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DNF Knowledge Popularization: What is Architectural Hegemony? DNF is introduced in terms of common special states

Author: Glacier Meteor Fist Set

preface

The National Costume Soul Alien Quest added building overlords to the monster's characteristics and caused an uproar in the player group, and there was a lot of scolding for a while. However, there are still many warriors who do not know the meaning of "architectural hegemony", and this article uses the soul of the otherworldly characteristic architectural hegemony as a guide to do a small science popularization for everyone, the abnormal state in dnf.

Stiff

peculiarity:

Both characters and monsters are available, and they cannot attack for a short period of time

State concept:

Stiffness refers to the situation that when a character or monster is hit, it cannot move for a short period of time, which can also be called "recovered by being hit"; at the same time, the state of after the release of some skills or the state of not being able to connect with other skills also belongs to the rigid category, and some classes can cancel the stiffness after the release of skills through softening. The level of the hard straight value is related to the length of the stiff state time, and the higher the hard straight, the shorter the stiffness time.

DNF Knowledge Popularization: What is Architectural Hegemony? DNF is introduced in terms of common special states

Examples of materials:

The most classic stiffness is the ghost of the sword soul, there will be obvious stiffness when using the giant sword casting ghost, but the player can cancel the hard straight through the [Flow Heart] skill, and in the actual battle of the brush map, there are also asuras in the Luke era or the Hanbok Warcraft copy that uses the ghost seal beads to delay the monster's action to achieve the purpose of increasing the output time.

DNF Knowledge Popularization: What is Architectural Hegemony? DNF is introduced in terms of common special states
DNF Knowledge Popularization: What is Architectural Hegemony? DNF is introduced in terms of common special states

Hegemony

Both characters and monsters are available, cannot be knocked out, and can be grabbed by the grab skill

Overlord refers to the state where the character or monster cannot fly and cannot fall to the ground, at this time the release of the skill will not be interrupted, but the control class skill cannot be defended, the control class skill is still valid for the character or monster in the overlord state, and the performance of the overlord state in dnf is the reddish module-like light around the character or monster. Breaking the overlord is a mechanism setting that ignores the hegemonic state to force the flying or falling to the ground.

DNF Knowledge Popularization: What is Architectural Hegemony? DNF is introduced in terms of common special states

Example of footage: A humanoid monster in a quest or training field does not react stiffly when it is hit when it is given a hegemonic state, but can be grabbed by a control skill.

DNF Knowledge Popularization: What is Architectural Hegemony? DNF is introduced in terms of common special states
DNF Knowledge Popularization: What is Architectural Hegemony? DNF is introduced in terms of common special states

Building hegemony

Specific monsters, cannot be knocked out, immune to grab skills

Monsters in the building form in dnf default to the unattainable state, and the superimposed overlord state is the building overlord. In short, the building overlord state cannot be grasped or knocked off or fallen to the ground, and no form of attack can produce action feedback on it.

Taking the monster in 2+2 as an example, you can see that the judo's grasping skill in the picture is ineffective against this monster, and the monster cannot be controlled or interrupted. Many monsters that were originally humanoid forms were forcibly attached with the attributes of the building overlord, which was also one of the important reasons why the previous versions of the National Costume Soul Alien World were criticized.

invincibility

Characters and monsters are, immune to most damage, immune to most control

Invincibility is when a character or monster in the game is in a state where it cannot be damaged. Breaking the invincible refers to the forced deduction of HP on the character or monster despite the invincibility state.

DNF Knowledge Popularization: What is Architectural Hegemony? DNF is introduced in terms of common special states

The state of invincibility is displayed in the form of a white glow around the game, such as the character in the female qigong cover or the blue array of the nurse has the sign of the invincible state, at this time the character is in a state that cannot be damaged. Broken invincibility is caused by sword emperor Sakura or Blade Shadow Erjue, etc. after the previous attack is judged, ignoring the monster's invincible state and forcibly hitting the damage.

DNF Knowledge Popularization: What is Architectural Hegemony? DNF is introduced in terms of common special states

Control of immunity

Specific monsters, immune to all controls for a limited time

The system of immunity control has been used since pre-RAID. When using the control skill, an abnormal icon that controls the immunity status will appear under the monster's health bar, and the monster will enter a state that cannot be controlled for a long time after the control lasts for a certain period of time, and the manifestation of control immunity is that the monster turns blue around.

DNF Knowledge Popularization: What is Architectural Hegemony? DNF is introduced in terms of common special states
DNF Knowledge Popularization: What is Architectural Hegemony? DNF is introduced in terms of common special states

Monsters control skills that control their immunity status have no effect on them, and monsters can move or attack despite control skills.

DNF Knowledge Popularization: What is Architectural Hegemony? DNF is introduced in terms of common special states

Control Rage (Luke)

Luke Monster exclusive, immune to all types of attacks

Luke's quest has a unique state. Monsters are forced to knock back and attack actions after being controlled for too long or after being attacked for a long time with high frequency and multiple segments.

Controlling fury is more common in the 90 version of Luke's Battle. Many bosses in Luke's Battle have this setting, most notably as Aslan forcing a large-scale attack after being controlled for too long or after undergoing a high-hit attack.

DNF Knowledge Popularization: What is Architectural Hegemony? DNF is introduced in terms of common special states

Abnormal Break Defense (Chang'an on the Cloud)

The Cloud Chang'an Monster is exclusive, and it is broken after being designated for a certain period of time in an abnormal state

Monsters are forced to fall to the ground after being assigned an anomaly state for a certain period of time.

The green Yurong in the Cloud Chang'an Battle Can choose to give the character to add a variety of different types of abnormal states to the monster, and the BOSS will specify one or more abnormal state attributes, and after the specified abnormal state reaches a certain time, the energy bar below is empty, and the monster will be forced to fall to the ground and produce a certain amount of time to break the defense and increase damage. This kind of abnormal defense is currently only seen in the cloud Chang'an.

Tough bar

Version 110 monster exclusive, broken value after being attacked continuously for a certain period of time (broken defense)

In the upcoming level 110 version, monsters increase the toughness bar, ignore the control effect when the monster's toughness value is not zero, and reduce the monster's toughness value through skill attacks, which can cause special effects such as damage or control to the monster after reaching the broken value.

DNF Knowledge Popularization: What is Architectural Hegemony? DNF is introduced in terms of common special states

The new quest boss produced after the new version of level 110 is updated will meet with the players with the Tough Bar.

DNF Knowledge Popularization: What is Architectural Hegemony? DNF is introduced in terms of common special states

summary

The abnormal state in Dnf is roughly like the above, the fundamental way to make dnf return to action games is to deal with the feedback given to players in different abnormal states, the difference in the monster status settings of the two costumes of the Soul Realm to the different experiences of the warriors is a bloody example, I only hope that the national service planning will not make the players chill, so that we can look forward to the arrival of the 110-level version with confidence.

DNF Knowledge Popularization: What is Architectural Hegemony? DNF is introduced in terms of common special states

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