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Harry Potter: Magical Awakening Duel Party - Pure Wild Rehearsal

author:178 game network

Author: NGA - Stormy Building

Harry Potter: Magical Awakening Duel Party - Pure Wild Rehearsal

This weekend there was nothing to do, and there was a new duel party. Because LZ is too lazy to find a solid row (highlighting a freedom), so a wild row to play up, it feels quite fun, first take a screenshot to prove it.

Harry Potter: Magical Awakening Duel Party - Pure Wild Rehearsal

In fact, in this fair mode of duel, there are many points to pay attention to, I also suffered a lot at the beginning, took some detours, and here is also a little bit to say, so as not to step on the pit later.

Note: Because LZ is too lazy to find a fixed row, there is no suggestion for a fixed row card in this small guide

Note: Even the LZ that is too lazy to find the solid row, even more lazy to brush the initial... So this little guide does not have the initial suggestion of brushing.

Re-note: LZ level is average, and the national list of provinces list god can not be compared, so this small strategy also has no suggestions for operation details.

1. When selecting a deck at the beginning, be careful not to just look at the upper limit of the deck!

More important than the upper limit of the deck is the lower limit of the deck.

What does that mean? For example, the opening two sets of cards,

A set of A Cow Bull Inflatable Grey Cat Armor Protector Door Key Fog Dynamite Tail Snail Wandering Ball Kevin Daniel Gropp

A set of B elves Inflatable Door Key Trolls Stun Armor Amulet Spider Flying Sand Daniel Robin Kevin

Echo dobby Harry Newt

Here Dobby + A card deck is a typical dream player, saw the wandering ball fried tail snail cow cat inflatable in the Dobby play card deck are all cards that can be stuffed, they chose this echo, but have you considered, the biggest pit point of this dream lies in the number of steps.

Is the Snitch a gold card that you can get if you want to? What if you can't get the snitch? Then you will feel what is the jammer.

Of course, most people can see this point, but in fact, there is another trap here, that is, the Newt + A card deck.

Many people will think that cows and cats are relatively high-quality creatures, and then whatever card to replace the tail snail, and then change a Hagrid echo, this put ah.

But what if there is no Hagrid echo?

This set of cards is insufficient for low-cost organisms, and the first round has a high probability of echoing the whiteboard. It's not that you can't fight, in case you follow Hagrid's train of thought to take the monster + solve the spell, the second round does not have Hagrid recall, how do you fight in the third round?

So the advice is still down-to-earth, low-cost creatures take Newt first, low-cost spells take Harry first, whether it is excessive or not, follow-up is not transformed, at least to ensure that you survive the first three rounds.

2. The earlier you confirm the direction of the deck, the better, and the third round can only be fine-tuned to the deck. After the third round, if you still want to transform, the probability will stop here.

This mode is another way of playing the game now, no matter how you get the resources are limited, not to mention that the wild row has four fewer card changes than the group row. Therefore, reasonable hand planning is a must for eating chicken. In other words, when you open the Magic Book at the last one, the fewer cards you don't put in the deck, the more likely you are to eat chicken.

Many people may have a deep memory of the level 15 cow and 15 level three book punch, but LZ eat chicken has never taken a level 15 deck, the best one is to get a level 13 Ron, the other is basically an 11-13 level card set, very average kind. But I haven't changed my mind since the third round. For example, in the fourth round, there are no three books white dragon but a level 9 or so bull, so even if the three books are brushed out, don't look at it (unless the other two cards are completely unusable). Because the three books were just brushed out to be level 8, taking the equivalent of the cows and cows you took before was completely wasteful, which is unacceptable to me. (Of course, this is just a small example, no one has ever said that the three-book deck can't stuff the cow, right, but what if it's a level 11 Robin and an 8 level gemini?) )。 So it's better to take other cards that you'll use in your deck, such as inflatable, poisonous, and sharp.

And this game is very chicken thief is that the fourth five or six rounds always swipe some new gold cards! This is a battle trap in the trap... How many Hagrid Hermione took this like a bear in the cornfield and lost the front one, and lost this one when she saw a better one... It's like sending a chicken out of your mouth... The characteristic of the messy selection is that the card is very complete, it looks very flexible, but the card is generally low, flexible is flexible, but a firework smashed down even a McGonagall can not be smashed, what is the use?

3, the most important thing in this game is the first three rounds (especially the first two rounds), to win is the basic, can sort out a reasonable set of ideas is necessary. The idea is clear, and the follow-up will eat chicken. The number of stops in the fourth, fifth, or sixth rounds is basically decreasing (of course, it may be that there are too many people and machines in four or five or six rounds?). )

Therefore, the first two rounds, especially the initial deck, do not think too much, let alone solidify your thinking. Living flexibly is king, and it's the only time you can be flexible in the whole game. When the second round is confirmed and the third round direction is confirmed, all you have to do is stuff more of the same name cards (name change, swipe, etc.) in this deck. No one is going to have another echo in the fifth round, right? (Special cases are not discussed)

So LZ actually supports the first and second rounds of more than taking the pan-use card, such as the inflatable flying sand wan egg Ron, take it anyway will not lose, right? And special cards, take one or two in each direction, don't take too much. For example, if you take the first round of the fire and the second round, don't take the white dragon first (take the card before choosing the echo), take the fireworks, don't take the lightning water prison first, in case you don't brush the desired echo? Isn't that the equivalent of wasting a gold card slot?

And the third round, if you did not take the echo corresponding to the special card before, then the first priority is to take the special card and a road to the black (the fourth round if the card is the same can be changed, the back is not), if you took it before and the card is almost the same, you can change it as appropriate, otherwise it is to ignore the rhythm of other special cards. For example, if you take the 11th level fireworks, you don't have to look at the 9th level lightning, and if you take the 11th level cow and cow, don't try to transform the 8th level three books, greedy and chewy.

4. It is also the last one. Harry Potter, didn't believe COMBO

Therefore, the COMBO of the fried tail snail snitch \ the snitch of the ball, especially the Jinka COMBO, unless it is the European emperor, otherwise it is caught in vain. It's better not to have one.

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