laitimes

Former developer of R Star: The Bully Rooney 2 project was cancelled in 2009

Recently, the former developer of R Star New England Studio revealed to Game Informer that R Star's New England studio had developed the "Bully Rooney 2" project in 2008, and the project had 8 to 9 hours of playable content, but then the studio members turned to other projects to develop the "Bully Rooney 2" project was shelved, according to the developer, in fact, the time to the end of 2009 "Bully Rooney 2" project has been de facto aborted.

Former developer of R Star: The Bully Rooney 2 project was cancelled in 2009

The success of the original Bully Rooney released in 2006 created a pretentious private school bully, and the success of the game and the 2008 release of the "Bully Rooney" extended version prompted R Star to develop a second game, so R Star acquired New England-based Mad Doc Studios and changed its name to R Star New England to develop the game.

Former developer of R Star: The Bully Rooney 2 project was cancelled in 2009

According to these former developers, before the management of R Star quietly killed the "Bully Rooney 2" project, the game had been developed for a year to 1 and a half years, and at one point the entire R Star New England studio 50-70 people were working on this game, but then more and more people began to be transferred to the Max Payne 3 and "Red Dead Redemption" projects, as the acquired New England studio began to succumb to the "death march" work rhythm inside the R star, a large number of developers protested by leaving.

Former developer of R Star: The Bully Rooney 2 project was cancelled in 2009

The vision of this unfinished game is expansive, and while the map is small by today's standards, every building is accessible. Techniques in game development, such as the dynamics of breaking glass, will be found in later R-Star games. NPCs will have a set of behavior patterns that match their own settings, and this idea was later brought into Red Dead Redemption 2. Other details, such as iconic deep-depth gameplay mechanics such as dynamically growing grass for mowing grass, define the game of the decade after R Star.

Read on