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【Core idea】How to quickly play control? The Great God teaches you Zhen Ji to easily score skills!

Zhen Ji - The king of the daughter country has been online for a while, everyone has it? Are everyone rushing to score points? Bald head to share with you a zhen ji hero raider teaching, how to match the outfit inscription? What is the idea of playing style before, middle and late period? Take a look at me in the first issue!

【Core idea】How to quickly play control? The Great God teaches you Zhen Ji to easily score skills!

Big God players dress up

【Core idea】How to quickly play control? The Great God teaches you Zhen Ji to easily score skills!

At present, most of the national costumes zhen ji are dressed up in this set, mainly used to play output, and use the prophecy of time to provide a certain degree of frankness.

However, this outfit has limitations, only suitable for high-segment players who have mastered Zhen Ji and have a good awareness, for most players, it is more recommended to use the following outfit.

Normal players dress up

Zhen Ji, the hero, wants to play high damage is more difficult, more to provide control for the team, so priority is to stack 40% cooldown reduction, and then two pieces of meat to provide frankness to avoid being seconds.

After Zhen Ji came out of the pain mask, the damage was actually not low, and then the calm boots were replaced by the breath of condensation in the later stage, and the tool people came to fight.

【Core idea】How to quickly play control? The Great God teaches you Zhen Ji to easily score skills!

The inscription can be reconciled or hunted according to personal preference. The tolerance rate of the blend is higher, because Zhen Ji's wandering support ability is not strong, and the movement speed is slower, the movement speed effect of taking the hunt is not obvious, and the health value provided by the harmony is cost-effective.

【Core idea】How to quickly play control? The Great God teaches you Zhen Ji to easily score skills!

Everyone should always remember that Zhen Ji is a team battle hero, don't always think about single-handedly grasping singles, don't always think about single-handedness, don't always think about single-handedness, important things say three times ~

Zhen Ji's initial focus is on dragging the enemy's middle assistant and using skill harassment to keep them in the middle of the road. Because we ourselves do not have any wandering support capabilities, even if we grab the line to go bilaterally, we can't do anything, so our biggest role is not to let the opposite auxiliary travel to do things, everyone is in the middle of the road, we are earning.

【Core idea】How to quickly play control? The Great God teaches you Zhen Ji to easily score skills!

Passive Skill: Tears turned into ice

Imprint-triggered freezes don't have built-in cooldowns, and as long as our skills are placed well, we can trigger multiple freezes in a row.

【Core idea】How to quickly play control? The Great God teaches you Zhen Ji to easily score skills!

One skill: Tears welling up

A skill can be superimposed with a layer of imprints, but this skill has a long time to shake forward, and there are generally three release methods to ensure the hit rate of the skill or play the desired effect.

The first: after triggering passive freezing, the second after a skill must be hit, such as two skills consumed in advance a wave, the enemy already has two layers of passive, this time 21 consecutive moves, a skill must be hit, you can play the frozen plus flying combo;

The second: three skills followed by one skill, on the one hand, because the three skills have a slowdown effect is easier to hit, on the other hand, because of the first case, the three skill hits are easy to trigger passive freezing, this time the next skill is a must;

The third kind: no field of vision sneak attack, no field of vision, the long skill of the front shake is easier to hit, as long as there is no vigilance consciousness on the other side, it is more difficult to dodge by reaction.

There is also a special case, that is, prejudgment, which requires better awareness, such as putting skills on the way to the enemy's escape, and putting skills at the foot of the enemy's rear row, according to the different skills of different heroes.

Second skill: sigh the flow of water

A layer of passives can be stacked on top of each skill hit, and each target can be bounced up to twice, that is, up to two layers of passives.

When clearing the army or brushing the wilderness, everyone may encounter such a situation: some have more blood and some have less blood, and those with less blood will die at once. Therefore, our second skill must be released manually, first placed on the target with a large amount of health, so that you can use the residual blood target to bounce more than once and trigger one more damage.

Three skills: Roselle Advent

Three skills can be stacked on two passive levels in an instant, but only the first target hit can be stacked two layers in an instant, and the other targets are instantaneous layers.

The three skills in the flight process before the end, the trigger range is very small, many times the enemy to walk the three skills are empty, in the actual battle must be manually released or face release (in the distance after Zhen Ji's half of the body will also be hit by the three skills), to ensure the skill hit rate.

【Core idea】How to quickly play control? The Great God teaches you Zhen Ji to easily score skills!

Zhen Ji can only change the starting point, can not change the direction, and the opponent has certain requirements for speed, it is recommended that the training camp try several times before actual combat.

Big flash is generally used to quickly play control and second people, if we are not out of the output equipment, do not think about the big flash second people, in most cases normal release of three skills can be, only when the urgent need to play control we can flash into the field to play a set.

【Core idea】How to quickly play control? The Great God teaches you Zhen Ji to easily score skills!

Skill Combo: 321 or 312

When playing the group, it is recommended that three skills start, two layers of passive in an instant, if the enemy itself has a layer of number, the three skills will trigger the passive at the moment, so that the hit of a skill can be guaranteed. If there are many goals, the two skills can also be quickly stacked on the number of layers, at least two passive, and the control effect is full.

As for the three skills after the first put one skill or two skills, the actual combat effect is almost the same, there will be a problem of overlapping control, you can choose according to habits.

【Core idea】How to quickly play control? The Great God teaches you Zhen Ji to easily score skills!
【Core idea】How to quickly play control? The Great God teaches you Zhen Ji to easily score skills!

prophase

Zhen Ji's threat to a single target before the fourth level is very small, although there is a hard control of one skill, but the single release hit rate is not high, and the second level grasp bilateral ability is weak.

When clearing the line in the early stage, you can wait for the opposite side of the auxiliary to close to the line of the second skill to fight the enemy and the small soldiers together, without insisting on quickly clearing the line. Focus more on the opposite state, and fight with the opposite side, and do not let the opposite side of the auxiliary support.

【Core idea】How to quickly play control? The Great God teaches you Zhen Ji to easily score skills!

The one-minute battle for the Spirit of the River is Zhen Ji's first strong period, when there are many people on the opposite side and very concentrated, a skill is easy to hit, even if we do not plan to grab the Spirit of the River, we can also throw a wave of skills to hit the opposite state.

Warm tips: If the opposite Nakanosuke has a strong ability to retain people in the early stage (such as the red Hundred Mile Xuan Strategy, the Unknown Fire Dance and Liu Chan that can be flashed away, etc.), we must give up this idea, otherwise it is easy to be left to send a blood.

medium term

After the fourth level, it is necessary to see whether there is a wild field or an auxiliary cooperation with the clear line, but also to see whether the grasping ability of the opposite Nakano auxiliary is not strong, Zhen Ji has no vision under the inch, and it is easy to be squatted when she goes out to clear the line.

If there is no control on the opposite side, the burst damage is not high, even if we are crouched, we can fight back or walk back to the tower, then we can go out and clear the line by ourselves; And if the opposite side is controlled, the outbreak is high, and there is no view of the grass on both sides of the river and the opposite side of the field, it is absolutely impossible to go out alone to clear the line.

In this case, it is recommended to hang directly on the development road, or call your teammates to the middle of the road to fight to find the rhythm. It is not recommended to fight against the road, because the confrontation road is a hero, it is difficult for us to play, and the development road will generally have a shooting auxiliary double, the middle road also likes to come, the more people Zhen Ji is happier.

In addition, Zhen Ji is difficult to brush the economy, and the economic improvement is not very large, so as far as possible to give teammates to let the economy, as a tool to play, more hanging edges is a better way to play in the medium term.

anaphase

In the later stage of the team battle, everyone must learn to hide the field of vision, this kind of regiment control hero disappearing in the enemy's field of vision is very scary, we can find a grass near the shooter to crouch, after the fight to throw a set of skills into the crowd.

【Core idea】How to quickly play control? The Great God teaches you Zhen Ji to easily score skills!

Zhen Ji is more afraid of facing heroes who are flexible or have hegemonic skills, and generally the more heroes who can show, the more difficult it is to fight. Zhen Ji is more suitable for targeting conjoined lineups, such as Cai Wenji and Ming Shiyin, or less mobile lineups, which are very suitable for playing pig streams in the five rows.

What other zhen ji's practical skills or outfit routines do you have? Come to the comments section and share it

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