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Glory of Kings: Wild Iron has displacement, there is a recovery, and there is a shield, why doesn't anyone want to play?

In the glory of the king warrior has always been very popular with players, although most of the warriors play the position of the single, but some warriors to the mid-term damage is very considerable, can even play the harvest effect in the team battle, Wild Iron as a veteran warrior, he has displacement, there are replies, and there is a shield, why no one wants to play?

Glory of Kings: Wild Iron has displacement, there is a recovery, and there is a shield, why doesn't anyone want to play?

Let's first look at the skill attributes of the wild iron, the hero's general attack target can be recharged, a skill can cause two damage to the enemy, while causing damage to the enemy, you can also restore your own health, the endurance is extremely strong, the second skill is a displacement skill, and can cause the enemy to fly and stun effect, mobility is OK, after the release of the big move, you can get a shield that absorbs damage, and the higher the damage, the higher the shield value, and the skill attribute is still comprehensive.

Glory of Kings: Wild Iron has displacement, there is a recovery, and there is a shield, why doesn't anyone want to play?

The early stage of the wild iron is very strong, because of the effect of bringing back blood, the early line does not lose any warrior, and it is easy to play the advantage, the wild iron after the fourth level began to usher in its own real strong period, the anti-killing ability is extremely strong, but the appearance rate of the wild iron has not been very high, and many players are reluctant to use him.

Glory of Kings: Wild Iron has displacement, there is a recovery, and there is a shield, why doesn't anyone want to play?

Some players said that the reason why they don't like to play crazy iron is because the hero's "hand" is relatively short, it is easy to be kited by the enemy, and the strength of the wild iron will be lower the later the stage, the team battle is easy to be instantaneously seconded, and the full level of wild iron damage is also relatively even, the burst damage is not enough, and the wild iron needs to charge itself, otherwise the late strength is lower, there are too many details that need to be paid attention to, there is no armor and Lü Bu's late damage to come directly, so it is not willing to use wild iron.

Glory of Kings: Wild Iron has displacement, there is a recovery, and there is a shield, why doesn't anyone want to play?

I personally feel that although the early wild iron is indeed strong, and even has the ability to self-detonate all the way, but in the current version, the strength of the warrior hero generally increased a lot, and the player's technology and consciousness are simultaneously improved, many players see the enemy on the wild iron alone, they will select a Tanbian warrior to deal with, can perfectly tie the wild iron on the line, as long as the early strong period of the wild iron, the hero's later role is very large.

Glory of Kings: Wild Iron has displacement, there is a recovery, and there is a shield, why doesn't anyone want to play?

That's all there is to it, what are your thoughts on that? Welcome to leave a message below, let your comments be seen by more friends, we discuss together

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