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Designers wonder what would happen if dota 2 heroes used a gamepad to control it

Have you ever thought about playing a hand game in Dota 2?

I am afraid that many players will laugh when they hear this problem, because Dota2, as a MOBA-style game, has many operating keys and high precision requirements, and the operation with the controller obviously cannot meet the basic requirements of which to play.

Even in FPS games, the developers added assisted aiming for gamepad players, but keyboard and mouse players had to have more advantages at the same level. When the gamepad can't achieve the same precision as the keyboard and mouse, can you imagine V club being the first to introduce the gamepad operation function in Dota 2?

Recently, many players may have noticed that someone posted photos of playing Dota 2 with a gamepad on the internet, but they only think it will be a lifetime. I remember in 2019, webmaps were very popular and the content was "What would happen if a Dota 2 hero controlled it with a gamepad?" ”

Designers wonder what would happen if dota 2 heroes used a gamepad to control it

Due to different hero attributes and mechanics, the final peripherals used are also different. What this network diagram is trying to convey is that the hero "has different operational difficulties." Dota2 is difficult to play with devices other than keyboard and mouse. ”

But the reality is that the designers of the V society attach great importance to "playing Dota 2 with a gamepad". In the latest update, the Dota2 game adds experimental gamepad manipulation support. Designers are trying to get players to use this new peripheral to get a completely different gaming experience.

At this point, some netizens objected that this was impossible, but questioned that it was impossible

Onion News people, don't talk too much. Because whether it's releasing skills, buying items, or adjusting settings, the designers are very clear, respond to the needs, and let the player practice.

Designers wonder what would happen if dota 2 heroes used a gamepad to control it

Handle operating modes:

Use the left joystick to move the hero and the right joystick to move the perspective. Click the right joystick to re-center the perspective to your hero.

The action keys of the handle (x, y, a, b) are used to cast skills or use items. Press and hold R1 and/or R2 to select skills and items on different pages. Press and hold the R1 key to select a skill on page 2, press and hold down the R2 key to select an item on page 1, and press and hold down the R1+R2 key to select an item on page 2. For example, to use TP, hold down R1+R2 and press the a key.

direction

Keys will select shortcut commands in the interface, including leveling skills, purchasing items in the Quick Buy column, and opening the shop. Hold down the R1 key to enter shortcut commands on the second page to select units. L1 and L2 are used to lock on targets – L1 locks on teammates, L2 locks on enemies.

Press and hold L1 or L2 and use the action keys (x, y, a, b) to switch between different types of targets (creeps, buildings, or heroes). Any attack or skill will first target the locked unit, making it easier for the handle to cast the skill. After moving the viewing angle, lock on to the "break" target.

Designers wonder what would happen if dota 2 heroes used a gamepad to control it

After understanding the above set of key functions, you can basically do the same operation as the key rat in the Dota2 game. Although this function is still in the testing stage, the designers of the V Society have begun to look to the future. When the player asks if the heroes namib, the fertile spider, the phantom spearman, the prayer, and the engineer can also be operated with the handle, the other party replies:

"Every hero should be able to play with a gamepad. Try your favorite hero and tell us what's uncomfortable! ”

"Every hero should be able to play with the handle. Try your favorite hero and tell us what's uncomfortable! ”

Through the introduction of these contents, we must have a certain understanding of the tricks of playing Dota 2. However, Dota 2 is a game that requires precise instructions at all times. Due to the limitations of the controller itself, most players will not believe that it can become a mainstream mode of operation.

In fact, Club V began implementing the concept of "genius" back in 2013, like playing Dota 2 with handles. But at the time, the university's purpose was more to promote its Steam controller handle than to use the handle interaction feature as part of a future update to Dota 2.

The core role of a game peripheral is to meet and improve the player's gaming experience. The advantage of the controller is that it can provide better haptic feedback, which is naturally more suitable for action games. The keyboard and mouse are more widely applicable, and it is a suitable peripheral to operate a MOBA game with a 3D perspective. Without the innovation and improvement of the technological power of the device itself, if they are forced to dabble in areas where they are not good at, the results may not be very good.

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