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Uzi officially announced its comeback; 2 billion investment drifted, Panda Live came to an end| e-sports headlines

The main contents of today's esports headlines are:

The BLG team's new season lineup is determined: Uzi and Liu Qingsong joined

VALORANT: 2022 VALORANT esports planning, cups change leagues and the world championship has three times

Meta-universe e-sports, Tianshen Entertainment attended the 2021 China Game Industry Annual Conference Industry Trend Development Forum

With 2 billion yuan of investment, Panda Live has come to an end

Uzi officially announced its comeback; 2 billion investment drifted, Panda Live came to an end| e-sports headlines

With the end of the BLG team's new season players' meeting, the new season lineup of the BLG team was officially announced, and Uzi returned to join the BLG team with Liu Qingsong and Breathe.

ADC players: Uzi, Doggo

Player on the list: Breathe

Singles player: FoFo

Wild Runner: Wei wei

Supporting player: Crisp

On the coaching staff side, Char Siu and Dian will serve as BLG team coaches.

Uzi officially announced its comeback; 2 billion investment drifted, Panda Live came to an end| e-sports headlines

In the 2021 season, the VCT Challenge is divided into three separate stages, while in the 2022 season it becomes two. The first stage of the competition is in February and March, and the second stage is in May and June. The VCT Challenge is a regional league, similar to League of Legends' LPL Spring/Summer, where teams in each division compete to try to compete for the championship and earn more promotion points.

After each stage of the VCT Challenge, the VCT Masters, an international event similar to league of legends' mid-season championships, will be held. The winning teams from each division will come together to compete, with two VCT Masters in the 2022 season, held in April and July, a month after the end of the VCT Challenge.

In addition, Riot Games launched the VCT Disruptor Tournament this year, Game Changers is a competition for women and third gender groups, previously held only in a few divisions, north American clubs such as C9 and TSM have established female teams for this purpose. The Disruptor Tournament was previously a B-class event, which is a little lower than the A-level VCT Challenge, but in December 2022, Riot Games will host the Global Championship of the Disruptor Tournament, where excellent teams from all over the world will meet and we have the opportunity to see the birth of female champions.

Riot Games added this week to the National League VRL, which is supposed to be a B-class event, one level lower than the VCT Challenge. At present, VRL is only held in Europe, the Middle East and Africa, after all, EMEA is a major competition area, but vrl teams have the opportunity to compete with the teams of the VCT Challenge.

VRL is similar to the national league of the League of Legends European division, which belongs to the nature of a regional league, with a total of 8 countries/regions hosting events, namely Spain/Portugal/Italy, France, United Kingdom, Ireland/Northern Europe, Poland/Eastern Europe, CIS, Middle East/North Africa, Turkey/Germany/Austria/Switzerland. The tournament will be held on January 24, and the first round will begin on February 14. VRL is an event hosted by a third-party esports organization.

Uzi officially announced its comeback; 2 billion investment drifted, Panda Live came to an end| e-sports headlines

On December 15, 2021, the "Cross-border Wall-Breaking Innovation and Integration" 2021 China Game Industry Annual Conference Industry Trend Development Forum, sponsored by the China Audiovisual and Digital Publishing Association as the guiding unit, the Game Working Committee of the China Audio-Visual and Digital Publishing Association and Gamma Data, was held in Guangzhou Science City Convention Center. Liu Guanbo, deputy general manager of Tianshen Entertainment, was invited to attend the forum.

As the most influential conference in China's digital entertainment industry, this year's China Game Industry Annual Conference is composed of many sub-forums on different topics. Among them, the Industry Trend Development Forum invited representatives of outstanding enterprises and industry experts in the industry to focus on the theme of "cross-border wall breaking and innovative integration" to discuss the cross-border wall breaking of Chinese games, opening up the upstream and downstream industrial chains, and driving the development of the digital content industry. At the meeting, Liu Guanbo, deputy general manager of Tianshen Entertainment, delivered a keynote speech entitled "Meta-universe - The Ultimate Form of E-sports", sharing his views on topics such as the development trend of the e-sports industry, the concept of meta-universe empowering e-sports to increase vitality, and the "cloud e-sports" model.

Liu Guanbo said that this year is the first year of the meta-universe, and e-sports has also become an official competition item for the 2022 Hangzhou Asian Games. Tianshen Entertainment will seize the integration and innovation of the two tracks, and continue to tap the development potential of meta-universe e-sports on the basis of adhering to the strategy of "e-sports drive games, data traffic drives the real economy". With virtual reality technology to achieve the path, form innovative digital products, integrate into the practical scene application needs, and promote the further realization of the current value of the "meta-universe".

On the occasion of the "Double Twelve", Shanghai Panda Interactive Entertainment Culture Co., Ltd. and December 12 at 10 o'clock officially auctioned the "receivable claims" enjoyed by the outside world.

According to the official information revealed by Panda Interactive Entertainment, the two receivables of Panda Interactive Entertainment were 2.52 million yuan and 55.156 million yuan respectively. The starting price of Panda Interactive Entertainment for these two payments is 252,200 yuan and 11,031,300 yuan, respectively. To put it simply, this panda mutual entertainment is a discount auction of the company's arrears of 60 million yuan during the period.

Judging from the list of receivables released by Panda Interactive Entertainment, the arrears totaled 31 claims, involving more than 30 creditors. Among them, 16 claims are still in litigation or have not passed the litigation-related procedures.

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