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On the 19th, the experience suit frost impact passive redo, turned into a tank exclusive, the new passive is too weak

author:A king at your fingertips

Hello everyone I am fingertips, 1.19 day king glory experience suit updated again, this time is not the strength of the hero to balance, in fact, in the 18th official service update did not add the adjusted frost impact when I have a sense, maybe this equipment to change again, did not expect this directly came a passive redo, this update involves two aspects of the adjustment, let's take a look at it.

Shadow Lord/Shadow Tyrant refresh interval, Shadow Vanguard health adjustment

On the 19th, the experience suit frost impact passive redo, turned into a tank exclusive, the new passive is too weak

The first update is a balance between the version of the game, everyone should have found that the rhythm after 10 minutes of this season is too tight, sometimes win and lose inexplicably, really become the version of the dragon who wins the world, plus the dragon's refresh interval is so fast, most of the game rhythm is closer to the ancient creatures, so this update slightly alleviates such a fast-paced problem.

After 10 minutes, the upgraded lord and tyrant increased the refresh interval by 30 seconds, which meant that the rhythm of the ancient creatures' scramble was slightly reduced, and the suppressed party could have another breath, so the probability of seeing the Dragon King increased accordingly.

The refresh interval is reduced, the rhythm of the attacking side is slightly slower, and the headwind side has more time to develop, no longer the situation where the headwind is no longer able to turn over.

On the 19th, the experience suit frost impact passive redo, turned into a tank exclusive, the new passive is too weak

And the Shadow Pioneer was spat on by the player after the launch of this amount of health is too high, after 10 minutes of being beaten, it takes many people to fight off this dominant vanguard, if you encounter the lineup of the poor defender, a dragon directly through a line is possible, so this time its health has been cooled.

10 minutes to start, the amount of health down 20%, with the increase in time and growth, 15 minutes of health and before the same, because the 10 minutes of equipment is mostly not yet formed, playing this dragon is too torturous, give five minutes more, then the player's equipment is easy to form, clean up will be easier, so that the amount of blood with growth is fair, not to a master to lay the mid-term rhythm.

Frost Shock Revised

On the 19th, the experience suit frost impact passive redo, turned into a tank exclusive, the new passive is too weak

This equipment was previously updated once in the experience suit, which was divided into melee and long-range combat, and the shooter became a 10-second ice armor, which was greatly reduced, but even so, for some heroes, it was still speechless to touch this equipment, so this experience suit update was specially rebuilt for this new ice armor effect.

After being hard controlled, or its own shield with 10% maximum health, lasts for 5 seconds and cools for 15 seconds, which means that there is a vacuum period of 10 seconds.

On the 19th, the experience suit frost impact passive redo, turned into a tank exclusive, the new passive is too weak

How to evaluate the new passive? It can only be said that the functional type is greatly reduced, 10% of the health volume, for the tank of the late god, can increase the shield of 1000-1400, but this amount of shield, for the shooter, may be two general attacks.

If it is really implemented, then the Frost Shock may also become the exclusive domain of the tank, the warrior hero is basically around 8000 health, then you need to eat hard control to trigger once, at most can only increase the shield of 800, the effect on their buff has little effect, and the crispy skin like Marco Polo is not to mention.

Therefore, the new passive of the ice armor, the trigger conditions are harsh (to eat hard control, only the front row meets the conditions), the income is not high, only 10% of the shield amount, the cooling time is long, compared to the formal ice armor is a lot worse.

On the 19th, the experience suit frost impact passive redo, turned into a tank exclusive, the new passive is too weak

Dare to assert that if this attribute is implemented, then the ice armor may become the exclusive equipment of a small number of front row heroes (which need to be opened or jointly controlled), and it will continue to become the equipment of the unpopular door, so I personally feel that the future will change, either greatly reducing the cooldown time (because the conditions must be hard controlled, not to be damaged), or increasing the amount of shield, so that even if triggered, it will not be very profitable.

Painstaking efforts to finally make it into an equipment that can appear, despite the objections of players and actually installed, in exchange for the player's insults, the result is to adjust again but hit back to the sewers, the level of this batch of planning is worrying, I personally feel that the change must be changed, but this attribute makes people angry and laugh.

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