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LOL will usher in the first hero to be forcibly removed, with its own Dragon Soul attribute! There is a high probability that it will be redone

For most of the new LOL heroes who have just turned out, debut is the peak is the norm, and designers will naturally enhance them at the beginning in order to increase the attendance and exposure of new heroes. I believe that many players also use the psychology of the designer, whenever a new hero is ushered in the stage of the emergence of a wave of segmentation, and just after loL is about to be on the shelves of the new hero Renata's skill mechanism and rendering diagram was exposed, perhaps waiting for the new hero to land in the national service after the score of the players to be disappointed, because the new hero Renata skill mechanism is too anti-heavenly, may not even be able to pass the test suit to be rebuilt, this hero skill mechanism against the sky to what extent? One skill is equivalent to the strongest Zombie Dragon Soul attribute in the current version, and the big move has the capital of one dozen nine.

LOL will usher in the first hero to be forcibly removed, with its own Dragon Soul attribute! There is a high probability that it will be redone

The outfit's evaluation of the new hero Renata is this: the LOL designer's positioning of the hero is auxiliary, because its passive mechanism has a marking effect of teammates triggering damage buffs, but the designer ignores one point. This hero almost satisfies the positioning of all heroes, has a strong ability to open the group, and has a skill mechanism that reverses the situation in one move in the endgame, especially the small skills come with a passive effect similar to the "zombie dragon soul", and even can achieve "complete resurrection" in situ, compared to the zombie dragon soul.

LOL will usher in the first hero to be forcibly removed, with its own Dragon Soul attribute! There is a high probability that it will be redone

You may have questions about what external players say about this hero, but when you really read the hero's skill mechanism, you will feel the same. Passive skills mark enemy heroes touched by this hero's melee means, and teammates' subsequent general attacks and skills can trigger this mark to produce a huge damage effect. Moreover, this passive marking effect can be applied to different enemy targets at the same time in a short period of time, equivalent to a wave of team battles, it can mark five enemy heroes at the same time, and it is this passive mechanism that may have "misled" the LOL designer and positioned it in the ranks of auxiliary heroes, in fact, his remaining four active skills can be said to be completely unrelated to auxiliary heroes.

LOL will usher in the first hero to be forcibly removed, with its own Dragon Soul attribute! There is a high probability that it will be redone

At present, we can roughly divide the auxiliary heroes into two categories: hard auxiliary and soft auxiliary. Hard assist is usually a skill mechanism with a strong group opening and a means of cooperating with teammates to gather fire, while soft assist is a highly functional feature, usually cooperating with teammates to fight protracted battles and pulls. The new hero, Renata, has all the attributes of a soft and hard auxiliary hero: both to force the group and to provide functional support to teammates. Among them, the Q skill is a strong control skill that is both familiar and unfamiliar, similar to the mechanism of "hooking" heroes such as Hammerstone, Robot, Parker and Teta, but it is upgraded on this basis: it can specify the direction of forced displacement of enemy heroes when controlled.

LOL will usher in the first hero to be forcibly removed, with its own Dragon Soul attribute! There is a high probability that it will be redone

Can I also specify the direction of the opponent's hero displacement under control? This means that the "out hook" of Renata Q skill can not only cooperate with teammates to force fire, but also play a "taunt" or "fear" effect to cover the retreat in the case of the enemy in the abdomen and back. This mechanism is a sharp weapon, whether it is on the lower road or in conjunction with the field, and can even make the assassins and front tanks of the enemy charge line lose their presence in team battles. And this is not The most anti-heavenly skill mechanism of Renata, in which the W range can enter the "zombie" state during the death of a teammate, and if you participate in the killing during this period, you can stop the "bleeding" effect and truly "fully resurrect" in situ.

LOL will usher in the first hero to be forcibly removed, with its own Dragon Soul attribute! There is a high probability that it will be redone

And Renata's big move can be said to be the best nemesis for the enemy-us AD gap, with Renata present, his own AD can be sent at will, because in the follow-up team battle, the enemy hero hit by its big move will enter the "mutual beating" state, the simple understanding is to turn the enemy into a friend, not only to control the effect but to turn the opponent's C hero for his own use. At present, the two anti-human skill mechanisms of Renata W and R do not make a detailed interpretation, I believe that everyone can feel its anti-heaven design only by the current exposure of the skill text introduction, and there is no need to introduce in detail for the skills that will inevitably be redone in the future. And you can responsibly tell everyone that this hero will inevitably undergo layers of weakening before officially landing on the national costume, especially the big move with the zombie dragon soul mechanism and the effect of mutual beating, and the re-creation of the furnace is basically a nail in the coffin.

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