You may be unfamiliar with Remedy Studios, but have you ever heard of a game called Max Payne?
Without further ado, we're walking in the right piece
Finnish prodigy since ancient times
Finland is a magical place where many high-quality game companies and studios come from;
For example, Supercell, developer of Clash Royale, Rovio, developer of Angry Birds, Small Giant Games, developer of the well-known match-3 game, Fingersoft, developer of the Mountain Racer series, and Our protagonist Today, Remedy.
Even if you don't care much about the terms "quantum breaking" and "control" that suddenly appear when others chat, you should always know about the "CFX" that made a lot of noise some time ago, right?
That's right, it was The Crossfire X released by Microsoft, which was scored 3 by IGN, made by Remedy.
You may ask: Eh, Uncle Monster, since the games they make have such a low rating, they must not be a quality game company, right?
Wrong, if you look at the game completion of CFX alone, Remedy has done a very good job;
And if you look at their past titles, you'll find that apart from poor sales, these games are pretty good and have no drawbacks.
The reason for the poor sales of Remedy has nothing to do with the work, and many times it is caused by piracy or exclusivity.
Bullet time
"Max Payne" was first translated as "heroic nature" by the domestic gold edition electronic publishing house.
If you've been in and out of Internet cafes between 2001 and 2010, you'll find that there's a prominent name for many pirated stand-alone games in Internet cafes — Countering Violence with Violence, the first work of Max Payne.
If you mention the mechanism of "bullet time", you may think of "The Matrix" or "Bald 47", but the real implementation of this technology in the game is the first part of "Max Payne".
Since then, this technology has been emulated by many game manufacturers, such as V's "Half-Life" series, and some works have applied this technology.
In 2002, R Star's parent company, "industry troll" T2, took a fancy to Max Payne and bought it entirely, then offered Remedy a sequel for $8 million.
With ample funding and the technical support of R Star, Max Payne 2 has made a qualitative leap while maintaining the game's characteristics.
But even so, the results of "Max Payne 2" are not as good as a generation, and the reasons for this are difficult to explain, and the industry leaders cannot analyze it.
Sales aside, Max Payne provides an excellent template for the follow-up industry, as well as a very creative mechanism of "Bullet Time", and can even be said to have influenced the birth of "Skinhead 47", "Angel Hunting Witch", "Metal Gear Solid V", "Cell Split", "Call of Duty" and other works.
After several twists and turns, Remedy finally came to Microsoft, in addition to the completed "CFX", but also finalized a sequel to one of their games.
Although they haven't eaten any sweetness from sales since the first part of Max Payne, after all, they are a studio that has not fallen in the industry for 28 years, and I believe they can still make excellent games.