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The player uses Miledi to rush to the glory 50 stars, and does not get stuck, what is the secret of his score?

Milady, a hero who makes players love and hate, loves because she can boost a wave, hates because many players use Milady like to make up makeup in the middle of the road, mix a Mvp, and say that they are very strong...

In the glory of kings, heroes have strong and weak points, and there are also points that adapt to the environment, but even weaker heroes also have ceiling-level players.

If a player can rush to glory at the end of the season with a good winning rate by a single hero, there will be basically no problem with him or her, even if it is a single row, there will be no card points.

The player uses Miledi to rush to the glory 50 stars, and does not get stuck, what is the secret of his score?

Each player has their own tip, so what is the tip of the Milady enthusiast?

His answers were: mindset, state, information reading, and problem-solving skills.

The player uses Miledi to rush to the glory 50 stars, and does not get stuck, what is the secret of his score?

Why not have luck and manipulation?

The matchmaking mechanism is aimed at all players, so when everyone is fighting for luck, the luck problem is not a problem.

In terms of operation, does Milady have operational needs? The vast majority of heroes in the Glory of Kings actually do not have operational pain points, and as far as operation is concerned, Diamond Star Shine players basically have no problems in the direction of operation, they only have problems in details.

On the other hand, the rhythm of the glory of the king is very fast, and there are not many details, so the details can affect the upper limit, but not the lower limit.

The player uses Miledi to rush to the glory 50 stars, and does not get stuck, what is the secret of his score?

Earlier, we talked about the mentality problem, the mentality problem is indeed the problem faced by the vast majority of players, "blackening", ming performance, in-game rebellion, "suddenly will not" and other behaviors, is the last thing we want to see but occasionally do things that can be understood.

But then again, if you lose, you win, so why play with a bad mindset?

The answer is that when we have a strong appeal, the utilitarianism will be very heavy, and when the expectation is not reached, the mental gap is very large, especially when you are promoted, you can infinitely take Mvp is not going to go up.

The player uses Miledi to rush to the glory 50 stars, and does not get stuck, what is the secret of his score?

In fact, you don't have to care about these things, because when you break through the bottleneck, you will find that the promotion match is actually just an ordinary game, and the reason why you care is because you pay too much attention to the results.

When you are successful in qualifying, you will find that the score is not playing a game, but being played by a game, and even if you can score points in quality, its essence is to rely on time accumulation.

You know, the glory of the king is a positive sum game mechanism, as long as you can keep playing, glory can survive, but what is the meaning of surviving?

When we play the glory of the king, we must understand the meaning of competition, maintain a good attitude, and take every game seriously, which is the characteristic of playing the game, and our game is only a pastime.

It's just a way of catharsis and a waste of time, and it's always contrary to your purpose.

Poor mental health not only increases time consumption, but also affects the body, reflexes, and ability to play.

The player uses Miledi to rush to the glory 50 stars, and does not get stuck, what is the secret of his score?

In the process of dividing, the state is very important, whether it is a mental state, an operational state, or a psychological state.

Here, we will talk about a typical psychological state - instigation!

Instigation is the reason why many players cause headwinds, and it is also the reason why many players cannot play their heroic abilities, and it is also the reason why the advantage of the game drops.

The player uses Miledi to rush to the glory 50 stars, and does not get stuck, what is the secret of his score?

Do we need encouragement in the process of playing? You can avoid fighting and turn the line during the weak period, but you must not instigate the advantage period and the advantage of playing.

Rhythm, economy, and turnaround points are all based on playing, whether it is precautionary planning, or crazy line, or encroachment on wild areas, crazy advancement, jealousy and crushing to force the other side to fight is the product of war will.

If a person shrinks in the half field and other development, if there is an advantage still in a daze, if the disadvantage is drawn as a prison, can go up to the points of strangeness.

For example: 80% of players think that Milady can't be a second person, can't cut c, can't play wild, in fact, Milady can not only play wild, but also can play full position, but! Can not do nuclear.

Headwinds are very common, and headwinds that flip are also common, and isn't the method of flipping two kinds: containment and strong groups?

There is a strong group or containment, there is no cooperation to hold back and seize the opportunity to force the group to fight, nothing more.

The player uses Miledi to rush to the glory 50 stars, and does not get stuck, what is the secret of his score?

Finally, there is the ability to collect information on the battlefield and the ability to solve problems, which is the key to "lying to win" and score points.

In Glory of Kings, battle rhythm refers to the cycle of damage and CDs, as well as pulls, and battlefield rhythm refers to the cycle from the birth of the line to the explosion of crystals, and the bursts of various key points in it.

How do we collect this information, of course, through a minimap.

The player uses Miledi to rush to the glory 50 stars, and does not get stuck, what is the secret of his score?

Through the minimap, we can clearly judge the movements of everyone on the other side, as well as get our own solutions to the problem and the way to play.

How to judge it specifically? Here we will sell a close, in the next article will be explained in detail.

Here, you can give you a hint, according to the wild monster and the other side to play the wild portrait to judge the other side's wild movements, according to the line of soldiers, regimental battle points, the other side's avatar to judge the position of all the other party's people, according to the line of troops, the number of people, the state of the judgment to rob the neutral unit or estimate the interests of the regiment war.

This article ends here, I hope to help the majority of game fans!

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