For me, for veteran players who have been exposed to the "Xuanyuan Sword" series, which work impressed you the most? For me personally, it is none other than "Xuanyuan Sword Gaiden: The Gate of the Firmament", which has landed on the PS4 platform. This work can be said to be the most outstanding evaluation since the Xuanyuan Sword series after the 3D of the Cangzhi Wave. Although the plot is flat and stable, there is no innovation. But in terms of system and visual effects, it can be said that there is an unprecedented breakthrough in the series.,Personally, I also like this work.,The performance is very good in terms of domestic games.。
The 3D engine used in the Vault is the same as that of the sixth generation of Fengling Sky Thousand Years of Cloud, which is Unity, but this time the production team probably found that the physics of the sixth generation were not helpful, so the physical collision effect was removed, and the jumping function was canceled, so the reading speed became faster, and the stability was greatly better than that of the sixth generation, and the play was smoother. The visual effects are excellent, whether it is day or night, the scenery on a rainy day is quite beautiful, the colors are bright and very saturated, and the light and shadow effects make the scene very layered, and at the same time beautiful and dreamy.
The expressions of the characters are also richer, and the mouths are synchronized with their voices when they speak. However, the body movement part is still a little stiff and too repetitive, like the action of clapping hands has been seen many times in the plot. This time, the story plot of the Firmament still has history and the myth of the Classic of Mountains and Seas as the background and blueprint, but players don't have to worry about not having played the previous games or not knowing the historical situation at the time, and it is difficult to enter the play, because the story has clear character personalities and mission objectives.
Unlike the previous works such as Han Zhiyun and Yun Zhiyao, there were more than six characters, but instead focused on the relationship development of the main four characters - Sikong Yu, Mu Yue, Feng Yu, and Ziqiao. The final goal of meeting four people who have never known each other and whose birth backgrounds are completely different due to various coincidences is to close the door of the heavenly realm, unite as one, and have a common enemy to deal with.
With strong character personalities, the storyline continues to highlight some jokes and enough touches to break into the hearts of players, such as the little girl known as Strange Power Ziqiao because she has a special ability, which causes a lot of food, and the combination of amber and pig of the six generations - Archie is very afraid of being eaten by her, through the cultivation of animal spirituality and human feelings, there are many cute and funny performances. The dance over the mountain dubbed Archie, and the pig cry was also very vivid.
The plot in the early stage can be said to be the most exciting, because before the male protagonist Sikong Yu left his hometown Youxiong Village, a very touching parting of life and death made me mistakenly think that the plot had reached the climax, and the dialogue could not be skipped, which shows that the production team very much hopes that players can carefully integrate into the plot. Single-line role-playing works,In addition to the plot to be fascinating,Fluency,Operability is also very important,The previous Xuanyuan Sword works have some regrets,Like the picture is not smooth to play,Reading too frequently,The angle of view is fixed and can't be rotated,The interface is messy and so on。
Coming to the Gate of the Firmament, it can be said that the above shortcomings have been completely improved. When you just start to operate the protagonist Sikong Yu to move on the scene, you can feel that the running speed is faster and the running action is more heroic. The map is also more expansive, giving players more motivation to explore all corners of the map and open all the treasure chests. Unlike the previous thunderbolt-style encounters, the Firmament uses a thunderbolt-style encounter, where you can stun the enemy with a stick before the battle, dodge attacks invisibly, or use the Nabao ability to increase the rewards of the battle, which are the talents of the protagonists.
Near-real-time combat is also much more fluid and refreshing, with the corresponding moves being performed by simply pressing the number keys on the keyboard. The armillary thaumaturgy allows players to freely match points, and the way to learn martial arts like mysteries is also very simple. For me, the Dome can be said to be a return to the essence of the original RPG, with a very detailed story and an easy-to-play environment.
The selectable difficulty level of combat makes the initial battle easier and time-saving, but of course, you still need to spend time cultivating characters and leveling up magic weapons in the later stages. In addition, the plot can almost be said to be an animation every few steps.,For players who love to enjoy animation,It's nothing more than a big blessing.,At the same time, there are many CG animations accompanying it.,It can also allow players to reminisce about the plot they've seen directly in the main menu.。
Although the ending is a mixed bag, the later updated DLC brings a more perfect ending. In terms of the works of the Xuanyuan Sword series, the Gate of the Dome is easier to use, with clear task guidance, no need to go to the big map, intimate interface operation, and the demon refining pot can directly forge various equipment props and enchant weapons. It can be said that it is a masterpiece that removes many elements of past series.