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Touch Night Talk: Listen to gossip from ancient Greek researchers in "Hades"

Touching the night talk, every day nonsense and game-related farts, ghost things, new things.

Touch Night Talk: Listen to gossip from ancient Greek researchers in "Hades"

The gap between experts can be too big (Photo/Xiao Luo)

I'm nowhere near as familiar with Hades as my roommate. I've played it, but I've only played it, I haven't pursued full collection or good relationships with all the characters, and the "true ending" is also cloudy. My roommate was just the opposite, after learning the true ending and learning that she could pursue Tanatos, she resolutely left the "Moving Forest" and "Horse Body" and brushed for more than one hundred and twenty weeks to achieve the true ending.

The reason why I mentioned this matter is because my roommate recommended me a variety show two days ago- "Watching 'Hades' with Ancient Greek Researchers". She was looking at the translations made by enthusiasts, and they hadn't all been translated yet. I checked it out, and it was a special feature of the Japanese news site Livedoor News's section "Game Walk" (ゲームさんぽ), which aired on youTube channels and had 4 episodes. The main content is just like the title, the program group editor, gamer Matsuda and ancient Greek research expert Fujimura Yuki, together with the audience to play "Hades" while chatting with the audience about Greek mythology and culture.

Touch Night Talk: Listen to gossip from ancient Greek researchers in "Hades"

The "Game Walk" channel was established in 2014 and currently has nearly 290,000 subscriptions

In my opinion, although these episodes of the show have some small regrets, the overall effect is still very good. Unfortunately, the show uses an archive of about 9 weeks, not to mention that it is still far from the real ending, and many important plots and characters have not yet appeared. In contrast, the expert Fujimura teacher's ancient Greek knowledge reserves are amazing, and quite talkative, the editor casually mentions a character, an event, she can easily pick up interesting knowledge or wonderful spit, even "advance spoilers" The editor has not yet played the content, even if she has not played the game at all.

There are many "original so" in this, which makes people suddenly understand, and then feel that the production team has really made a lot of effort to do "Hades" well. For example, the identity of the protagonist Zagreos originally had many theories in Greek mythology - some people said that he was a god, some people said that he was a man, some people said that he was the son of Hades, some people said that he was the son of Zeus, some people said that he and Dionysus were actually one person, and some people advocated other identities... This gives creators a lot of room to play. Although the game adopts the setting of "Son of Hades", the plot also arranges a paragraph in which Zagreos and Dionysus collude to deceive people, which can be said to be used to learn and use.

Touch Night Talk: Listen to gossip from ancient Greek researchers in "Hades"

Zagreos's identity in Greek mythology is still studied and discussed to this day

At the same time, the inclusion of Zagreos as the protagonist also reflects the fact that "Hades" adopts a different worldview from other works of Greek mythology. It is mentioned in the program that most of the stories in Greek mythology are based on the world of the living, and the gifts of the gods can only be accepted by human beings when they are alive, and after death, they become shadows in the palace of Hades. But Zagreos's story is about a world of reincarnation, where souls travel to different futures between the cycles of life and death— and if that's why Hades takes a roguelike approach, Supergiant Games is too hard-hearted.

In addition to this "serious" knowledge, Fujimura experts also inserted a lot of lace stories, and the best part of the show was her attitude towards the CP of Achilles and Putroclus - in order to argue about who went up and down between these two people, the ancient Greeks quarreled for more than 1,000 years (this scene seems so familiar), and finally did not understand by summoning spirits...

Touch Night Talk: Listen to gossip from ancient Greek researchers in "Hades"

Achilles once said that he would like to be buried with Putlockus after death, which is also reflected in the game's dialogue

Touch Night Talk: Listen to gossip from ancient Greek researchers in "Hades"

People's obsession with CP has a long history...

It is worth mentioning that Plato also participated in this CP war, and it is said that he exaggerated his CP in his book "Drinking Chapter", while not forgetting to stomp on the family. However, fujimura experts accidentally misremember Plato's CP, describing him from the "Putroclus× Achilles" faction to the "Achilles×Putlockes" faction. From Plato's point of view, this is simply unforgivable, if he had known, he would have been furious, I don't know if he would have dreamed of making her apologize...

Touch Night Talk: Listen to gossip from ancient Greek researchers in "Hades"

The program team apologized to Plato in the form of subtitles for remembering CP incorrectly...

The total length of these 4 episodes is about 3 hours, and when I watched it in one breath, I didn't feel tired at all, and even a little unfinished. In fact, these programs are similar to the forms of "expert games" and "experts talking about games" that I have seen before, all of which talk about some real knowledge and topics through games, and the difference between reality and games is easy to form some laughs, whether you play games or not, you can harvest some joy from them.

But in my opinion, there are some differences between these shows. The "expert playing games" and "experts talking about games" that I watched before reflected more reflected how the game should balance authenticity and gameplay in the design, in order to make the player experience better, which of the professional knowledge in reality should be retained, and which should be abandoned. The discussion of topics related to the show is not only something that developers need to consider, but many players have their own ideas after watching it.

Programs like "Watching "Heddies with Ancient Greek Researchers" are purely based on talking about cultural knowledge (and some gossip), which can talk about more content and have fewer restrictions, but the effect of the program depends entirely on the expression level of the guests, a cheerful, storytelling expert and an introverted, general language expression ability of the expert, the audience experience can be a world away.

Touch Night Talk: Listen to gossip from ancient Greek researchers in "Hades"

The channel of "Expert Play Games" has also been updated

But no matter what, I love watching these kinds of shows. Perhaps because they are originally game-themed, experts and scholars from all walks of life, although most of them have not played games, they have maintained a "although they do not understand, but take it seriously" attitude throughout, rare and strange reactions and disrespectful statements - which is one of the reasons I love watching such shows.

Another reason is that while these shows are easily labeled as "entertaining and educational," I don't like it because it gives both "knowledge" and "games" a strong utilitarian flavor — as if playing games is about learning, and learning has to be about "what's useful." I always think that this is not the case. Programs such as "Experts Talk About Games" can catch fire, because the fields in which experts and games are involved are more inclusive and more interesting, so that this "fun" can be passed on to more people, it is as simple as that.

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