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Intel will form a new GPU R&D team in the UK to focus on low-power architectures for portable devices

While Intel has yet to officially release its Intel Arc brand of Alchemy (DG2) graphics, there seem to be more planned on the path to GPU. Recently, Intel officially published a new job posting to seek experienced hardware design engineers to develop low-power GPU architectures for portable devices.

Intel said in its recruitment content that it is preparing to build a new team in the UK, focusing on low-power GPU architecture design for the next generation of portable devices, requiring candidates to have mature skills in a series of engineering disciplines such as architecture, hardware design, software-driven design and so on. This means that Intel may use a proprietary GPU architecture on mobile devices other than laptops in the future. The location of the work is in Swindon, in the southwest of england, about 145 km from London and about 200 km from Cambridge, the uk's technical centre.

At present, there are two teams developing GPUs in the UK, one is Arm's Mali team, and the other is Imagination Technologies' PowerVR team, both of which focus on low-power GPU architectures, and have provided related products for Apple, MediaTek, Samsung, Renesas and NXP, etc., with great experience. Considering Intel's needs, there are still many options for finding talent in the UK.

Intel will form a new GPU R&D team in the UK to focus on low-power architectures for portable devices

Raja Koduri, Senior Vice President, Chief Architect and General Manager of Architecture, Graphics and Software at Intel, is currently responsible for all GPU-related development work, and previously knew a lot about PowerVR's architecture during his time at Apple. Since coming to Intel in November 2017, Raja Koduri has continued to expand her GPU development team and has recruited a number of GPU architects, engineers, and managers from AMD, such as Vineet Goel, a veteran who poached graphics technology last year, as vice president and general manager of GPU and IP engineering for Intel's Xe architecture, and will be responsible for the development of the Xe architecture.

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