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Pack you tens of thousands! Got a bottleneck in playing chess? You haven't mastered the "big picture" of wargame yet!

Pack you tens of thousands! Got a bottleneck in playing chess? You haven't mastered the "big picture" of wargame yet!

Since the last update of the tavern wargame, there has been no new content added to the game for a long time, after such a long experience, I believe that everyone has long been familiar with the basic content of the game hero gameplay and game routines, but many people are stuck on the seven or eight thousand points, and this situation will often be stuck for a long time.

Some players may attribute this to bad luck and Bob's trouble, but is that really the case? It is better to teach people to fish than to teach people to fish, and instead of sharing personal understanding, it is better to share with you the way of thinking about this game.

Therefore, today's content is an advanced strategy, suitable for students who are already familiar with various hero playing styles and genre routines in the game, and are only one foot away from the door.

Pre-grab

The early stage of the game is the period of laying the foundation for the lineup, and the early card acquisition needs to consider the situation that we may take the cards later in addition to considering our own exchange ability. Two simple examples:

When we see the licking dog in the early stages of the game, we need to think about what high-quality dead words cards can be used to cooperate with the licking dog

Pack you tens of thousands! Got a bottleneck in playing chess? You haven't mastered the "big picture" of wargame yet!

At this time, we will think of the following 4 high-quality dead language monsters of the second book. At this time, we need to look at the BAN option again, if this BAN is mechanical and demonic then the grip of the licking dog will be greatly reduced.

For example, when we see 4 tanks, we need to think about the transformation problem after working with tanks in the future.

Pack you tens of thousands! Got a bottleneck in playing chess? You haven't mastered the "big picture" of wargame yet!

The best thing behind the tank lineup is the transformation of the Omega lineup, and the best match for Omega is the parrot.

Pack you tens of thousands! Got a bottleneck in playing chess? You haven't mastered the "big picture" of wargame yet!

So when we see the tank, we need to see whether the BAN in this game chooses the BAN beast, the beast not only has the frequency to cooperate with the tank but also the parrot to support the transformation of the later stage of the lineup, otherwise the tank is only a part-time card that costs 3 yuan to take the economy.

It seems like a lot of thinking when you grab each card, but it's actually a cumulative process. Accumulating to a certain time when you can basically see the card can react quickly and basically do not need to think much. That's why we can see the upper players who play chess quickly and confidently on the playing field, and when they see each card, they don't think about it, but they have completed the process of accumulation.

Economic exploitation

Unlike other self-propelled chess games, wargames cannot save interest and are coinaged per turn. In the middle of the game, everyone is 10 coins per turn. How to maximize economic utilization and how to put yourself ahead of the opposite side. Are those all grandma cards? Here's a brief look at my understanding of the game economy.

There is a question of expectations, and by the middle of the game, everyone must be clear about what cards their lineup needs most, which may be the lack of pig teeth, the lack of cutting points, and the lack of copper whiskers. When we mint 10 coins, we may as well raise our expectations to take the cards aggressively.

Pack you tens of thousands! Got a bottleneck in playing chess? You haven't mastered the "big picture" of wargame yet!

Personally, I would never consider a small BUFF card with low cost performance when minting my own 10 coins, so I might as well spend two or three dollars to search for these cards that we need the most. When there are only 5 or 6 coins minted, we need to lower the expectations, because 5 or 6 yuan is a special node, which is just the cost of playing a BUFF and then taking a card to close.

And when there are only 2 or 3 dollars, our expectations should be reduced to a minimum. Small BUFF cards and part-time work cards can be considered.

Pack you tens of thousands! Got a bottleneck in playing chess? You haven't mastered the "big picture" of wargame yet!

There is also a situation where you have a grandmother or you are a trade king, and you have an economic explosion of 16 or 17 yuan per round to beat others with 10 coins per round.

Pack you tens of thousands! Got a bottleneck in playing chess? You haven't mastered the "big picture" of wargame yet!

This situation, which already has a huge economic advantage in itself, does not need to fully comply with the expectation value theory mentioned above. At this time, as long as you have a core card with low expectations, you can completely lead others.

The above is the most common situation, each game situation is different, everyone must think about the use of the economy after the situation at that time, when the situation is critical, it is also very common to refuse 3 consecutive hard searches for blood cards. Everyone has a different understanding of the wargame economy and can also leave a message in the comment area.

Lineup planning

What to think about in the middle of the game is the subsequent development of your lineup.

The Holy Shield lineup should know that it must cut the pig tooth hormone, the grandmother behind the copper whisker buff or carre, the frequency of 4 more than 4 liters can be, whether their lineup needs 3 consecutive, whether they need pairs, these must have a clear understanding and planning. This version is no longer the version of the core and then turn the lineup, the best thing is to lay a good foundation and then find the corresponding core.

Here we mention the elements of the ground and the pirates of the ground, the bottom of these two lineups, the frequency is basically not compatible with many lineups, resulting in very few cards. Once in the headwind and no blood volume, it is very easy to find the core of the 5 books, and it is very easy to become a dead end, and even the story cannot be told.

Pack you tens of thousands! Got a bottleneck in playing chess? You haven't mastered the "big picture" of wargame yet!

Then there are 8, 9, 10 fees of these 3 rounds, these 3 rounds are the key rounds of this version can be searched for cards slightly aggressive, many times their lineup hu buhu has no potential to eat chicken, the cards of these several rounds can be seen, the follow-up is to chase dreams or score after these rounds can also make a choice.

Game situation

The most important part of the game situation judgment in the middle and late game, the importance of the big picture in the later stage is much higher than those small foreshadowing.

Let's talk about the most typical cards

The new version of The Poison Fish has made it a strategic card with a certain foresight, and when we find that there is a fairy on the field that we can't catch up with, we need to consider this card, which is the catch-up mechanism left for the laggards in the game. Even when we observe that no one on the field is playing with beasts, machines, the natural enemies of these poisoned people, we can consider this card as appropriate.

Pack you tens of thousands! Got a bottleneck in playing chess? You haven't mastered the "big picture" of wargame yet!

In the final round of the game, if we are still the leader, we also need to take some of the following function cards according to the opponent lineup on the field.

Pack you tens of thousands! Got a bottleneck in playing chess? You haven't mastered the "big picture" of wargame yet!
Pack you tens of thousands! Got a bottleneck in playing chess? You haven't mastered the "big picture" of wargame yet!

The above is the most typical example, many times in the late game, our cards are selected according to the opponent on the field and the game BAN, these are the points that need to be considered in the later stages of the game and these decision points often need to be forward-looking.

The game of the final round is the most direct and exciting place in the game, do not get a sticky rice or other cards until the final round is still there to brush the body. (The author has even encountered the situation of the meter turning to jump to "play" the opponent, when you think that the opponent is a meter and thus turned into a poisoned person, the poisoned person who turns halfway will not be too big, and the result is that the opposite side becomes the jump exercise of the restrained poisoner when the final goodbyes)

In addition to Tianhu Shuang, this game also has thinking and games. The above is all the content shared with you, I am Bilibili, Ome, if you have learned to point out a little attention, crab crab spicy!

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