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DNF Hanbok Magazine: Enjoy before the new version, how many improvements will there be if you only increase the level of 5?

Author: Magical Girl QB

DNF Hanbok Magazine: Enjoy before the new version, how many improvements will there be if you only increase the level of 5?

After the DF Carnival schedule was released, the game entered the atmosphere of the end of the century. Especially after the August meeting, the information that the current version has entered the final stage was publicly confirmed.

As a rule of thumb, the arrival of a new major version is generally accompanied by a level expansion, and this time it is only for the level expansion to simply preview it.

First, I will calculate the output and auxiliary roles in the author's hand as samples. With a record of 12.7 billion in Aradon, it is a dessert level in the 30-second environment of Ozma.

DNF Hanbok Magazine: Enjoy before the new version, how many improvements will there be if you only increase the level of 5?

The following table then compares the output changes after assuming that after upgrading to 105, only the effects related to the character level are calculated purely. With the same equipment, simply increasing the level can bring about a 30% increase in output. This boost comes from the following elements.

- Skill level changes

- Changes in defense due to changes in character levels

- Auxiliary effect boosts due to the increase in the character's basic attributes

DNF Hanbok Magazine: Enjoy before the new version, how many improvements will there be if you only increase the level of 5?

A change in character level alone can result in a 30.6% increase in output

And then we'll analyze them one by one. The first is the change in skill level. The main reason is that the level increase brings more skill improvement possibilities. Especially after the opening of the three senses, there are as many as 3 passive awakenings alone, and the cumulative increase can be described as quite large. In this preset 100->105. 1,2 senses of passive one level each can bring an average of 6% improvement.

Although there will be a certain deviation in each profession. For example, the efficiency gap brought about by the passive level of awakening, or the gap in the number of other investable skills that include awakening passive. In the case of the former, which is 1.5n% passive instead of 2n% per level such as ammunition, the latter case is like the male sanda, and the awakening active also contains passive effects.

There were originally classes like Swordsmen and Battle Mages, which were more passive after the transfer, but in the late 100 version, either they had reached the proficiency level or were removed in the class balance.

DNF Hanbok Magazine: Enjoy before the new version, how many improvements will there be if you only increase the level of 5?

This passivity has now become an obstacle...!

In addition, as the level expands, the proportion of each skill will also change. Because each skill is upgraded at level 2/level 3, not all skills can be upgraded by 1 level after level expansion in the case of character expansion by 5 levels.

This problem will be more prominent between competing intermediate/upper level skills, especially for level 75 skills vs 80 level skills. Separated from the skill level range, the level of upgrading high-level skills undoubtedly has a higher rate of increase than that of low-level skills that have accumulated many level bonuses.

For classes that have a connection with the above situation and have a continuous output element, if the transfer skill has an attack power part from other sources, it will suffer more damage. If you have already mastered the essential skills, then whenever the level cap is opened, even if the SP investment efficiency is good, it will be indirectly damaged.

In this case, it is usually adjusted in the current version to avoid or mitigate this situation as much as possible, and in the 100-level version (laughs). In any case, the degree of TP 5 allocation also takes into account the proportion of low-level skills and the allocation of 5 points of tp after the level expansion.

DNF Hanbok Magazine: Enjoy before the new version, how many improvements will there be if you only increase the level of 5?

The amount of damage increased by each skill level

The second problem is the change in defensive power. This is not because a monster's defense changes automatically as its level expands, but because one variable in the game's defense formula is the attacker's level.

When converting the specific defense power of each monster to a damage reduction rate, a variable of attacker level *200 is added to the denominator. Since the defense power of monsters is now generally above millions, the damage reduction rate can be as high as 99%, and after the level is expanded, according to the formula, there is about 5% of the damage increase expectation.

DNF Hanbok Magazine: Enjoy before the new version, how many improvements will there be if you only increase the level of 5?

The last one is that although trivial, it still has to be mentioned as an element, that is, the basic attributes of the character and the improvement of auxiliary abilities based on the above factors. For every level increased by 1 level, all characters increase their main attributes by 4.2-6.0. In this calculation, according to the template of the level 105 epic armor, the armor proficiency can bring about 40 points of improvement in the street attribute.

These 40 points are not worth mentioning for the output, mainly reflected in the auxiliary effects. The 15-point station street attribute can even pull out a gap of thousands of points after entering the map, so the 40-point station street attribute is a considerable improvement for the auxiliary. Not to mention that after the true awakening, the 50lv active assist (apocalypse system) can also be double superimposed.

As a result, the simple level increase brings a 2%-3% increase in regular buff force. The difference is mainly due to the related options such as myth and self-preference, and under the premise of the author's female priesthood as a sample, there is a 2.9% improvement.

DNF Hanbok Magazine: Enjoy before the new version, how many improvements will there be if you only increase the level of 5?

Character's attributes increase for every 1 level increase / 105 base attributes

This is a summary of the impact of the level expansion of the next version on character damage at the end of the version. When the article was completed 2 years ago, if you think about it, you wrote a similar article on the eve of 95->100 2 years ago, but the skill coefficient at that time was only half of the current wwww

In short, what is shown in this article is really only the damage change factor related to the "character level". If you take into account the role balance, the performance changes of the new equipment in the next version, etc., the possibility of another huge change is indeed very high.

Thank you for watching.

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