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When the barbarian king's big move becomes a passive cast, the strength increase is not a little, directly invincible!

Suppose that the barbarian king's big move becomes a passive cast, we don't have to think about the problems of "not reacting", "pressing in advance", etc., when we only have three skills, we only need to consider if we play output, and we don't have to consider the big move problem at all. But to enjoy these benefits, but also to bear the drawbacks, assuming that you want to die early, and then wait for the next wave of big moves after resurrection, then the big moves become passive.

So why is it that after the barbarian king's big move becomes passive, the intensity will be greatly increased?

When the barbarian king's big move becomes a passive cast, the strength increase is not a little, directly invincible!

Zhao Yun in the Dream Three Kingdoms was designed in this way, he could actively cast or passively cast, and shouted "I am a Paper Farmer in Changshan" after hitting the empty blood and instantly became a real man. If the big move of the barbarian in LOL becomes passive, then the change is not only the way of casting, but the change of the game mechanism, and from then on, the barbarian king will never be seconds again, and the grass that did not dare to go before, the soldiers who did not dare to eat, can now eat with confidence, and there is no need to worry about the problem that the big move cannot be released.

The majority of players are lazy, when the skill can be passive, we prefer it to be a passive skill, just like Zhao Yun of "Three Kingdoms of Dreams", although it can be actively and passively cast, but almost no one takes the initiative to cast.

When the barbarian king's big move becomes a passive cast, the strength increase is not a little, directly invincible!

When the barbarian's big move becomes passive, the game mode also changes, just like the skeleton king in D2, leave the skill points not to increase the moves, when needed to increase the moves, but the skill points should be buckled at any time, if the barbarians' big moves are really changed to passive, then the barbarians will become the only hero in the history of the League of Legends to deduct the skill points to play the game.

As a member of the "Barbarian Easy Trust", the barbarian has been labeled "low-end game hero" since ancient times, and the barbarian king's own mechanism is also very backward and very unsuitable for the version. But there is nothing that the value cannot change, the rise of the barbarian king fever in the professional arena in the past two years is fundamentally due to the improvement of its W skill value and the makeover of the equipment system.

When the barbarian king's big move becomes a passive cast, the strength increase is not a little, directly invincible!

Therefore, the change of the big move has no impact on the professional arena, because the barbarian king can climb on the professional field and the big move does not have much to do with it, so it will not be affected in the passer-by bureau. When the big move becomes passive, our game ideas will also change, familiar with the barbarian players know that we always have to consider the timing of the big move, afraid that the big move can not be released and blamed by the teammates, but now we do not need to consider the big move problem, as long as the peace of mind output, "brainless" output is finished.

The barbarian king who is not afraid of being seconds is really terrible, although he cannot take the initiative to cast a large move, but the CD of the big move is not long, slightly brush the wild, with a belt line, the big move is ready. Such barbarians dare not say, in the low-end game is definitely a hot hot hero, in the hands of the master players, is also a direct invincible existence.

When the barbarian king's big move becomes a passive cast, the strength increase is not a little, directly invincible!

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