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The accessibility features of the PC version of God of War 4 laid the foundation for God of War 5

Recently, Mila Pavlin, head of user experience at Santa Monica Studios, said: "The PC version of God of War port laid the foundation for a sequel, and many accessibility features required changes in the way content is created, allowing us to re-examine how we actually built some of the underlying code. ”

The accessibility features of the PC version of God of War 4 laid the foundation for God of War 5

In God of War, the player needs to press the left stick (also known as the L3 button) on the handle to make a sprint. Many players find this button inconvenient to operate, so Santa Monica Studios has built an automatic sprint function in the new PC version. The player can set a time threshold, and after the direction button is pressed beyond this threshold time, Kuiye will automatically start running and sprinting.

The accessibility features of the PC version of God of War 4 laid the foundation for God of War 5

Pavlin mentioned that pc customizability and support for various controllers naturally opened the door to more accessibility, and that these benefits could also be indirectly carried over to Santa Monica's next game on PS5, God of War: Twilight of the Gods. Revisiting the 2018 code gives developers the opportunity to build a "more accessible framework" for their next game.

The accessibility features of the PC version of God of War 4 laid the foundation for God of War 5

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