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DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance

Author: Meet and greet.

preface

DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance

Hello everyone, here is the group do not play waiting for the new version to wait until there is nothing to do Ah Huan.

The year-end winter conference of traditional projects is coming, and the expansion of new versions or new levels is already a foregone conclusion. There is no doubt that the equipment system will also change accordingly,

This article will provide some prospects for the development of equipment systems in the future.

Equipment retention problems

Speaking of equipment preservation, we have to mention the Luke period, players who have experienced early squeezing channels and countless 413s will naturally not agree to the equipment that has just been hard-earned to be eliminated immediately, so the new version of the official after that has launched an upgrade inheritance route, and it is also from this time that Dnf's equipment began to build a set of situations to play to death.

How difficult is it to acquire equipment now? To be honest, even though the final version has introduced a lot of burden reduction activities, the current version of the equipment acquisition route is still far more than the previous version.

Mythological system

The luke period to the pre-level 100 version of the equipment route is that as long as you are willing to brush, there will always be a perfect graduation day, but the level 100 mythical system makes the concept of "perfect graduation" blurred.

At the beginning of the version, brushing the abyss tens of thousands of times for the myth may not be able to get a satisfactory brush, from the excitement of seeing Spencer to the sense of loss of the countdown myth, presumably everyone has experienced it.

DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance

The mood of the two is completely different

DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance

On the other hand, the adjustment of mythological terms requires a large number of adjustment boxes, and it is difficult to adjust a myth without hundreds of adjustment boxes, and the multi-number party is even worse.

DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance

While the mythical system enriches the mix of equipment, it is full of random over-the-top elements. The problem of maintaining the value of the new version of the equipment is about to be moved to the table, and the random problem of the 100 version has always been a pain point, and it is necessary to improve this aspect in the new version.

remodel

Originally filled with epic equipment richness, the strength of the transformation equipment that was originally filled with epic equipment became uncontrollable after the introduction of the Black Crow Selection System, and the traditional epic equipment was completely unmatched when facing high transformation equipment.

Mr. Yin made it clear at the summer press conference that the new version will not introduce new transformation equipment, which shows that he has realized that the transformation equipment has a certain blow to the existing equipment system, but it is difficult to accept the transformation equipment if it is directly eliminated.

First of all, the price of high modification equipment is very high, and direct elimination will hit the enthusiasm of high krypton players.

Secondly, according to the past practice, the traditional increase equipment has the route of upgrading and inheriting the value, and if the transformation equipment cannot maintain the value, it will cause the problem of uneven distribution.

Therefore, if the transformation cannot be eliminated without the introduction of new transformation equipment, the strength of the new version of equipment needs to be balanced with the existing transformation equipment.

Regimental equipment

The equipment produced by The Shearlock, Black Crow, Ozma and other regiments exists in a "pasting" way, in fact, it is also because the 100 version of the equipment system is equipped with a variety of combinations, and it is impossible to follow the previous equipment upgrade route before the equipment is "upgraded" in a similar way to enchantment.

The pain point is the weapon residue, which is similar to the adjustment box adjustment method of the mythical system, which belongs to the bottomless pit without any bottoming mechanism, which actually does not bring fun, but can only be seen as extending the quest cycle. If you start with "playable games", then hopefully this setting will be abandoned in the new version.

DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance

Unity of imbalances

In fact, the game cannot be completely balanced, not to mention that Dnf has more than 60 classes, but the relative balance is necessary.

Balance of weapons

The difference in weapon strength between the different classes in the current version is too large, resulting in the otherwise more transparent skill data being meaningless without considering the weapon strength. The strength of the weapon also affects the class balance.

Taking the giant sword that the author is more familiar with as an example, according to common sense, the giant sword bears 10% of the CD penalty as a superweight weapon, the original intention is to sacrifice the endurance in exchange for short-term explosive power, but now the two giant swords are not passed at the outbreak level, but they are designed as endurance weapons.

The Divine Intention lost its advantage in awakening after the Black Crow because all weapons can be selected Awakening +2. The Active Skill Level Awakening Skill in Lv1-80+2 on its basic attributes cannot be eaten, in other words, even if it is the same as the Selection Awakening +2 God Intention and other weapons, the Divine Intention Direction is also missing some entries in the Awakening. Here, if it is difficult to understand, you can draw an analogy with Taimat and Astros.

And if it is selected to 30%, the awakening skill can eat all the terms provided by the weapon, and even because the missing entry of the awakening skill leads to a higher proportion of the awakening skill, it becomes an endurance weapon. There is also a situation that is bizarre and contrary to the original intention:

Lightsaber's awakening skill is stronger than that of a giantsword:

DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance
DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance

The Greatsword's Awakening Outer Skill is stronger than the Lightsaber:

DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance
DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance

However, no matter how high the damage of the Awakening Outer Skill, it could not make up for the CD punishment of the Greatsword, and compared to light weapons, it still suffered losses.

Some classes have no choice in weapons, in the face of this complete imbalance in the strength of this weapon can only eat dumb losses, so other equipment can increase the fun, but the weapon imbalance can only make some classes uncomfortable, in the new version, it is possible to design a more balanced weapon, or return to the standard weapon.

Dairy professional equipment

The current version of double-cut milk is a dimensionality reduction blow compared to single mythical milk, and the bonuses of different myths to Buff and sun are biased differently, and the selection can choose a set of buff and a set of suns, and the same is true for weapon residues.

DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance
DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance

Mr. Yin had proposed at the summer press conference that double-cut milk was too complicated, hoping to make the equipment choice of the milk profession more simplified, but after nearly half a year, it was still not implemented, and only the origin of the throne was harmonized.

Perhaps he also realized that a set of equipment directly costing the player is actually difficult to accept, after all, it is all painstaking efforts, this promise may only be realized in the new version, and where to start with the harmony drop double cut, the author here thought of two solutions:

1. The new version of the basic equipment can be supplemented with the upgraded equipment of the regiment, and finally reach a relatively balanced state, and the meaning of cutting and incision is not natural, and there is no need to consider double cutting;

2. The Buff registration system is suitable for both Buff and Sun.

Option One balances the double cut while also being interesting, but it is easier said than done, and if it can be achieved, it will test Mr. Yin's ability; option Number two is simple and rough, but it is a bit boring. Exactly how to change, now is just speculation, let's wait and see.

Dragon equipment

The powerful auxiliary performance of the dragon equipment makes it popular as soon as it appears, but although this type of equipment lowers the entry threshold for low-level characters, it also breeds many unscrupulous bastard players. Hanging trees when you die, not understanding the mechanism, pointing out the country and mountains, and so on.

The reason is that the participation of the dragon character group is too low, there is no output ability, and there is almost no counter-ability to the monster mechanism, only as the aura exists most of the time only need to stand on the line, no sense of participation naturally has no enthusiasm.

In fact, the dragon equipment has a set of equipment design ideas or good, that is, the birth of the gem set, it can lift the control of the monster immunity state, if the monster mechanism is familiar enough and uses more control of the class, it is possible to control some monsters for about 20 seconds, but because even so the effect is very limited, and the dragon does not understand the mechanism to draw a big question mark, after all, not many people choose it.

DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance

If the dragon equipment setting can be extended to the new version, then can the dragon character in the new version not only exist as an aura, but also transfer the control, acceleration, damage reduction and other attributes of some classes to the dragon equipment, so that the problem of low damage to the skill that controls the occupation can also be solved by the way, and then balance the damage gap between pure C and 34C.

Richer gameplay

Although there are too many imbalances in the entire level 100 version, there are still many merits in the diversity of equipment compared to previous versions.

Luxey's awakening specialization of the wrong belt complements the awakening-oriented profession:

DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance

Specialization of Xenomorph-like mode skills for Misguided Shoes and CP Guardian Stones:

DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance

Skill-specific weapons raise the otherwise normal skills to the main skill level:

DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance

Surprises when resetting key big skills:

DNF Miscellaneous: Carnival Preview 7, looking forward to the future equipment can balance gameplay and balance

In addition, the return of CD equipment also allows more choices in equipment, to be honest, the richness of the current version of the equipment system could have been no less than the age of the Otherworld and epic flowers when the turtle version was released, but over-random, poor balance and lack of novelty of subsequent copies show that the entire 100 version is somewhat high and low.

The new version of the equipment design, hope to be able to take its essence to its dross, skill specialization or by the equipment to change the design of skill performance is actually more interesting, the existing CP stone protection system is a good idea, but there are still many deficiencies in the design, the skill performance negative optimization but because of the high data and have to choose the situation is common, if from the perspective of game fun, this is completely contrary to it, I hope that the future can design a more balanced, more interesting system.

epilogue

The days of the carnival are also beginning to count down, and I hope that the long grass will be exchanged for a new and interesting new version.

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