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The king's game is playing, and the gunner's new ideas are no matter how bad they are! 11.24T1 lineup recommended!

Hello everyone I'm Ez~

Today brings you a set of molding must have a lineup!

Alchemy Fighting Gun

The king's game is playing, and the gunner's new ideas are no matter how bad they are! 11.24T1 lineup recommended!

Lineup composition: (from left to right, from top to bottom)

Wei (2) Mondo (4) Tam (5) Zach (3)

Wind Girl (4) Jinx (5) Aurgart (4) Ice Girl (3)

Bondage composition:

1 God Eater 5 Alchemy Technology 4 Fighters 2 Sisters 2 Gunners 2 Geeks 2 Scholars

Hex Recommended:

Preferred: Alchemy Turn, Gunner Turn, Crown of Alchemy, Crown of Gunner

Alternatives: Instant Injection, Profit, High-end Shopping, Titan Power

Lineup analysis

This lineup is more eating transfers, there are gunners can turn downwind female captain to shoot 4 shots, the current 4 shots can provide 40 attack power, the benefit is very high; there are fighting turns can also be downwind women, or on 9 open 6 fighting; the best Hex is the crown of alchemy, to Tam and Wei, the front row of all the staff alchemy, tandem greatly improved.

Equipment selection

Dreadnought Chariot - Aegart

Final Whisper (Reverse Bow + Fist Set)

Infinity Blade (Storm Sword + Fist Set)

Luna's Hurricane (Recurring Bow + Negative Cloak)

The king's game is playing, and the gunner's new ideas are no matter how bad they are! 11.24T1 lineup recommended!

Main C Ogart, the middle period must rely on him to hit the damage, hurricane must, Argat single body damage is very dependent on the hurricane to improve the clearance speed; output package selection endless and whisper, the current version of the bodyguard big meat is too much, must be a whisper for the team to break the armor; which can be exchanged for justice or drink blood, alchemy bondage is now strengthened to the full level of 8 seconds to reduce damage, out of a endurance suit to ensure fault tolerance, can also be exchanged for giant kills, resurrection armor, mercury.

Runaway Lori-Kinks

Ghost Rope's Furious Blade (Reverse Bow + Useless Stick)

Alchemy Transfer (Golden Shovel + Giant Belt)

Guardian Angel (Lock Armor + Storm Sword)

The king's game is playing, and the gunner's new ideas are no matter how bad they are! 11.24T1 lineup recommended!

Vice C Jinkes, resurrection armor must be necessary, guaranteed to open a big move and will not jump into the crowd to die violently, followed by alchemy turn is the core, damage reduction and life recovery to strengthen Jin Kesi's survivability, as well as high attack speed to raise the starting point of the sheep knife, if there is no alchemy turn, then change the giant kill or justice, and open 5 alchemy under the wind girl.

The main Tammundo, the priority of the madman core meat suit, the mondo skill benefits from the maximum health; secondly, if the challenger is more, the anti-armor and ice core are preferred; the AP lineup is mostly selected in the dragon's tooth, ion, and sunburn.

Operational ideas

Pre-operation:

Opening rush: >>

Priority to take the speed of attack, the output of the gun basically needs a bow, can not get the first grab the meat to protect the blood, this lineup is running to win consecutively, do not rely on the bounty to roll economy, if the 3 bounty does not come in the 2 stage will not be on.

1-4 Hex choice: the beginning of the more rats, alchemists, improve the probability of brushing alchemy related Hex, the best is the emblem of alchemy, followed by the profit rolling profit or scrap factory, economy and equipment can be raised.

Transition recommendation: EZ + Qinggang Shadow + Time + Robot + Alchemy Composition 3 Inventors 2 Geek 2 Precision, this set of a little quality can win consecutively, Qinggang Shadow and robots are waiting to change trolls + Wei, equipped to work for trolls.

The king's game is playing, and the gunner's new ideas are no matter how bad they are! 11.24T1 lineup recommended!

(5 population best transitions, trolls interchangeable robots)

Mid-to-late stage operation:

3-2 on 6, if in a winning streak, you can keep a small D2 star troll and a pair of cards to keep a win, this stage has a 2 star troll with a hurricane very high combat effectiveness. 3-5 or 3-7 jump 7, early prostitution 5 ficca, 7 population priority to open 4 fights 3 alchemy 2 gunners, quality is not enough to fight on the small D Ogart, but also stable blood directly hold 8 population start.

The king's game is playing, and the gunner's new ideas are no matter how bad they are! 11.24T1 lineup recommended!

(7 Quality of population)

4-5 or 5-1 pull 8, big D2 star Argat and Jinx, more smooth best on the 8 population directly formed, Jinx did not come to use the captain first, normally open 5 alchemy, no alchemy turned down the wind girl on any alchemy unit, as long as the scene is 2 stars on the stop, ready to pull 9 to find Jinx and 5 Feika, 9 population can make up for Jace kai law enforcement officer, cat can change the wind female play control, mainly according to Heikos transfer flexible combination of bondage.

The king's game is playing, and the gunner's new ideas are no matter how bad they are! 11.24T1 lineup recommended!

(9 population)

That's all for this issue!

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