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God of War 4 PC porting is a hassle! Testers see every corner of the game!

The movie-level one-shot technology of God of War 4 is an absolute plus for this game and has left a deep impression on players, but during the development of God of War 4 porting to PC, this technology has brought a lot of trouble to the porting team.

God of War 4 PC porting is a hassle! Testers see every corner of the game!

According to PCgamer, santa monica studios port team members said that the PC version of God of War 4 has added many features, such as: DLSS, frame rate limiter, ultra-wide screen support, etc., to make the game look great. However, if you want to display ultra-widescreen, you also need to ensure that one shot is to the end, which is very complicated and troublesome to transplant.

God of War 4 PC porting is a hassle! Testers see every corner of the game!

Porters said that under the widescreen of 21:9, you will see things outside the original 16:9 mode, but the original one-shot technology camera range is limited, so it must be re-animated, and the staff must also repeatedly play the game, explore every corner, from beginning to end, continuous testing, submit feedback, so that animators can modify these contents, so that the PC version of the one-shot technology to achieve the best visual effect. Because the system is difficult to find these things, it is all up to people to observe.

God of War 4 PC porting is a hassle! Testers see every corner of the game!

Judging from steam's rave reviews, the efforts of the porters of the PC version of God of War 4 are worth it.

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