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【Crash 3】How to choose the core engraving of the promised land in the past?

【Crash 3】How to choose the core engraving of the promised land in the past?

With the version update, many engravings have also added new cores and amplifications, and what is the difference between these new and old cores & amplifications, and how to choose? Let me show you!

【Crash 3】How to choose the core engraving of the promised land in the past?
【Crash 3】How to choose the core engraving of the promised land in the past?

1. Core comparison

The engraving of the old and new (secret words vs true words) of Tianhui BUFF looks more complicated, and in simple terms, it is a trade-off between single/pair groups.

【Crash 3】How to choose the core engraving of the promised land in the past?

1) Ability to match the single: New Tianhui is stronger

New Tianhui focuses on abnormal states, of which the core is fragility and paralysis, and the rest are such as freezing, time locking, deceleration, ignition, etc. Although Heimdall's resistance to many abnormal states is very high, the resistance of the boss virtual tree skeleton to paralysis is extremely low. On the basis of being able to trigger adaptive attribute damage faster, New Tianhui can always refresh the paralyzed state, and even make the Void Tree Divine Skeleton paralyzed, and it will not be able to get up until the amount of blood is empty. In addition, the new Tianhui's amplification engraving also has more injury additions, while the old Tianhui is more related to the reduction of damage and the prevention of shield recovery, and the upper limit is lower in comparison.

2) Ability to group: Lao Tianhui is stronger

The biggest difference between Lao Tianhui and New Tianhui is that the former is radiused by itself, so that a large range of surrounding monsters are subjected to adaptive damage; the latter is to randomly inflict adaptive damage on an enemy, and when fighting against the group monsters, New Tianhui naturally bows to the wind. This feature also leads to a problem: the opening of the new Tianhui is a relatively weak choice. Because in the current version, it will not be unable to form due to the difficulty of Bernales, and the previous double is more important for the engraved snowball. So if the character itself needs the paralyzing effect of New Heavenly Wisdom to fight against the Void Tree God Skeleton, then it is recommended to make up for it with the second hand instead of the opening choice.

3) Engraving demand: Less Heavenly Wisdom

In fact, as mentioned above, it was also found that Lao Tianhui's amplification engraving has a lot of functional BUFF such as damage reduction and shield locking, and these BUFFs are very limited in the improvement of the battle, not so much that the demand for engraving is low, but rather that the increase is not very good. When using the new Tianhui, in order to achieve its effect, the abnormal state trigger and the abnormal state time extension of the two amplification engravings are mandatory, if you do not choose these two will lead to the lack of effect in the confrontation against the virtual tree god skeleton, at this time Tianhui's ordinary engraving such as easy to injure and total injury can be discarded according to the situation.

2. Adaptability analysis

Tianhui is a very versatile BUFF, due to the existence of combos in its own BUFF, so whether it is a high-frequency character can be used as a choice, but it needs to upgrade the engraving of the number of superimposed combos as appropriate. Of course, since the new Tianhui is a big killer against the Virtual Tree Divine Skeleton, the advantage of the New Tianhui is very obvious for the attack frequency characters like Ziyuan, Yuexia, and Ellie, who are very jealous of the Virtual Tree Divine Skeleton. For long-range characters, it is easy to choose Lao Tianhui due to too far away from the monster and cause the phenomenon of causal wheel of air damage, such as secondary Blade, Post-Crash Duck and "Alahato" game producer, at this time you can only choose new Tianhui.

【Crash 3】How to choose the core engraving of the promised land in the past?

The engraving of the old and new (aftersound vs. aria) of the gold BUFF is biased towards the trade-off between SP consumption and SP accumulation.

【Crash 3】How to choose the core engraving of the promised land in the past?

1) Damage gain capacity: New gold is stronger

The strength of gold engraving 1-2 pieces is very high, but from the beginning of the increase, the old gold is very weak. So in the past version, gold basically chose 1-2 pieces, up to three sets of mixed with a fragile. The new gold is the complete opposite, its damage increase capacity is very good in both the three-piece set and the subsequent increase, and the upper limit is far more than the old gold.

2) Engraving demand: less old gold

Like Lao Tianhui, it is not so much that there is less demand for old gold engravings, but rather that the remaining amplification engravings are stinky fish and rotten shrimp. The author has tried to use the night with Ziggy Fly to trigger the SP accumulation of the old gold amplification mark, trying the highest frequency trigger [Aria Thunder], but the effect is still very poor, and the recovery demand for 100 energy is indeed a bit too high.

The direction of gold's new and old growth is more obvious, and the core lies in whether the character consumes SP. If it is necessary to frequently open a large consumption SP outbreak, it is basically correct to choose the new gold three pieces; and for those who do not consume SP, such as the lightning law of flash A, the effect of old gold is better.

【Crash 3】How to choose the core engraving of the promised land in the past?

BUFF's old and new (Lone Shadow VS King Sword) engraving is actually the trade-off between the duration of BUFF and the peak of BUFF increase.

【Crash 3】How to choose the core engraving of the promised land in the past?

1) Duration: New longer

Once the New Salvation is activated, the bonus is permanent; the Old Salvation needs to be activated by a big move, and the bonus disappears after the BUFF duration has elapsed. Because of this feature, the New Salvation is significantly more suitable for characters with a longer duration of moves and a certain number of explosive states/kill combos, which is more convenient for characters with a number of layers.

2) Damage bonus: Old Savior is higher

In the core engraving of the old salvation, there is a 50% effect increase, which is higher than that of the new salvation. Because of this feature, the old savior is obviously more suitable for characters with high frequency of killing skills and can more easily eat their own BUFF bonus, and the natural effect of the high explosion of the old salvation is more obvious.

3) Engraving needs: Fewer new salvations

For most characters, the old savior needs an extended duration of amplification BUFF to be good enough. The New Salvation doesn't have this annoyance and only needs to get three cores to activate the BUFF. This feature mainly affects the pre-molding and post-supplement BUFF, the less the engraving demand BUFF has its advantages, not to mention that for the old savior, many characters such as Thunder Law, Moon Soul, Ice Xi, Snake and other characters, the gameplay must extend the duration to 11 seconds. For molding and replenishing buffs, once the store or engraving door does not give face, it means that the output is greatly reduced.

New Salvation: Alicia (need to carry [Pure]), Radiant Knight MoonRoot, Law of Reason, Law of Knowledge, Queen of Sins, Knight of the Moon, etc

Old Salvation: Immortal Star Anchor, Law of Thunder, Twins on the Other Side, Mebius, Nightmare Star Yuan, Execution Suit Aster, Raven, etc

There are many characters that fit the salvation of the world, so only some of the recommended choices for characters are given here. Some characters can also be replaced by new salvation/old salvation according to their own understanding, such as moon soul, thunder law (thunder law riding dragon animation does not count the time of salvation) and so on. However, it should be noted that the new salvation limits the number of layers of attacks in the must-kill and explosive state. Some characters, such as Alyssia, Secondary Blade, and Mebius, not only do not have an explosive state, but the actual attack frequency of the must-kill is also very low, and there is no way to trigger a new salvation.

【Crash 3】How to choose the core engraving of the promised land in the past?
【Crash 3】How to choose the core engraving of the promised land in the past?

The engraving of the old and new (vast VS calendar) of the floating BUFF is actually the trade-off between the continuous output environment and the damage increase.

【Crash 3】How to choose the core engraving of the promised land in the past?

1) Startup time: The new float is shorter

The new float has 6 layers [Memories of Warriors] at the beginning and does not need to be activated. And with only a 3-piece set, the full layer of floating is the most comprehensive engraving. For some roles with slow pre-molding and poor output environment, the new floating life is the best choice.

2) Fault tolerance rate: the old float is higher

Although the new floating life obtains the initial full activation, it also loses the shield's recovery function. Although the fault tolerance rate of the old float is obviously higher, it is also caught in a paradox: if I only need 6 times of fault tolerance to kill the boss, then the new float is more powerful than the old float; if my 6 times of fault tolerance space is not guaranteed, then choosing damage reduction such as Tianhui and Annihilation is more effective. Therefore, at present, it is only recommended that the output overflow, and the small partner who wants to touch the fish chooses the old floating life.

As the most comprehensive engraving of the 3-piece set, it has both full injury, attribute injury, penetration, and the fault tolerance rate of the invincible shield is also given in the three-piece set, and can be selected in case of indecision. And for characters such as the Imperial Daughter of the Broken Sin, whose output environment is extremely harsh and whose choice of Tianhui/Salvation Is too slow, it is also more recommended to start with a floating life.

【Crash 3】How to choose the core engraving of the promised land in the past?

▲ My life was given by the floating life

【Crash 3】How to choose the core engraving of the promised land in the past?

The engraving of the old and new (Bitter Night Fork VS Sakuragami) of the moment buff is biased towards the trade-off between tradition and whole life.

【Crash 3】How to choose the core engraving of the promised land in the past?

The current development of the new moment is quite limited, and the main problem is that in most cases there will be better BUFF to choose from compared to other cores and amplifications. In addition, although the new moment can actively trigger a limit dodge, which seems to provide versatility for the ordinary engraving of the moment, there is also a paradox: if I cannot actively trigger the dodge, then why should I choose the ordinary engraving of the moment? If I can actively trigger the dodge, wouldn't it be better to bring Akasaki Sakura with the Sakura Curtain Boundary?

The new moment also has a certain theoretical effect, such as:

The new moment skill can break all the gears of the Void Tree God Skeleton in seconds;

Dodge every 10 seconds as a limit dodge, which triggers the normal engraved dodge to refresh the buff of the dodge CD. It has a certain effect on the law of inflammation.

Compared with the old moment, the give law can further reduce the dodge CD, thus achieving a higher frequency of driving circles.

But overall, apart from the two characters mentioned, the new moment does not have a very prominent performance.

【Crash 3】How to choose the core engraving of the promised land in the past?

At present, the new and old engraving selection ideas still have their own trade-off space, I hope that this article can help you choose between the new and old increments according to the characteristics of their own roles, and it is easier to pass the paradise of the past.

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