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Even Shenwu Fantasy 2 was changed to ARPG, and it seems that turn-based RPGs really have no market

Even Shenwu Fantasy 2 also changed to ARPG, it seems that turn-based RPGs really have no market, everyone thinks that turn-based bad can do real-time system will definitely be good. Good RPGs don't care about turn-based and real-time, but if a large single-player chooses turn-based, it thinks that players need to divide a large part of the exploration and other fun in the game to the turn-based system itself, which greatly slows down the pace of the game but really does the real-time system and no one buys it. Why do you want to make a large single-player game? Pricing is not good, sales are not good, is this not a loss of money? Is it bad to do moderately invested games like Bafang or Courage Apocalypse 2? As long as it is fun, the system is rich, the character training is rich, etc., it is a good game. Does the Immortal Sword have character cultivation fun?

Even Shenwu Fantasy 2 was changed to ARPG, and it seems that turn-based RPGs really have no market

The game Dashu believes that there is no market. It just sucks. Just like Xianqi didn't think that the Immortal Sword wouldn't play without making instant systems, but how many people played the Immortal Sword really did it back to the instant. The Shinmai Fantasy gang had previously done the Fantasy Three Kingdoms series in Yu Jun. Persona 5: What do you say? How to evaluate P5, such as Dragon 7, Pillar of Eternity 2, Divine Original Sin 2? Not necessarily, but turn-based is really difficult to support the scene of large-scale single-player games, which is very unfavorable for the pursuit of exploration and sense of substitution of large single-players, in my opinion, the biggest flaw of "Ancient Sword 3" is that there are too few explorable elements...

Even Shenwu Fantasy 2 was changed to ARPG, and it seems that turn-based RPGs really have no market

The generations that preceded the Paladin were not fun turn-based. You let them do a turn-based game like Octagon Traveler or Dragon 7, with a good story and a rich system. JRPG is actually an extreme case in the world, and even the JRPG itself has many games that have finally chosen real-time system (there are also big IP that have not turned, but the player does not want to), and the Octagon Traveler can not be regarded as a large single-player game (although the price is more expensive than 3A)

Even Shenwu Fantasy 2 was changed to ARPG, and it seems that turn-based RPGs really have no market

As a player, I hope that the game type and market are diverse, not to do a large stand-alone, but a diversified market must have a large single machine, China does not do large stand-alone, foreign large stand-alone will also seize the domestic market

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