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Another Shinsuke Goro appeared, combining multiple functions such as increasing injuries and returning blood, and the rock system output a good helper

Perhaps more players will focus on the upcoming five-star master C Aratagi Kazudou, admittedly with many buff plus he, whether it is different from the previous character's continuous special hit mechanism brought by the coolness, or the output level should not disappoint the player. However, a bucket of "men behind him", while the actual four-star character Goro is also not negligible, because of his existence, the output limit of a bucket can be increased a lot, and for other rock characters, he is also quite needed and rare damage increase assistance, so the extraction value is very high.

Another Shinsuke Goro appeared, combining multiple functions such as increasing injuries and returning blood, and the rock system output a good helper
Another Shinsuke Goro appeared, combining multiple functions such as increasing injuries and returning blood, and the rock system output a good helper

Because it is auxiliary plus four stars, Goro's panel is not outstanding, with a full level of 183 attack power plus 648 defense, and a breakthrough plus 24% rock damage. Fortunately, "steel is used on the blade", although it is a bow and arrow character, the defense ability is equal to that of the melee character of the same star, and the defense attribute is closely related to the bonus of his auxiliary function. There is nothing special about Goro's general attack mechanism and magnification, and the main role does not rely on general attack, so it is not introduced.

Another Shinsuke Goro appeared, combining multiple functions such as increasing injuries and returning blood, and the rock system output a good helper

Goro's elemental combat skills are typical of heavy assist weak output mechanisms, but such skills are more needed for auxiliary characters. Although the level 10 multiplier (the same below) is only 192.96%, it can provide a fixed field range (flag) bonus to the characters on the field according to the number of rock characters in the team, at least 371 defense bonuses can be provided by Goro alone (single rock team); eryan team increases anti-interruption ability; three rock team is an additional 15% rock damage, and the CD lasts 10 seconds is also 10 seconds. The flag is fixed but has a fairly large range and can be positioned by pressing and holding when released, and the flag is not considered a rock artifact.

Another Shinsuke Goro appeared, combining multiple functions such as increasing injuries and returning blood, and the rock system output a good helper

For rock characters, the most lacking and least diluted thing is to increase damage, and Goro's flag can also provide the required defense for output characters such as Ichidou, Maid, or Abedo. Not only that, goro's big move can be seen as an "upgraded version" of the elemental combat skills, with the same buff effect as the above flag, and this time the flag can move with the character regardless of the range, in addition to causing single rock damage every 1.5 seconds and attracting the crystal generated by the chip to the current character position. Although the damage multiplier is still not outstanding, do not underestimate the function of the suction chip in the back, which just gives the front desk output more opportunities to be brainless, which belongs to the numerical value but experiences a good auxiliary function.

Another Shinsuke Goro appeared, combining multiple functions such as increasing injuries and returning blood, and the rock system output a good helper

After unlocking the fixed talent, Goro's big move can also provide an additional 25% defense bonus to the whole team, and the maid Abedo is ecstatic again. Coupled with the bonus of the flag itself, that is, 371 points + 25% defense plus 15% rock damage, this talent duration is the same as the big move is 12 seconds. However, Goro's big move also has some weaknesses, one is that the CD is 20 seconds, and the other is 80 energy, the former can achieve seamless flag buff through the rotational release of e skills, but the latter needs to spend some effort on the selection of teams and holy relic weapons, after all, Goro's self-charging efficiency is not ideal.

Another Shinsuke Goro appeared, combining multiple functions such as increasing injuries and returning blood, and the rock system output a good helper

Goro also has a combat talent that is based on defense to improve the damage of combat skills and big moves, but the previously mentioned Goro skill multiplier is not very good, to determine the premise of stacking defense power under the premise of how to mention the double storm is another problem, in addition to the "evil way play" damage is not destined to be too high, it is not recommended that you give up Goro's most critical auxiliary function for that damage. Goro's life talent is to show the location of the surrounding Inari area on a small map.

Another Shinsuke Goro appeared, combining multiple functions such as increasing injuries and returning blood, and the rock system output a good helper

Finally, there is Goro's life seat, one is that after the current field character (except Goro) within the flag range inflicts rock damage on the enemy, the Goro Elemental Combat Skills CD is reduced by two seconds, triggering at most once every 10 seconds; the second life is that during the duration of the big move, the duration of the big move is extended by one second when the character on the field obtains the chip, up to 3 seconds. With the bonus of one or two lives, it will be easier for Goro buff to achieve full coverage, and the reduction of elemental combat skill CDs is also conducive to charging and team-wide skill cycling.

Another Shinsuke Goro appeared, combining multiple functions such as increasing injuries and returning blood, and the rock system output a good helper

Four lives allow Team Two Rocks or Team Three Rocks to gain a blood return effect of 50% of Goro's defense once every 1.5 seconds during the duration of Goro's big move. With a low defense power of 2000, the 20-second big move can return a total of 2000 * 50% * (12/1.5) = 8000 blood, although it does not look much, but in addition to the condensation with gold leaf, no other rock character can provide blood return, and Goro himself as a damage increase assist has a new function, for the rock system main C with high defense and shield blessing, not much but just the right amount of blood return is definitely needed. Goro's full life is to increase his damage increase ability again, and all characters of the Miwa team receive a 40% rock blast bonus during the duration of the big move.

Another Shinsuke Goro appeared, combining multiple functions such as increasing injuries and returning blood, and the rock system output a good helper

In summary, Goro is a set of multiple injuries (fixed + percentage defense, rock damage, explosion damage), blood return and provide anti-interruption and chip-absorbing functions in one of the assists, the advantage of multi-function is to save the position, used to put a strong sub-C or assist to increase the team ceiling; and the above are the functions required by the rock team, if there is a rock output role in the future, Goro is also suitable. Looking around, Goro's function is also the main attack background output and help recharge Abedo can not do, the future of the cloud violin is also limited to the general attack; and Goro is a four-star role, the cost of extraction is relatively low, the only thing to pay attention to is the charging problem, it is recommended that the holy relics with Erhuaguan two insulation, weapons to choose the sacrificial bow or west wind bow, and the team with Abedo or the lower cost of the two life condensation can be. Goro is like a strong and cute dog, do you really not consider smoking one to take home?

Another Shinsuke Goro appeared, combining multiple functions such as increasing injuries and returning blood, and the rock system output a good helper

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