laitimes

SL PTR Build42257 Ice Weakening Simple Analysis

Ice Orb damage reduced by 8%.

Blizzard damage reduced by 5%

Ice Orb's cooldown is reduced by 0.25 seconds (previously 0.5 seconds) each time a blizzard deals damage.

The cooldown reduction of the Ice Pulsation (Spirit Guide) is now triggered only once every 0.35 seconds

Both the injury and the CD were weakened

When the original freezing rain 5 target was ignited, a snowstorm was reduced by 0.5 * 5 * 9 = 22.5 seconds CD, and after weakening 0.25 * 5 * 9 = 11.25 seconds CD

The 30% Rush + Ice Vein Blizzard has a 4.7 second CD, and the time required to brush an orb is extended from 10.4 seconds to 17.7 seconds

The tweak of the Spirit Is more severe, with an ICD of 0.35 seconds meaning a significant reduction in single damage

SL PTR Build42257 Ice Weakening Simple Analysis

The picture above is a typical ice arrow- ice storm - ice gun - ice gun, bringing out 2 sets of comets and 5 ice spikes process

Caused 15 critical hits, the original 265 spirits can be reduced by 1.575 * 15 = 23.6 seconds ice vein CD

After weakening, due to the existence of the built-in CD, it can only be reduced 6 times, that is, 1.575 * 6 = 9.45 seconds

The CD of the ice vein will increase to about 100-110 seconds, and the coverage will be reduced to about 50%.

At AOE, in the extreme case where the orb can trigger every jump, the Ice Vein CD also has a 43-second CD

Most AOE battles can only open the ice vein once, and the coverage of the French front has been greatly reduced

The Ice Law has completely lost its competitiveness in Tuanben and will be worse than it was at 9.0; the Great Secret Realm has basically lost its original biggest feature, high continuous AOE, while increasing the damage of the main target

Overall, the weakening is greater than the previous fire method, and the current prospects for the 9.2 three series are not optimistic

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