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Inspired by Japanese action games? "God of War" original development secrets to share

The PC version of God of War (God of War 4) has been officially launched on the Steam platform, and according to the display information on the Steam store page, the game has received "rave reviews (97% positive)" from players. Combined with the high score evaluation of many previous media, it can be said that this host port PC work is quite successful! The doctor noticed that a very small number of bad reviews are in the flashback problem of the feedback product, and I believe that it will be solved soon.

Inspired by Japanese action games? "God of War" original development secrets to share

Some people are veteran console players, naturally for the "God of War" series and the development team behind it; and from the above "God of War 4" PC version of the hot sales, it can be seen that some PC players are the first contact with the "God of War" series of works, presumably everyone is very interested in some secrets in the game development process. Today, the doctor will briefly talk to you about the development gossip behind "God of War 1" (the first generation of God of War), old players can reminisce about youth, and new players can expand their horizons.

Inspired by Japanese action games? "God of War" original development secrets to share

We all know: Sony Computer Entertainment Santa Monica Studio was founded in 1999. After developing Kinetica using the self-developed engine "Kinetica engine", they wanted to make an action game that could not only break into the European and American markets, but also meet the aesthetics of Japanese players. Game producer David Scott Jaffe at the time decided to set the game's theme on Greek mythology, which was no problem, but european and American game developers lacked experience in making hardcore action-adventure games, and the development progress of God of War 1 was stagnant.

Inspired by Japanese action games? "God of War" original development secrets to share

Fast forward to 2001, when Japan's Capcom launched the well-known action game "Ghost Warrior" set in Japan's Sengoku period, it was the first game on PS2 to sell more than one million copies! Later, Capcom launched the classic action game Devil May Cry, and in 2002, Sega launched the classic action game Shinobi on the PS2 platform. A flurry of successful Japanese action games inspired David Scott Jaffe to finally know what God of War 1 should look like. Of course, pure imitation will not come out, the action of "God of War 1" will be stronger, and the fight will be more smooth!

Inspired by Japanese action games? "God of War" original development secrets to share

The so-called inspiration mentioned above, the biggest change for God of War 1 is from a first-person action game to a third-person action game. That's right! During the first four months of the project, demos were made in the first person, and it was later found that the overall visual effects were not impactful enough. Of course, third-person action games also have obvious drawbacks, such as: the protagonist is easy to drown in enemies and so on. David Scott Jaffe borrowed the bright red scarf of the protagonist in "Shinobi", which made Kuiye's body covered with red lines and looked more conspicuous!

Inspired by Japanese action games? "God of War" original development secrets to share

The above information shows that the establishment of "God of War 1" has undergone the so-called "tear down and redo", and a lot of innovative gameplay and mechanics have been added in the follow-up, which has spawned a new problem, the development cost of the game has become higher, where does the money come from? Shannon Studstill, director of Santa Monica Studios, recalls that she had discussed cost with Shuhei Yoshida, then president of Sony Global Studios, and she did not expect that Shuhei Yoshida was very good at talking, and there was no problem in asking for money, but if the game (God of War) was messed up, she would have to leave. Shannon Studstill had confidence in his team and in game producer David Scott Jaffe, so he asked for money.

Inspired by Japanese action games? "God of War" original development secrets to share

As a result, now everyone knows, God of War 1 was a huge success after its launch in 2005, and was subsequently selected by IGN as one of the ten best games on the PS2 platform! Interestingly, the producers of the sequel God of War 2 changed from David Scott Jaffe to the familiar Cory Barlog because David Scott Jaffe had lost his passion for Greek mythology and wanted to get Quixote to make a big fuss in other mythological worlds. However, the rest of the studio's executives disagreed with this view, and the risk of continuing greek mythology was relatively low.

Inspired by Japanese action games? "God of War" original development secrets to share

Although David Scott Jaffe has long left the Santa Monica studio, in the reboot of the "God of War 4" series, Kui ye did come to Norse mythology, although the time is a little late, I believe David Scott Jaffe will be a little relieved.

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