laitimes

Xiao Qiang on Arthur: Little White to King Ii Match the private treasure skills of qualifying and peak competitions

author:King glory chapter Xiaoqiang

Hello everyone! I am Xiao Qiang, and in the first two issues we talked about the skill analysis of Arthur the hero, the choice of outfits, inscriptions, and summoner skills. In this issue, we're going to talk about the things in the glory of kings in the competition.

(Welcome to discuss enthusiastically, Xiaoqiang guarantees that he will seriously reply to all the messages, look forward to interacting with everyone's discussion, let us grow together!) Thank you! )

In Glory of Kings, there are more matchmaking, qualifying and peak matches, and the rest to be honest I don't play much, and I don't have much to say. So how should you perform in these games to be good for yourself? Listen to me.

First, let's talk about the matchmaking mechanism in Glory of Kings. I don't know if you have encountered the following situations:

1. A winning streak is followed by a losing streak, and after a losing streak, you can win consecutively.

2. Win one game, immediately lose another game, then win another game, then lose another game, similar to a cycle.

3. After several consecutive games to get the MVP of the winning side, the next at least one or two games, will definitely encounter teammates hanging up, teammates machine, teammates all kinds of position grabbing, teammates all kinds of send heads, key moments 460 delay and so on make you sick to vomit, and finally there is no doubt about iron loss.

4. When you have a hard time getting on the score, always losing, you stop for a few days, and then after a few days to play the rankings, you will magically find that there are at least one or two flying teammates, all kinds of god operations, all kinds of Carry, anyway, it is lying to win.

When you encounter the above situations, congratulations, you have won the lottery, you have encountered the "care" of the matching mechanism. So how to avoid its "care" as much as possible, one way: reduce the matching heat!

Method 1, if 2 consecutive games, you feel that the system is greeting you, please stop qualifying or peak race immediately, go to play a dozen matchmaking matches, in the matchmaking match, try not to behave too well, do not take the MVP, but also do not hang up or send people's heads, normal play, do not be reported on the line. Play a few more games, you will slowly find that even if it is a matchmaking match, the selection stage, teammates will also give up a variety of friendly positions, in the game, there are no bad factors such as hanging up, sending heads, man-machines, 460 delays and so on. Then the next game you boldly go to qualify or the peak game, I can guarantee that this game you will not be "taken care of" by the system, relatively fair. Whether you can win depends on your own ability and teammates' teamwork. Because, at this time, your matching heat has dropped.

Method 2, stop for 3 to 7 days, don't play this game, play something else. Play again in a few days, and there is a high probability that it will not be "taken care of" by the system. I guess it may be that the game system is afraid of losing you as a player, so that your game experience is a little stronger and more normal. After all, it's the era of big data networks, and it's easy to monitor that data.

Secondly, in addition to being able to reduce the heat of matchmaking according to the above methods, there is also an important role in practicing heroes, after all, you want to win in the rankings, want to score points, first of all, to ensure that you do not pit yourself, right? Everyone should know that only heroes with senior proficiency or above can choose to play in qualifying, which is a hard indicator. In addition, a hero's driving is not something you can understand by reading the skill introduction, you need to be in battle, continuous experimentation, continuous trial and error, there will be the so-called driving ability and upper score ability.

Third, in qualifying, to improve the ability to score points, we must do the following as much as possible:

1. Five positions (at least three positions), at least 3 to 5 heroes to be selected (proficiency senior or above), convenient for the selection stage, according to the needs of the team to choose the most suitable hero for the team. In case you encounter some teammates who like to grab the position, it is best to let one go, and a harmonious start is the basis of victory. (I really encounter that kind of stupid not pull a few, xiaoqiang, although I have a good temper, but when I can't stand it, I should roar, I should scold, and some stupid people are not worthy of winning at all.) Of course, this is not recommended, I know that most of the little brothers and sisters are still reasonable. )

2. If you are playing wild, be sure to have a sense of the big picture and rhythm. The so-called overall view and sense of rhythm, simply put, is to start from the team as a whole, do the right thing at the right time and place, can not be limited to a certain point and a certain line, as far as possible to make money trading, do not do loss trading. Through the means of arresting people, controlling dragons, and opposing the wild, the rhythm of the entire team is revitalized, so that the team economy is higher than that of the enemy. For example, in the case of a small economic gap, it is best to fight a group, it is best to hit more people and less people, do not expect people to fight less people and more people to win, the probability will disappoint you. Of course, it is not excluded that a very small number of god-level play cases are not ruled out. For example, the road is too dish, the basic early stage is a waste, you try to grasp as many other roads as possible, let other roads play an advantage, if you go on the road, take the time to clear the line of troops. When the opportunity is good, join forces with teammates to catch the road. For example, if there is a group battle on the next road, you are close to the road, it may be too late to rush over to join the group, then simply do not go, quickly smoke this time period to take the dragon close to the road, at the same time, send a signal to teammates not to fight, can retreat a few count a few. In short, it is necessary to arrest people and arrest people; to develop, to develop; to control the dragon, to control the dragon; to join the group, to join the group. (To be honest, playing wild is tiring and fulfilling.) )

3. If you are in another position, all you need to do is to guard the tower to save your life, clear the army, quick support, and so on.

I recommend:

1. Shooter's words, as obscene as possible in the early stage, less participation in the group, more development; in the middle and late stages, more with the group push tower to play the output push tower, less single belt. 2. In the case of the mage, support as much as possible up and down the two roads, which side has the opportunity to "get rich" to go to which side, and at the same time try to clear the middle road line and then act; in the middle and late stages, try to fight with the regiment to control and output, less single belt.

3. If you go to the order, try to contain as much as possible in the early stage, try to die as little as possible, and support heroes with strong ability (such as Ma Chao, Guan Yu, Sun Ce, etc.) to support the middle road when they have time, but don't run too far to prevent the tower on the road from being pushed too early, causing the flood of enemies in the wild area; heroes with strong single-handed ability (such as Old Master, Sherlock, etc.) push more towers; in the middle and late stages, warrior heroes (such as Cao Cao, Arthur, etc.) join the group, and the main goal is to cut the enemy C position; the meat shield hero (such as Lian Po, Xiang Yu, etc.) should try to carry as many wounds as possible and protect our C position Containment-type heroes (such as Li Xin, Cheng Yaojin, etc.) with more single push towers, through the tower to attract the enemy to catch, and then through a strong ability to run away, one to catch people, catch undead, a bunch of people to catch, our other personnel can take the opportunity to develop, push other road towers, to fight more and less to hit the enemy to drop single personnel.

4. Auxiliary words, in general, help the mage at the beginning, then help the shooter, and follow the big group in the middle and late stages. Of course, the specific decision should be determined according to the lineup of the team, because there are all kinds of strange combinations in the ranking. For example, if it is a wild auxiliary double row and a shooting auxiliary double row, there is no doubt that the high probability of the double row will be bundled together globally, and the whole field will be taken by the single point of the wild or shooter. For another example, shield mountain + Huang Zhong's two-person conjoined baby, it is estimated that the overall situation of shield mountain will be with the shooter and so on. In short, as an auxiliary, you have to be clear about who you should protect, let who develop as soon as possible, have the greatest effect on the team, grab people's heads as little as possible, take more assists, and at key moments, prefer to die by yourself, but also keep the people you want to protect, especially the C position on your own side. After all, the C bit is the output point of the whole group, and without output, the group will most likely lose.

Finally, the peak race is actually an enhanced version of the qualifying game, and the peak game must be required to reach the position of the king, so most of the students who play the peak game have two brushes, of course, the existence of some bastards is not ruled out. As long as the qualifying game is played well, the peak race can be played well, and there is not much difference. When you have been reported or punished, and the credibility value is less than 100 points, you can't play the peak game, which needs to be noted. In addition, another advantage of the peak game is that it has reference value for increasing the hero's combat strength, because the performance value of the peak game is one of the point points of the hero's combat strength value.

Today's matching skills and private treasures on the ranking points are said to be here, I am Xiao Qiang, we will see you in the next issue!

Pure handmade original, more than 2500 words, hands are numb, can you little brothers and sisters like it, add a concern and then leave?? Thank you again for reading!

Read on