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Everyone has been deceived by the original god! Domestic open world orthodoxy is actually in NetEase?

Speaking of the "open world" game variety, how many people's first reaction is "original god", raise a hand? I believe it must be a big piece of hula, and I don't know whether to laugh or cry. The laughing thing is that the concept of open world is finally known by most gamers, and the cry is that we may have all been deceived by the original god, who is not an open world game at all.

Everyone has been deceived by the original god! Domestic open world orthodoxy is actually in NetEase?

Perhaps thanks to the black marketing before the opening of the service, the original god has been leaning in the direction of the benchmark "Zelda: Breath of the Wilderness", the map in the game, compared to other mobile games, is indeed large, the original god was put on the "open world" hat. In fact, people who really go to play will think about it carefully and will find that this is really a bit reluctant. After all, most of the time of the original god is spent on character cultivation and plot and passing the level, "exploration map" is only a tool to serve them, the simplest example, when looking for materials such as cloud pepper pepper and Mufeng mushroom, is there really anyone who purely wants to visit the map? To upgrade your character, of course!

Everyone has been deceived by the original god! Domestic open world orthodoxy is actually in NetEase?

And about the original god's raiders and discussions, most of them still focus on the strength of the characters and the team configuration, at the same time, the gap in the game experience brought about by the amount of krypton gold is huge (for example, kryptonian guys are directly five-star full of life fighting strength, micro kryptonite card party can draw high incense), so the original god in essence, is still an RPG game, and even a variant of the card is not exaggerated.

Everyone has been deceived by the original god! Domestic open world orthodoxy is actually in NetEase?

Like the GTA series, the Eternal Wilderness, the "Eldon's Ring" that will debut in February, etc., are pure open-world games, enter the game, no missions, even no main line, the opening pocket is empty, and everything must be made by yourself! The sky is north and south, and the heart can go as far as it is. On the domestic side, in fact, it is not a lack of technology, but a lack of determination to do it. After all, how to say the buyout system, in their eyes, where is the draw card + 648 model to earn?

Everyone has been deceived by the original god! Domestic open world orthodoxy is actually in NetEase?

So to be able to stand up at this time and tell the player: Hey, I just want to do open world gameplay, it seems particularly precious. However, what no one expected was that he was actually a reverse water cold from NetEase. In the annual expansion pack released on January 20, there is a map of "Open World, Shanhai", which can be understood as a new DLC, because as long as the account level reaches 40, it can be entered, and it is restarted without discrimination, and there is no problem in being treated as a thing independent of all previous gameplay.

Everyone has been deceived by the original god! Domestic open world orthodoxy is actually in NetEase?

In the [Open World Mountains and Seas], there are treasure chests, scene mechanisms, mounts and equipment and other props to make themselves, and all the player has to do is really just run around the map and collect resources to keep themselves alive. The big world is also full of various gatekeeping bosses and world bosses, adding challenges and uncertainty to the expedition, whether to fight alone or in teams, all on their own. Of course, why say that this is an open world, 24,000 square kilometers of seamless giant map, plus a lot of free play and interactive scene content, has been infinitely close! Although I don't know what the specific play looks like, NetEase's attitude is already good.

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