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I found out! Players who play The Glory of kings have these three things in common!

Glory of kings is part of the player's daily pastime, although its entertainment component is relatively large, but the topic of the player's game level is still talked about.

How to identify a player's game level, or how to judge whether a player plays King of Glory or not, and scores faster?

Through a long ranking, lao ma found that there are three things in common with players who play the glory of the king.

These three common denominators are mindset and state, thinking and execution, and self-control.

I found out! Players who play The Glory of kings have these three things in common!

I don't know if you find that when it comes to the game environment of The Glory of Kings, players will spit one-sidedly. So, is the Glory of Kings game bad? No! It's very fun, but why would the player complain?

The reason is obvious! Not because the points are not scored, nor because the player does not face up to their own game level, but because in the process of the game, the player will feel unfair, and even some players think that they are "being played by the game".

"Losing inexplicably, winning the bumps and downs" must be the voice of the vast majority of King of Glory players when playing the game.

I found out! Players who play The Glory of kings have these three things in common!

In fact, the game environment of the glory of the king, although it will be affected by the ELO mechanism and position grabbing, as well as the difference in the understanding of the game, but most of the headwinds are fake headwinds, and there are some low-end headwinds that can be "solved", and even in the high-end innings, the headwinds can also be overturned, although the probability of the latter is very low.

On the one hand, it is not a smooth game environment, on the other hand, there is a "game to solve", under the collision of these two problems, the players who are stimulated by the game to "blacken" and "swing" are obviously very slow to score, and those players whose mentality and state can maintain a good long time, the speed of scoring is very fast.

That is to say, although it is the same environment, players with a good mentality and good state play more stably and score faster. On the contrary, no matter what the level of the player, once the mentality and state are affected, the player of the king and the glory strength will also become "bronze", I don't know if you admit it or not?

Of course, the appearance of "blackening" and swinging players is reasonable, everyone has a tired time, but also because of tiredness, so, can not play their own level, and then encounter a not very smooth environment, win or lose purely by luck.

I found out! Players who play The Glory of kings have these three things in common!

Earlier we said "there is a solution", what does this mean?

Lao Ma believes that it is a strategy game, although the fighting is fierce, but the core gameplay is a tower pushing game, and its full-length battle is around the line of soldiers and advances.

In such a game, whether it is anti-wild, advance, squat grass, anti-squat, containment, team battle, strong group and all other game behaviors, it is to push off the opponent's crystal and serve.

If we look at the game from a narrow perspective, it is a line and a team battle, but in order to ensure the winning rate, the line and team battle are only one of the layers, and what we need to do is to use all game behaviors to intervene in the line of soldiers, intervene in advance, and finally push away the other party's crystal.

In this process, all the problems encountered are called "bureaus".

I found out! Players who play The Glory of kings have these three things in common!

The stronger the ability of a player with a fast score to intervene in the line of soldiers through the minimap, the higher his chance of winning, and if the player is an assassin, the efficiency can also increase with this ability.

What do they get out of this minimap?

For example, if the wild red opens, the elves in the middle of the road are plundered by our side, and the middle road and the confrontation road on our side are not pressed, at this time, who is the most dangerous? Where is it possible to fight? What should we do?

For another example, in the late stage of the Storm Dragon King, both sides are left with only the Highland Tower, how should we deal with it to maximize the possibility of taking the Dragon King? Should the two side belts be crossed across the river channel gathered towards the dragon pit, or should it be squatted or counter-squatted?

Each node has something that should be done, at this time, the idea determines the advantage tilt, if there is a problem with the idea, let's not talk about winning or losing, I am afraid that your own game experience will be lost first.

I found out! Players who play The Glory of kings have these three things in common!

Many players say that they will not fight the wild, in fact, it is nothing more than because there is no idea, the operation is the hardcore foundation of the wild, but even if you do not operate the idea of daring to fight, in fact, you can control this position.

At this point, although the old horse can achieve 80% of the pendant-free perspective, can obtain the information of the other party through the small map, and obtain the combat ideas, sometimes the brain will be short-circuited, and sometimes it will be headed, so the old horse adjusts the position of the map in order to highlight the existence of strategies and ideas.

Players who score fast points have their own ideas, if there is no idea to fight with fate, if the beginning can surrender, many players will basically surrender after the loss of the three outer towers...

I found out! Players who play The Glory of kings have these three things in common!

Finally, the players who score faster have another feature, which is absolute self-control, they may care about the actions of their teammates, but they will not change their actions because of the actions of their teammates.

They will use their overall situation and mentality to save the game, restrain themselves from doing actions that are unfavorable to the game, and reduce the negative impact of their teammates.

The great god and the player of the upper score have three things in common, but "gold has no feet, no one is perfect"! The so-called great gods are actually just more able to restrain themselves than ordinary players.

There is a lot of fun in the game, want to become a god is simple and simple, it is difficult to say, but if you restrain yourself in the game to become a god, but because the game wasted time to waste your academic career, is this a failure?

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