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Since the audience loves to watch, why not fast forward to 120 dozen Happy?

On the evening of December 17, Beijing time, the special tea cup S7 quarterfinals match was officially released, and the clear-eyed people must have seen the highlight of this game, yes, that is, Happy vs 120. The reason why many people have been chasing the special cup is to watch the duel between the two of them, but they don't know if Happy and 120 can play stably in the final.

Since the audience loves to watch, why not fast forward to 120 dozen Happy?

In today's magic world, there are no more than 120, Happy, Moon, Lyn, Color, FoCuS, Lawliet, Fly and a few other people who have the strength to compete for the championship, and these people sometimes do not participate in the competition at the same time, such as this special comic cup competition, Lyn, Moon, FoCuS, Fly are absent for their own reasons, so that the high gold content of the game is even rarer.

On the other hand, the "Tianxiu Cup" and "4200 Cup" have gained an outrageous degree of heat, although part of the reason is due to Happy's gimmick against Asian players, but the audience loves to watch high-quality duels between masters, which seems to be an indisputable fact.

So the question is, since everyone loves to watch the game between the masters, why bother to engage in the audition + round of 16 knockout? Why not arrange the master pk directly like the "Tianxiu Cup"? Or do a Warcraft version of the European Super League.

Opposition: Need to give newcomers a chance, master duel is easy to aesthetic fatigue

One side's view is that this cannot be done, and it must be based on the current format, because Warcraft still needs to give newcomers/average players a way to rise, so that players who are still practicing and trying to make themselves stronger have a stage to show themselves. Many powerful players have also transformed from rookies, such as color, two years ago there were no results to get their hands on, and now they have evolved into world champions, which shows the importance of the competition platform.

At the same time, the competition between the masters will have aesthetic fatigue, even if the most wonderful game will have a time to watch, just like a person eating a big meal, the stomach must not be able to stand, usually with eating a little light on the body, to enhance appetite are good.

Although most of the games of ordinary players are not suspenseful, you can always see different ways of playing, these tactics are often imaginative, giving people a different viewing experience, which can also mobilize the emotions of the audience and make the spectators add a lot of fun.

In addition, without the participation of ordinary players, the competition is missing a very important part - upset. Just imagine, if there is no audition, then we will certainly not see the surprise of Soin beating Happy, which is undoubtedly a great loss for the audience.

Supporters: The gap in strength is too large to affect the ornamentation

The other side's view is that the gap in the strength of the players is too large to affect the ornamentation, such as last night's snow game, there is no black snow meaning here, he can kill from the audition is enough to prove that he has a certain strength, but he still has a certain gap with the professional players, which also causes the game to be relatively one-sided, the ornamentation is seriously insufficient, even if it is ESL, there are many games that are quite boring. If some people have just opened the elevator and seen such a game, it will indeed dissuade some of the audience, and it is better to watch the master play in the ring directly.

At the same time, they also believe that reducing the number of places will not suppress the newcomers, because Warcraft now has no potential newcomers. The development of magic beasts to the present, the gap between the strength and weakness of the players has been very obvious, the real can play out of the basic can be played, can not play out of the real can not play, those players are subject to talent or degree of effort, and then give ten times the opportunity is still not the opponent of the master.

As for the duel between the masters, you can change the different formats to increase the fun, as long as it is a master's game, even if there is no hero can play flowers, you can watch it with relish, they play non-mainstream, it is definitely more interesting than ordinary players.

And what is upset, instead of wasting time waiting for such a low-probability event, it is better to rest assured to see the excitement of the high probability of occurrence.

Since the audience loves to watch, why not fast forward to 120 dozen Happy?

Centrists: Retain the auditions and cut the number of places in the main competition

The centrists are naturally neutralized with the spirit of the two schools of thought, absorbing the views of the two schools. For example, they feel that there are indeed a few people in the 16 people in the main game who are weaker, and if so, they really have to cut the number of places in the main game.

But they also think that there are still some new people who have the potential to become gods (such as 15 years old) who need to give them the opportunity to become stronger, so they can't cut too much. At the same time, not all invitations should be invited, and the auditions should be retained to give ordinary fans a chance to experience the atmosphere of the competition.

Therefore, it is better to change the main game to 12 or 10 people to fight, which can not only make the main game more ornamental, but also ensure the enthusiasm of the newcomers, while retaining the "cold door", "dark horse" and other stimulating elements, which can be described as killing two birds with one stone.

Since the audience loves to watch, why not fast forward to 120 dozen Happy?

So, what do you want to say about the format of Warcraft Tournament?

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