Note: The following is the update content of the 12.2 version of the US test service on January 8, which does not represent the final result, and all the official announcements of the national service shall prevail!
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In today's beauty test suit update, the new hero Zeri (Zuan Hanabi - Zeli) is finally online, and also launched his first skin: Yu yu rose Zeli.
Basic properties:
Mana: 250
Growth Mana: 45
Base Magic Resistance: 30
Growth Magic Resistance: 0.5
Base Health: 500
Growth Health: 85
Health regeneration/5 seconds: 3.25
Growing Life Regen: 0.11
Base Attack Damage: 58
Grow Attack Damage: 2
Base Armor: 23
Growth Armor: 3.5
Base movement speed: 330
Growth Attack Speed: 2
Attack Range: 500
Skills Introduction:
passive:
60% of the damage dealt by Zeri to the enemy hero shield will be converted into her own shield, while receiving a 10% movement speed bonus for 3 seconds;
Q Skills:
Cooldown: 1.37 seconds
Mana Cost: None
Passive - Zeri's General Attack is considered a skill, which can be used to recharge energy by moving and casting this skill (there will be a yellow energy bar below the blue bar, and the Q skill and movement will be used to store energy.) General attacks reduce energy storage, that is, uncharged attacks).
Unpowered Attack: Deals 10-50 (+5% AP) magic damage, deals 60-150 (+15% AP) magic damage to enemies with less than 35% health, and consumes some energy storage;
Fully Charged Attack: Deals 90-200 (+80% AP) + (3-20% max health) magic damage and deals 20/25/30/35/40% slowdown for 1 second, consuming full charge.
Passive damage cannot critical hit and trigger attack effects;
The Active-Q skill is considered a general attack, with Zeli firing seven consecutive rounds, dealing 10/15/20/25/30+110% AD physical damage to the first enemy hit;
Active damage triggers a critical hit effect and triggers an attack effect once for each target hit.
Cooldown and cast time decrease with attack speed (up to 1.5 attacks per second), and 50% of the additional attack speed translates into attack damage;
W Skills:
Cooldown time: 10 seconds;
Mana Cost: 50/60/70/80/90;
Zeri fires an electrical pulse that deals 40/75/110/145/180 (+100% AD) (+60% AP) magic damage to enemies and slows down by 50/55/60/65/70 for 1/1.25/1.5/1.75/2 seconds. If the electrical pulse hits a terrain or wall, it fires a long-range laser from the collision point (after hitting the terrain or wall, it fires a laser similar to the Lax R skill in the original firing direction, and the laser range can almost shoot from the highland tower to the second tower).
E Skills:
Cooldown: 23/21.5/20/18.5/17 seconds;
Mana Cost: 80
Zeli sprints short distances, or she can climb over any terrain she touches the wall. The next three Q skills deal 80/85/90/95/100% penetration damage to enemies;
Hitting an enemy hero with a General Attack or Skill reduces the cooldown of that skill by 1.5 seconds.
Penetration damage can be critical hit, but does not trigger the attack effect. Unpowered attacks do not reduce the cooldown of this ability;
R Skills:
Cooldown: 100/90/80 seconds;
Mana Cost: 100
Zeri casts a new current that deals 150/250/350 (+80% AP) (+80% extra attack power) magic damage to nearby enemies and enters an overload state for 6 seconds, while gaining a maximum of 3 layers of overload status. Each layer of overloads will receive a 2% movement speed bonus, and when hitting enemy heroes with general attacks and skills, it will increase the overload status of 1 layer, and refresh duration for 2 seconds;
When overloaded, Zeri will receive a 30/35/40% attack speed bonus, each general attack will deal 20/25/30+15% AP magic damage, and Q skill will become a rapid triple burst and can form a lightning chain between enemies.
The attack speed bonus will also increase the maximum attack speed of Zeli, the physical damage of the lightning chain can be critical hit, and the unallocated attack will not stack or refresh the overload state;
Dream Rose Zeli (1350RP):
Zeli Bright Skin:
Wayne VFX Updates:
Balance adjustment:
Tam:
Deceleration effect: 40% increased to 50%;
Damage to Gray Health Conversion: 45/50/55/60/65% reduced to 15/25/35/45/55%, or 45/50/50/60/65% if there are at least 2 enemy heroes nearby;
Thick Epidermis Treatment Amount: 30-100% increased to 45-100% of stored damage;
Shield value: 400/500/600 (+100% AP) increased to 500/700/900 (+150% AP);
After devouring a friendly hero, Tam no longer slows down by 30/20/10%, but instead receives a 40% movement speed bonus for 3 seconds;
equip:
Immortal Shield Bow:
Passive Shield value: 250-700 adjusted to 275-650;
Runes:
Deadly Rhythm:
Attacks are now based on level
Melee: 10-75%
Remote: 3-35%;
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