the charging treasure, the characteristics are too stubborn, and the skills are too difficult to recover

3. If Mori's skills can be restored normally, then she is a proper melee phantom

Mori is really a well-deserved panel monster in the Ark Operator, and the normal defense, health and attack values are ridiculously high, and the three skills directly become Gundam. If the latter two skills can be actively restored like other skills, Mori is really an illusion.

Ark of Tomorrow: The decisive battle reload is ultimately out of touch with the charging treasure, the characteristics are too stubborn, and the skills are too difficult to recover

The effect of the skill is extremely brilliant, the big clown can knock down the big daddy with a single milk, basically there is no boss that can't be beaten. Even if the skill is successful, this kind of thing is the most suitable for the forest grasshopper, perhaps the designer started to limit the ability of this kind of reloading, so he came up with such a hades feature.

End of Dedi:

Personally, I feel that the forest grasshopper is quite easy to use, and the characteristics are not problematic so that she will not become a warehouse manager. The skill required for the skill itself is not too much, one skill is still a passive effect, and the last two skills can be combined with the talent rotation. The high cost of deployment is not a big problem, and such an exaggerated panel of the forest crab is worth such a high fee, and it is not impossible to use it for airborne landing. When there is no medical treatment, you can also stand for a while, as long as you are not knocked down, hold on until the skill is turned on, it is recommended to put the forest grasshopper upside down, you can restore the skill faster.

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